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kalin Wrote:I wonder if it won't be better to wait for the switch. You have still to build a lot of units, which will not benefit from OrgRel, and some of those are workers/settlers which means you won't need to grow that much... Also the religion will to spread first, and I don't think that's the main priority. I think the best would be to make some new cities + build some military to define the borders, the backfill at your leisure. Once the expansion is done, you would switch. What do you think of this? It's definitely something to think about.
There's a bit of chicken & egg with the happy cap at the moment; both Istanbul & Edirne will grow over it in the next couple of turns unless I whip them, and it would need to be a multiple-pop whip - which implies a Building so I'd be better in OrgRel. Three ways to up the happy cap:
HR - Anarchy
Religion - Anarchy
Hammam - benefit from OrgRel ... Anarchy
What I may do is just adopt the Religion now - that would up the cap by one in Ist & Ed - build some more units and then look to OrgRel/HR when I want to start on buildings again.
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sooooo got Alphabet after his t51:
Quote:Hey sooooo,
So do you have a confirmed ETA for Alphabet yet? I'm itching to start trading! 8-)
Dreylin II.
Quote:Just got it on the interturn but cannot trade anything yet. However, it'll take be at least a turn to get the pre-requisites for CoL. I have the trades lined up though so it's not a problem.
Quote:I guess I'll just have to be patient! 9-)
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Also a chat with Ruff about the logistics of our trades. Summary: he will get Maths at his t51 inter-turn, which means if sooooo proposes the Maths/Alpha trade on his t52 then Ruff will be able to offer a trade to me on his t52, and I'll accept on my t52. Ruff suggested doing the trade at maximum speed, which of course favours me.
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Dreylin Wrote:There's a bit of chicken & egg with the happy cap at the moment; both Istanbul & Edirne will grow over it in the next couple of turns unless I whip them, and it would need to be a multiple-pop whip - which implies a Building so I'd be better in OrgRel.
Is it not possible to whip worker (expansive) and settler? Otherwise, switching to religion seems a good way to improve happy cap and you need to do it anyway...
K
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kalin Wrote:Is it not possible to whip worker (expansive) and settler? Otherwise, switching to religion seems a good way to improve happy cap and you need to do it anyway... Well I would also like to see my cities grow up big and strong!
My immediate debate is whether I leave Research at 100% and maximise the overflow (into IW?), or if I drop down to the minimum required to complete HBR? On one hand I still have ~140g in the bank, but on the other I will be whipping the Library at Edirne next turn so maybe I save a bit of extra gold this turn before I have multipliers in place.
I lean towards the latter, as minimising would also give me a couple of additional turns to see if anyone already has IW, or get a response to my pings of athlete & mh as to whether they have plans to research it next.
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Dreylin Wrote:Well I would also like to see my cities grow up big and strong! 
My immediate debate is whether I leave Research at 100% and maximise the overflow (into IW?), or if I drop down to the minimum required to complete HBR? On one hand I still have ~140g in the bank, but on the other I will be whipping the Library at Edirne next turn so maybe I save a bit of extra gold this turn before I have multipliers in place.
I lean towards the latter, as minimising would also give me a couple of additional turns to see if anyone already has IW, or get a response to my pings of athlete & mh as to whether they have plans to research it next.
I am curious to see how things will play out, re: city growth
Re: IW, it seems like a good idea to minimize overflow. This is one of those points that I usually don't take into consideration, so it's nice to see it. I guess in PBEM one has more time for such things.
K
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Another future trade lined up with mh:
Quote:Hey mh,
So I guess that everyone has met now, and we're about to embark on the first round of trading. Did you manage to secure any trades for Monarchy? I guess your break had unintended in-game consequences. 
I know that sooooo has Aesthetics next and Ruff is going Calendar, but I'm still weighing up the options; so that we try to minimise duplication, do you have any firm idea of what you'll be pursuing after Monarchy?
Dreylin II.
Quote:Hi,
I am indeed trading Monarchy to sooooo.
Communication with athlete was a bit sporadic lately, so we missed to coordinate.
Obviously, I want to clean up some of the cheap techs first, but I guess this can be done via trades mostly.
As a next research goal I will probably going for Currency, assuming I can fix some trades for it.
Am I correctly assuming that you oracled CoL?
mh
Quote:Yes, I had my Templars moment and took CoL. Would you be interested in lining up a CoL - Currency trade at this point?
