Posts: 1,728
Threads: 14
Joined: Apr 2017
Well choices of other players are known, 4 of 3 correct guess, only real surprise for me is Pindicator choosing USA over Russia. It seems that Pindicator values +5 on home continent much, I can't think other reason why he chose USA. With Rome, USA and Gorgo in play, there is basically 3 neighbors to avoid (in case of USA not on same continent), I think that everyone wants be CFCJesterfool's neighbor, that can also be said same about us since we don't have something special before medieval age and therefore we are vulnerable for rushes from enemy players. Defender of Faith can't come fast enough!
The positive side of Pindicator choosing USA over Russia mean that we are only religion oriented civilization in this PBEM, maybe it can work in our advantage (at least it increases chances to grab early Great Prophet for us). Though CFCJesterfool can rush Stonehenge to grab religion similar as Woden. If we starts close stone, maybe we should go for Stonehenge to deny others easy religion, although defense of our empire comes first. Gorgo can grab early Great Prophet with wildcard slot from start, but I expect Krill using wildcard spot to grab early Great General. Rome can leverage early government into early Great Prophet, but similar as Krill I expect Japper going for Great General.
This PBEM is likely going depend greatly upon who is whose neighbors.
Posts: 1,728
Threads: 14
Joined: Apr 2017
Chevalier and rho21, any suggestions for thread title?
And I plan to change city names into Moorish city names, so capital shall be named Granada (where Alhambra is located), second Cordoba etc.
Posts: 4,110
Threads: 20
Joined: Aug 2017
Hm, given your name, the Arabian civilization, and the Moorish themes, there's surely an Alhambra pun to be made.
Alhambram Comes Back for Moor? Something like that.
Posts: 6,141
Threads: 55
Joined: Apr 2012
Starting Screenshot:
Posts: 6,141
Threads: 55
Joined: Apr 2012
Here's another shot with tile yields on:
October 10th, 2017, 00:38
(This post was last modified: October 10th, 2017, 00:41 by Alhambram.)
Posts: 1,728
Threads: 14
Joined: Apr 2017
Hm, low food but high production start, at least three wheat tiles south of settler can form a feudalism triangle to boost food production when civic feudalism is finished.
Don't like that sea tiles, we have seen in PBEM 4 how powerful navy are, also no visible seafood resources.
Moving to west don't help, it is dry land to west and settling at west bank of river would sacrifice forest. Which can be used for chopping or building lumber mill which is unlocked with machinery a medieval tech (lumber mill next river gives extra  )
At this moment settle in place seems the best move. Sea at east might imply that we are standing at eastern end of Pangaea map. Although big inland sea is also possible which means we might be on west compared with other players. Scouting shall bring answer upon that question.
First research Animal Husbandry and then likely Mining for that all hills or Astrology for early Holy Site (check north for possible more mountains besides one we are seeing now).
What to build first? My idea is go slinger-worker(farm two wheat tiles and build camp at hilly ivory tile)-warrior-settler. Or do Chevailer/rho21 disagree and prefer a scout start or different sort of start?
We shall work with 1  1  3  from start to get out units fast and there is little point to work upon food tiles till wheat is farmed.
For final note, I shall move warrior SW first upon hill to check whether there is some strong tiles at south, which might make me consider to settle SW upon hill forest tile, if not then settle in place.
October 10th, 2017, 03:12
Posts: 1,267
Threads: 7
Joined: Apr 2006
I'll try to be the voice of absurd plans, based on a lack of knowledge of how Civ VI works. Sooner or later, maybe one of them will turn out to be a good idea.
To my inexpert eyes, this looks like an excellent classical era capital, with all that production. Might be a bit weaker by the mid-game due to lack of adjacency bonuses. This is much better than the other way round, as the mid-game is when our Arabian superpowers come on line and we could use a defensive crutch before then.
Agreed that I can't see a good reason not to settle in place. We're far enough from the water, and a little water is probably helpful for a harbour anyway. Being tight to the edge of the continent (if that is the case) is a bit of a mixed bag: we won't be surrounded, but we may also have to expand quickly to claim territory if we don't have safe back lines to settle at our leisure.
 plan #1: as we'll be growing slowly initially but have a few good tiles, is it worth harvesting the nearest wheat to bump us back up to size? There's still room for a farming triangle later using the marsh.
October 10th, 2017, 06:39
Posts: 4,110
Threads: 20
Joined: Aug 2017
If the warrior moves reveal something cool to the south, it might be worth settling SW (gives up a forest, but grabs a new second-ring hill instead of third ring, moves the mountain tile into the third ring), otherwise yeah settle in place.
I'm torn on the builds. On the one hand, scouting has been shown to make a huge difference in the early game, but on the other...eh. I vote we play it safe and do the early slinger instead - extra scouting does us no good if we get run over by America or Rome because we didn't build enough military.
October 10th, 2017, 10:55
(This post was last modified: October 10th, 2017, 11:46 by Alhambram.)
Posts: 1,728
Threads: 14
Joined: Apr 2017
rho21 and Chevalier, thanks for comments and insights!
(October 10th, 2017, 03:12)rho21 Wrote: plan #1: as we'll be growing slowly initially but have a few good tiles, is it worth harvesting the nearest wheat to bump us back up to size? There's still room for a farming triangle later using the marsh.
That is a option, however what I didn't note at my previous post what I should did is that with watermill (unlocked with wheel, ancient tech) all farmed resources gains extra food, so it is in my opinion more worth to not harvest that wheat triangle. That marsh however shall be harvested and farmed, it shall result in feudalism diamond which gives two middle wheat farms another extra food. Such feudalism diamond is strong enough (with watermill) to bring population above 10. And with 10 population I can easily arrange remaining 6 population towards mines, lumber mill or ivory tiles for huge production. Wheat west of settler shall be harvested to bump back to size as you did suggest, although it is in 3rd ring, so it might come later point.
The yields of feudalism diamond after watermill, researching feudalism and harvesting/farm marsh:
5  1
6  1  6  1
4
If harvesting a wheat, then that tile becomes 2  less due not only losing 1  from wheat resource but also another  from watermill that gives farmed resource extra
Total food yield from proposed feudalism diamond: 21, each population need 2 food, so that feudalism diamond alone covers food for 10 population.
I rather use my first builder for three improvements, chopping and harvesting don't count towards craftsmanship civic, that was a mistake that I made in PBEM 2.
And Chevalier, I agree that we should play safe and start with slinger.
October 10th, 2017, 11:57
Posts: 1,267
Threads: 7
Joined: Apr 2006
|