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[Spoiler PB62] Vanrober in a new chapter learning from Miguelito

(October 25th, 2021, 03:05)Miguelito Wrote: Are we building a spear somewhere, at least 5 hammers into one to be able to whip? I know we really want granaries,  but a bit of preparation against chariots is necessary.

And can we move a warrior to the deer to have a chance defending against the archer? Otherwise I'd likely whip the axe and build a road on the grassland (if the worker still can). Don't want to lose that deer.
That's a nasty archer,  and how do the barbs have archery already?

The border with Mjmd should be fine, as far as that's possible given the map layout.

Helium got 6h in one spear already

The warrior could move yeah, but not sure if defending on forest is any warranty, it should be a coinflip, are we taking that?

The worker already moved, sry
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Yes I would take that coinflip, and have the axe trailing. It sucks, but I'd really want to protect that deer. Btw apparently there's a quirk where if you roll the turn and move fast you can move before the barbs. Never done it myself though, and don't know if it's against the rules.
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Hm, or maybe whip the spear over the axe, as it might be more useful for later?
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(October 25th, 2021, 03:52)Miguelito Wrote: Hm, or maybe whip the spear over the axe, as it might be more useful for later?

It can be yeah, when would you whip it this turn or next?

Should i take the coinflip for the warrior? NVM i didnt read your first post.
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Somehow i missed the fact of bing and nau being at war 

   

Also the archer moved other way, im glad because i forgot to log to move the warrior, so i moved just in case it comes in some turns, right now i think that getting the axe out slowely builded to 2 whip a worker right after and then into a spear makes sense. Do you agree?

About the worker we could make the road towards the deer just in case or we could continue with the cottage what is your feeling?

   

Demos looks nice now that lithium is created and also if we see that most of the civs got his capitol size 4 while our is just size 2. Also i thought about getting 0% this turn not to lose any beaker into rounding, i think its worth since we dont really need that fast AH anyway, right?

       
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(October 24th, 2021, 04:28)vanrober Wrote: I just want to understand and learn from your thoughts. Really, the title its pretty clear, you are already telling me things that i didnt know or i didnt pay atention on. I dont feel pressed nor pushed to do anything, so dont feel bad about it.

What i meant were, why do you think its better to get 1 food more in Helium and not working one improved tile while working an unimproved tile in the capitol and losing 2 OF? I really dont understand, but i want to understand. Im sure there has to be a reasoning im not getting, maybe because of the language gap, idk. But i want to understand so that i can do it in next games.

The thing is, you should always examine my ideas critically, because in this case it was quite silly shhh . I calculate regularly for the early game 1f>2h, but that's true only with granaries, and we don't have those yet. So it would have to be a pretty special case (grow a turn earlier wher eit matters) for  that maneuver to actually make sense. It's pretty minor though, so hopefully it won't harm us.

I wanted to log in but you were playing lol edit: and then you let me in, thanks hatsoff

Great that the barb archer went away, still won't hurt to fortify the warrior on the deer, but mind that Helium will grow unhappy at size 4.
Would the scout not heal much faster in a city, or is it not worth the detour?
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(October 25th, 2021, 16:28)Miguelito Wrote:
(October 24th, 2021, 04:28)vanrober Wrote: I just want to understand and learn from your thoughts. Really, the title its pretty clear, you are already telling me things that i didnt know or i didnt pay atention on. I dont feel pressed nor pushed to do anything, so dont feel bad about it.

What i meant were, why do you think its better to get 1 food more in Helium and not working one improved tile while working an unimproved tile in the capitol and losing 2 OF? I really dont understand, but i want to understand. Im sure there has to be a reasoning im not getting, maybe because of the language gap, idk. But i want to understand so that i can do it in next games.

The thing is, you should always examine my ideas critically, because in this case it was quite silly shhh . I calculate regularly for the early game 1f>2h, but that's true only with granaries, and we don't have those yet. So it would have to be a pretty special case (grow a turn earlier wher eit matters) for  that maneuver to actually make sense. It's pretty minor though, so hopefully it won't harm us.

I wanted to log in but you were playing lol edit: and then you let me in, thanks hatsoff

Great that the barb archer went away, still won't hurt to fortify the warrior on the deer, but mind that Helium will grow unhappy at size 4.
Would the scout not heal much faster in a city, or is it not worth the detour?
I felt the detour wasnt worth already moving to in culture has made no effect in healing and if we move farther to the scouting area i felt i couldnt make it work.