Dreylin II.
Quote:Well, it would make sense. I don't know the beaker cost from the top of my hat, but I am sure we can work something out.
Is Ruff the only one with Math, or do you have it as well?
Naturally I am interested to get before starting on Currency.
mh
Quote:mh,
Well on Normal, CoL is 350, while Currency is 400. I have most of the early techs, so I could throw in something to even it up, or you could hold it as a credit on the next trade.
I will be getting Maths from Ruff, however I thought we were playing with No Brokering on, so I won't be able to trade it on to you
Quote:Hio,
yes No Brokering.
But maybe two civs research the same tech. 
Consider it a deal with CoL for Currency. We sort out the difference once we have a better view of the early techs I am still missing.
mh
June 25th, 2009, 19:08
(This post was last modified: July 11th, 2009, 09:51 by Dreylin.)
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t51 - Ankara finishes an Archer, starts Settler (due in 7t). Reconfig Istanbul to finish Chariot in 1t, 2Pop whip the Library at Edirne:
Wanderer follows sooooo's new Settler, and the Chariot heads up the Western side of the Ruler range.
Checking the Tech situation:
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Busy morning, sorry for the delay getting the turn update written....
t52- before I opened the turn I was greeted by the following messages:
Ruff Wrote:Dreylin,
Tech Trade Phase I initiated. However, the game is showing that I cannot trade you Sailing (doesn't appear on my list of techs to trade to you ... but I have it) and you can research it. Something is borked here.
Ruff Ruff Wrote:Dreylin,
I think I screwed sailing up. I popped it from a hut and thought I could trade it - guess I cannot. Sorry about that.
You ok with dropping Priesthood from our agreed trade to compensate?
It will then become Maths for 'poly, mediation and mono'.
Ruff sooooo Wrote:Hi Dreylin,
Feel free to request alphabet when you get the save. I've realised it will take me about 3 turns to get all the pre-reqs for CoL, so best that you just request it. OK, so there are some wrinkles in the trades and things will not be going through as smoothly as I'd thought.
Anyway, on opening the turn I'm greeted by the diplo-screen from Ruff offering Maths for Poly & Med. I consider for a while; our original deal was at equal beakers but dropping Preisthood vs. Sailing introduces a 40b discrepancy. Logically we'd just drop out the Sailing/Poly deal and continue with the other arrangement, except he needs Poly to get Mono. Hmmmm.
Eventually I decide to accept - we have cooperated in good faith before, so I'll give him the credit that he will address the discrepancy at some point.
Then the HBR splash screen comes up.  I minimised research so there's no overflow; now Sailing is a 2t tech and IW is 4turns. I set Sailing as a placemarker for now.
Next comes the city builds: Istanbul completes a Chariot and I queue up its Granary (Expansively doubled, so OrgRel would have less impact). Edirne completes its Library and I start a Worker as planned.
Splash screen for Maths is final before I get my hands on the game!
Second Chariot heads NW towards the Gap of Rohan with the Archer, while the first continues up the Ruler Range. Wanderer scouts out some more of sooooo's land and finds a Settler about to found on a Grass hill near some Horses.
Tim is still working on the Wheat at Ankara, Daisy moves to start a second Mine South of Edirne, and Mike starts Cottaging the river grass at Istanbul.
I request Alphabet from sooooo and review the tech options - I'll post a summary next turn once some more trades have gone through.
Time to revolt to Hinduism. It will allow Edirne to work the additional FP (+3f&1c/t), Istanbul to grow again, and the Workers get an extra turn to improve their current tiles. It also gives an extra turn for the trading to shake out further - even though it won't be complete, I should have Alphabet, so I'll be able to see what techs everyone has before deciding what to research next.
ANARCHY!
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I bang off quick replies to sooooo & Ruff:
Quote:sooooo,
I have done as you suggest and requested Alphabet in game. Please do the same for CoL as soon as you are able.
Dreylin II.
Quote:Ruff,
Ah, I didn't realise you couldn't trade hut-popped tech either!
Since you have beakers invested in Poly (& it's the same price as Sailing), in would make sense to drop that trade back out ... only I realise that you need it to get Mono. Hmmmmm.
I guess I'm OK with the adjusted deal; I have accepted the first part in-game, and offered Mono.
Dreylin II
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