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(June 9th, 2016, 08:58)namad Wrote: (June 9th, 2016, 04:59)Seravy Wrote: (June 9th, 2016, 04:48)namad Wrote: I transmuted gold into adamantium ore, but instead of just getting adamantium in that city I also get it in my capital city.
In a war I lost the city that actually was near the adamantium but now my capital still produces units with the upgrade. Is this a feature or a bug? Is there any other possible source of capital adamantium production? There isn't. Either your capital is close enough to the tile of adamantium or this is a bug. Are you sure there isn't a tile of adamantium directly under the city? If you have the save file I can check.
I'm fairly sure there wasn't an adamantium under my capital, but one may have appeared somehow without me noticing? I'm not actually sure how to check for ores under cities, I had actually thought until now cities destroyed them.
Check my save file if you can get it to work though. Given that my capital is not on myyror I highly doubt it is anywhere near any adamantium, I had to use transmute to turn gold into adamantium in another city that's like 5 tiles away.
You have adamantium ore on the mountain next to your capital. I assume it got there through Raise Volcano.
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(June 9th, 2016, 09:39)Seravy Wrote: (June 9th, 2016, 08:58)namad Wrote: (June 9th, 2016, 04:59)Seravy Wrote: (June 9th, 2016, 04:48)namad Wrote: I transmuted gold into adamantium ore, but instead of just getting adamantium in that city I also get it in my capital city.
In a war I lost the city that actually was near the adamantium but now my capital still produces units with the upgrade. Is this a feature or a bug? Is there any other possible source of capital adamantium production? There isn't. Either your capital is close enough to the tile of adamantium or this is a bug. Are you sure there isn't a tile of adamantium directly under the city? If you have the save file I can check.
I'm fairly sure there wasn't an adamantium under my capital, but one may have appeared somehow without me noticing? I'm not actually sure how to check for ores under cities, I had actually thought until now cities destroyed them.
Check my save file if you can get it to work though. Given that my capital is not on myyror I highly doubt it is anywhere near any adamantium, I had to use transmute to turn gold into adamantium in another city that's like 5 tiles away.
You have adamantium ore on the mountain next to your capital. I assume it got there through Raise Volcano.
oh, I guess that answers that. I was sure it hadn't been there, but I guess I just wasn't paying close enough attention.
What about the books? are those working as intended? every book grants you 4spells to research? just like in vanilla MoM? The chart in the OP is it just about trading and finding spells in dungeons?
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(June 9th, 2016, 18:24)namad Wrote: What about the books? are those working as intended? every book grants you 4spells to research? just like in vanilla MoM? The chart in the OP is it just about trading and finding spells in dungeons? Same as vanilla, except I think book 9 gives an extra rare, not 100% sure about it. (vanilla only gave 2 spells, 1 rare and 1 very rare for book 9)
Also fixed the bug of found books containing different amount than starting books, resulting in missing spells even with max books if some of those were found.
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I think the random monster lairs might be a bit too tough on arcanus. Me and the AI managed to research basically our entire library around the time someone first broke open a wizard's tower. Or captured a node. Some lairs were weak like 1 sprite but most were something like 6 stone giants or 3 great drakes plus riff raff like chimeras.
Then again that's probably just because I'm playing on extreme? (which seems slightly harder than original MoM's impossible? is that right?)
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(June 9th, 2016, 21:52)namad Wrote: Then again that's probably just because I'm playing on extreme? (which seems slightly harder than original MoM's impossible? is that right?)
Yes, extreme is more monsters, as much as original's impossible.
The AI resource boosts are actually only about as much as the original's hard though, but the AI is so much smarter it still feels a lot harder anyway.
Towers are quite random, they can have anywhere from, I think 1200 to 3200 mana worth of monsters or something like that. Since there are only 6 of them, there is a chance all of them end up in the higher part of the spectrum.
June 10th, 2016, 16:40
(This post was last modified: June 10th, 2016, 22:24 by namad.)
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(June 10th, 2016, 03:36)Seravy Wrote: (June 9th, 2016, 21:52)namad Wrote: Then again that's probably just because I'm playing on extreme? (which seems slightly harder than original MoM's impossible? is that right?)
Yes, extreme is more monsters, as much as original's impossible.
The AI resource boosts are actually only about as much as the original's hard though, but the AI is so much smarter it still feels a lot harder anyway.
Towers are quite random, they can have anywhere from, I think 1200 to 3200 mana worth of monsters or something like that. Since there are only 6 of them, there is a chance all of them end up in the higher part of the spectrum.
It was only one test game, but in my recent game on extreme difficulty neither me nor the ai were able to defeat any wizard's towers until around the time we only had very rare+spell of mastery left to research... this somewhat messes with the timing of astral gate and planar travel needing to be uncommon because if they were rare it would be too late. Then again maybe randomly in that game all 5or so tower's in the game were around 3000 mana, and in my next game they'll all be down around 1500.
Also there were a lot of wars, I could've defeated a wizard's tower but I was much too focused on an unending war against the AI. So, I'm probably just wrong, I'll keep playing with the mod though and see if it keeps happening.
Edit: playing a new game on hard, wizard's towers are all cracking open around the time rare spells are first being researched, and are all weakly defended, as intended.
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Is it intentional that create artifact's menu options for jewelry include +20spell skill and at most -1spell save?
I had thought -2 spell save was supposed to be possible? but that +20 spell skill was not? (-2 spell save might be off the bottom of the screen or intentionally removed ?)
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(June 11th, 2016, 08:02)namad Wrote: Is it intentional that create artifact's menu options for jewelry include +20spell skill and at most -1spell save?
I had thought -2 spell save was supposed to be possible? but that +20 spell skill was not? (-2 spell save might be off the bottom of the screen or intentionally removed ?)
Yes, it is intentional.
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I noticed every turn's autosave generates a unique save file with the turnnumber. This is a nice feature for testing and making sure not to accidentally overwrite your savegame.
Is there anywhere to increase the length of the filename and add some additional filename string to indicate which game is being played? Sure "SAVE1123.gam" is great but it'd be nice if it could be TruncatedWizardname1123.gam.... that way I could play a dozen different games simulatanously if I wanted. I reckon this is impossible though because iirc doesn't dos truncate filenames at maxlength 8 or 9?
Probably impossible to do though without the source code I imagine?
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(June 11th, 2016, 17:58)namad Wrote: I noticed every turn's autosave generates a unique save file with the turnnumber. This is a nice feature for testing and making sure not to accidentally overwrite your savegame.
Is there anywhere to increase the length of the filename and add some additional filename string to indicate which game is being played? Sure "SAVE1123.gam" is great but it'd be nice if it could be TruncatedWizardname1123.gam.... that way I could play a dozen different games simulatanously if I wanted. I reckon this is impossible though because iirc doesn't dos truncate filenames at maxlength 8 or 9?
Probably impossible to do though without the source code I imagine?
You're right the max filename in DOS is 8 characters. There is no way to make a DOS game use a file name longer than that.
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