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The Sinister Six: A Competitive EitB SG

Cool ideas, especially #1! I'm up for that.
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Excellent, Adventurers it is, then!


I'll post prospective scoring and rules options later today, but an initial item for consideration- taking into account ideas suggested here, how do you all feel about each player being able to pick if they want their starting hero to be one of either:

* Hunter with free Capture Animal promo
* Axeman (no bonuses)
* Archer (since we're playing OCC here, I'd recommend we play as the Ljo- assume free Dexterous promo regardless)
* Adept with an additional mana of player's choice
* Horseman (no bonuses)
* Lightbringer with free Strong and Mobility II promos

All of the above will come with the Heroic promotion as well, of course.


I'd prefer that duplicates be allowed. If everyone wants to wield an axe or ride a horse then so be it.
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Here was my concept: play at a fairly low difficulty, and start with adventurers and a heroic lightbringer. Each player is secretly assigned a different promotion line by a helpful lurker, meaning each player wants a completely different tech path. Comedy ensues.

We would probably need some rules to prevent chaos: perhaps have the team vote on each new tech choice? This creates the possibility of deal-making and negotiation.
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Ah, I rather enjoy chaos in these games, and would prefer to avoid delaying sets to discuss techs, so having a confused and contested tech path for our competitive SG seems a more a feature than bug.  


My concern with a lower difficulty is that I'd prefer the game not turn into another comp stomp romp; therefore, my vote is that we stick with Deity OCC AW, and have already-upgraded T2 units to compensate.  


On that note, here's my proposed settings and scoring rubric, largely copied & modified from the original BTS SG:

[Image: SLEf1uB.jpg]


Settings:

Mod: EitB, v12.1

* Normal Speed

* Large map with medium or high seas.  Pangaea.  Note- looking for a lurker volunteer to generate!  

* Regular Barbarians

* No Tech Trading

* Deity Difficulty Level

* OCC

* Always War

* Ancient Age Start

* Restricted Leaders; The Sinister Six will be Cardith of the Kuriotates, for Adaptive trait shenanigans, while the allied hapless AI tech mule "Peaceful Villagers" are led by Einon of the Elohim.

* Huts are ON

* Events are ON

* Lairs are ON

* Orthus is OFF

* Acheron is ON

* Permanent Alliances are OFF

* Vassals are OFF

* All Unique Features enabled

* Blessings of Amathan enabled

* Setting whose name I forget which doubles events enabled


Scoring System:

+1 point for every exp on a player's own Heroic Avatar

+2 points for every lair an Avatar clears (as in, removed from the map, not just explored.  These points are in addition to those from exp applied for lair exploration)

+5 points for every non-Barbarian hero an Avatar kills (consult the Civilopedia if unsure if a unit counts as a "hero" or not)

+10 points for each named Barbarian (Four Horsemen, Acheron, etc.) an Avatar kills.  "Barbarian" named units under the influence of Hidden Nationality (such as the Stooges) don't count

+20 points to any Avatar who gets killed by another player ("Honorable Death Consolation Prize")

+30 points to every Avatar who eliminates a civilization

+50 points for any Avatar still alive at victory

-20% of points for every Avatar a player kills off which is not their own.  Fractional scores at the end of the game round down.  

-50% of points for whichever player is in control of the civ if we or the Peaceful Villagers are eliminated.  


Available Avatars:
  • Hunter with free Capture Animal promo
  • Axeman (no bonuses)
  • Archer with free Dexterous promo
  • Adept with an additional mana of player's choice
  • Horseman (no bonuses)
  • Lightbringer with free Strong, Sinister, and Mobility II promos

> All Avatars come with the "Hero" promotion

> Multiples of the various Avatar types between players are allowed, i.e. a team of three Axe Avatars, two Horsemen, and a Hunter is acceptable

> Players pick their own Avatar type


Additional Rules:

* Any player whose Avatar dies is removed from the roster rotation (i.e. booted from the game)

* Elimination of the Peaceful Villagers results in a loss

* If a player has two or more player Avatars in a stack which is about engage in battle, and one of the Avatars is that player's own representative unit, they must always make the first, lowest-odds attack with their personal Avatar (sending in other fodder units before any of the six fight is fine)

* Avatars cannot be deleted

* Avatars can be promoted by the capricious whims of whoever happens to be playing the turn at the time

*  Experience earned by summons does not count for scoring purposes, but points from player eliminations and killing special units via summons do.

* Players may use spoilers to reveal their plans to lurkers while obscuring them from their fellow SG participants; please mark such spoilers clearly.  



Please share comments, concerns, etc!  Would prefer all participants chime in before we ask a lurker to generate the map, if for no other reason than to confirm the roster.
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I think the double events setting is "Living World".

As regards non-barb heros, are they named units or units specifically with the hero promotion? Some civ's hero units haven't the hero promotion.

I'm thinking of going with a hunter for my unit, and his name is definitely Ken.


Spoiler's not a proper one, it's just hiding a video.
Travelling on a mote of dust, suspended in a sunbeam.
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Any unit which is listed in the Civilopedia as a hero unit counts (see the "Heroes" tab).
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Just to be clear, mod is EitB?
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Correct, unless you all would prefer otherwise.
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Important question: do kills by the avatar's summons (if adept or priest) count toward victory points?
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Ah, good question / point. They'd have to, otherwise not much reason to pick one. So, unless anyone objects: summon exp doesn't count, but points from player eliminations and killing special units do.
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