Ah, I rather enjoy chaos in these games, and would prefer to avoid delaying sets to discuss techs, so having a confused and contested tech path for our competitive SG seems a more a feature than bug.
My concern with a lower difficulty is that I'd prefer the game not turn into another comp stomp romp; therefore, my vote is that we stick with Deity OCC AW, and have already-upgraded T2 units to compensate.
On that note, here's my proposed settings and scoring rubric, largely copied & modified from the original BTS SG:
Settings:
Mod: EitB, v12.1
* Normal Speed
* Large map with medium or high seas. Pangaea.
Note- looking for a lurker volunteer to generate!
* Regular Barbarians
* No Tech Trading
* Deity Difficulty Level
* OCC
* Always War
* Ancient Age Start
* Restricted Leaders; The Sinister Six will be Cardith of the Kuriotates, for Adaptive trait shenanigans, while the allied
hapless AI tech mule "Peaceful Villagers" are led by Einon of the Elohim.
* Huts are
ON
* Events are
ON
* Lairs are
ON
* Orthus is
OFF
* Acheron is
ON
* Permanent Alliances are
OFF
* Vassals are
OFF
* All Unique Features enabled
* Blessings of Amathan enabled
* Setting whose name I forget which doubles events enabled
Scoring System:
+1 point for every exp on a player's own Heroic Avatar
+2 points for every lair an Avatar clears (as in, removed from the map, not just explored. These points are in addition to those from exp applied for lair exploration)
+5 points for every non-Barbarian hero an Avatar kills (consult the Civilopedia if unsure if a unit counts as a "hero" or not)
+10 points for each named Barbarian (Four Horsemen, Acheron, etc.) an Avatar kills. "Barbarian" named units under the influence of Hidden Nationality (such as the Stooges) don't count
+20 points to any Avatar who gets killed by another player ("Honorable Death Consolation Prize")
+30 points to every Avatar who eliminates a civilization
+50 points for any Avatar still alive at victory
-20% of points for every Avatar a player kills off which is not their own. Fractional scores at the end of the game round down.
-50% of points for whichever player is in control of the civ if we or the Peaceful Villagers are eliminated.
Available Avatars:
- Hunter with free Capture Animal promo
- Axeman (no bonuses)
- Archer with free Dexterous promo
- Adept with an additional mana of player's choice
- Horseman (no bonuses)
- Lightbringer with free Strong, Sinister, and Mobility II promos
> All Avatars come with the "Hero" promotion
> Multiples of the various Avatar types between players are allowed, i.e. a team of three Axe Avatars, two Horsemen, and a Hunter is acceptable
> Players pick their own Avatar type
Additional Rules:
* Any player whose Avatar dies is removed from the roster rotation (i.e. booted from the game)
* Elimination of the Peaceful Villagers results in a loss
* If a player has two or more player Avatars in a stack which is about engage in battle, and one of the Avatars is that player's own representative unit, they must always make the first, lowest-odds attack with their personal Avatar (sending in other fodder units before any of the six fight is fine)
* Avatars cannot be deleted
* Avatars can be promoted by the capricious whims of whoever happens to be playing the turn at the time
* Experience earned by summons does not count for scoring purposes, but points from player eliminations and killing special units via summons do.
* Players may use spoilers to reveal their plans to lurkers while obscuring them from their fellow SG participants; please mark such spoilers clearly.
Please share comments, concerns, etc! Would prefer all participants chime in before we ask a lurker to generate the map, if for no other reason than to confirm the roster.