Well not really if the axe is sitting in the city i would say. Also if we 2 whip a worker it wont be for long that unhappiness i guess, afterwards i guess we will need to gfet the gold and fur to get some more possibilities for growing
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My rough idea is to fortify the warrior on the deer, grow Helium together with finishing the axe, and use the axe as MP for the one turn before whipping the city, then swap warrior and axe if the archer is still there.

Also, are we quite sure that we want a worker and not a granary? I can imagine that yes, but maybe it should be considered.
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I finally decided to road, so that i can whip if needed the axe and get to the forest in the next turn and also i could defend the city with the warrior if doesnt need to defend the deer while the axe go to defend.

Started a granary in lithium.

And talking about lithium, here are the facts:

Lithium:
Its the first Alkali metal of the Periodic Table of Elements. This group of elements are in the first group of the Table (remember that the colums of the table are called groups). All this Alkali element are metals. And the question is, what is a metal? Its a word we use all time, but im pretty sure you dont really know what its meaning is.
You may think they are hard and high resistence solids, that are also kind of dense (like they sink in water) with good electrical conductivity, also thermal conductivity... But instead the main trait is that they easily lose electrons when they react. So they oxidise (losing electrons). There is also another way to say this, they are good reducing agents, this means that they are able to reduce another substance (giving it some electrons) while they oxidise (losing those electrons).

So this alkali metals are pretty much the opposite of your sense of metal (at least with the "wrong" definition i said before), this are really soft metals, you can cut them with a butter knife, or a spoon, or pretty much whatever xD. They would float in water (they cannot be in touch with water, thats why i use "would"). They are not that good as conductors of electricity...

But they are the best reducting agents of chemistry. And this fact is used to make batteries.

Also, being this good as reducting agents make them really reactive, they have 1 electron that wants to leave the atom to get a electronic configuration of noble gas, which is the most stable. So all of the alkali metals are really reactive. Having this property of losing easily the last electron makes Lithium a huge reducing agent. Although all this Alkali metals are so reactive, Lithium is the one that reacts less, since the last electron is still really close to the nucleus (protons) and its really atracted by it, so you need much more energy to get that electron than getting the last electron from Potassium or any other Alkali.

Being the smallest atom of the Alkali is really usefull for us. Since the ratio reactivity weight is the best, so all the batteries are using this fact, the best batteries are made of Lithium since it makes a lot of energy with the smallest weight possible. For making batteries you need an reducing Agent and an Oxidizing Agent, in this case Lithium is the reducing one.

Also, even though its not as reactive as the rest, you still need to keep it outside of air, using some oils or vaccum or any Noble Gas atmosphere. 

Here there is a video of several alkali metals of this youtuber i showed you in the Hydrogen post, that he threw to water and you can see the effect. 

https://www.youtube.com/watch?v=bHfkJXYE3LE

There is some videos in youtube where they break some bathtub with this reaction, so feel free to search for them, if you are interested.

Discovery: It was discovered on the XIX century and one of the proof used for it is burn it giving a RED flame. The main producers of Lithium are South American countries like Argentina. 

Aplications of Lithium: They are a lot, its used on Pharmacy to treat some psychiatric illnesses, its also used on metallurgy as a reducing agent, on optics since several of his salts are completely transparent crystals. But the main use, as i said before, is Batteries, there are tons made every year of them and they are the best for electric cars since they are the less weighted, but not only cars, we dont want 3kg phones on our pokets, so they are used on everything portable.


As always feel free to ask or correct me if my expresions werent good enough
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(October 26th, 2021, 05:24)Miguelito Wrote: My rough idea is to fortify the warrior on the deer, grow Helium together with finishing the axe,  and use the axe as MP for the one turn before whipping the city, then swap warrior and axe if the archer is still there.

Also,  are we quite sure that we want a worker and not a granary? I can imagine that yes,  but maybe it should be considered.

Crossed again xD

My plan was waiting the archer to show up again in case we need to defend we can whip the axe and still use the warrior as MP. But we could move the warrior and wait with the ax until we 2 whip something.

Would you 2 whip granaries without OF too? or would you wait for some OF? How is the efficiency in that? I think the efficiency is tring to get the granary done as close to half pop as possible but i dont know if there is any other that im missing.

I feel we have a lot of FP and tundra and things need a lot of worker turns, not like the people with grassland. Thats why i was valuing the worker head of the granary, but i want the granary asap too.
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