Feel free to rename them. From a technical/gameplay perspective I don't think names are needed to keep track of things.
OK, I will make a spreadsheet tomorrow.
OK, I will make a spreadsheet tomorrow.
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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[spoiler] Civac fixes it (again)
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Feel free to rename them. From a technical/gameplay perspective I don't think names are needed to keep track of things.
OK, I will make a spreadsheet tomorrow.
Third worker will be finished next turn. The (then) two northern workers chop the settler for the copper city after Tombola grows to size 4 on another warrior. One of the workers has to delay the chopping by building a road to avoid the chop going into the warrior
Copper city is due turn 40. I suspect most players will be faster to their 3rd cities. The forests prevent vision to our east and make traversing the area a bit annoying. We know there is a bear runnning around there. The settler is safe with a single warrior due to the free win mechanic but it's better to guard the workers with another. There is also the off chance Amicalola's warrior is around. I will make one last sim for the coastal copper spot tomorrow or the day after and try to improve it along the lines of the wheat/copper variant. I don't expect it to be better but I want to be sure. The 4th city is the helper city to the west (at the x). It will likely also be later than most. It has clams and can share the wheat and elephants. Sharing the wheat will not be relevant immediatly but we run out of happiness pretty fast with all that food. After that my plan is to push west to take the utterly amazing sheep/rice/floodplain spot and another good city at the wheat south of that. Both of these are much more enticing then anything I can see to the east or south. Do you have any other juicy near-term city spots in mind, Ruff_Hi? For these cities my hope is that our relatively strong economic foundations will allow us to get to city 6/7 with competitive or better timing. For the time being we have cought up in food. That likely won't last.
It finally happened. Cetologist ran into the animal and unfortunately it is of the wrong species. He has 72% odds, or so.
Superdeath founded his second city and everyone has two now. We are falling behind in food hammers as I feared. Pigs are still a couple turns off.
Cetologist lived with 20% HP. He is healing right now.
Somewhat surprisingly there are still no 3rd cities but the first ones should be founded any turn. We are still 4 turns off ourselves. Commodicator whipped in both of their cities recently. I am still very worried that I don't know where they are but they know our location. We will have their graphs soon. With the pigs improved and and the capital on size 4 demo looks OK.
Third city was founded as discussed. We are tied for first to three cities it seems. We are also first in food now somehow. Two workers will improve the power tiles. The bear from earlier is still prowling around. It fogbusts for us and is not a threat now that the city is founded.
Out west however is made unsafe by two barbarian warriors. I'm considering changing the micromanagement to include more units. That would delay the granary in Soubrette but the city grows too fast for its own good anyway so that would not be such a big deal. What do you say, Ruff_Hi? We also need a research target. This turn I will just collect gold but next turn we should invest in a tech. Hunting is necessary very soon to hook up the elephants and enable spears but not quite yet. It precludes the ability to squeeze out another warrior or two. A religion would be interesting. So far we do not have any way to produce culture. No religions have been founded. We are missing Mysticism though. Mysticism alone without religion and Sailing would be reasonable choices also.
I renamed Rome to Conurbation.
An extended urban area, typically consisting of several towns merging with the suburbs of one or more cities. These city names are hitting the spot! I like Hunting (+100% defense for the scout from animals) and leads to Archery (a semi-priority if we want cheap(er) units). We can still build warriors if we don't hock the copper. Will the copper auto-connect once we finish the mine? (EDIT: Yes ... just trialed this in world builder) The wheat has ... but it is on the coast. A religion would be interesting ... surprised that none have fallen. Need Myst for monument (culture). What is the WB for? Exploring? Not sure he can go too far. Prefer explorer WB out of capital to go NW.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
The work boat is for the 4th city at the crabs. It is a bit early due to how the timing shakes out so it can scout a bit of the southern island(?) and the south coast to our west. I want to found a city there somewhat soon and more info is needed.
A scouting work boat is badly needed too. There was one planned out of the capital on its next whip (axe into wb) but we badly need some units. So I would prefer to double whip an axe/spear combo and build the workboat during regrowth. We will need Sailing soon.Cetologist is done healing next turn and we got the graphs of Commodicator. I will go over them later, same with Amicalola graphs. We got those since forever but I have so far neglected studying them properly. Espionage goes on Jowy for lack of a better option. |