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Ministry of Silly Walks

Team #2 Popped out a GG, and more interestingly:

[Image: EventLog-3.png]

Speaker did a 2-turn revolt into mercantilism and theocracy. Team #1 now has banking.

Updated Tech Screen!

[Image: t142TechUpdate.png]
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Team #1 now has optics.
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Some random notes in no particular order:

Shoot the Moon Wrote:Also, did you guys see luddite's whipping spree? Interesting to say the least.

Indeed, Luddite did six whips in one turn...

Additionally, Team #2 finished the University of Sankore, presumably Lewwyn in his capital of Delhi.

Delhi came up on the Top 5 Cities screen a while back, and Lewwyn has been building all of wonders there, iirc. So, what is there?

Delhi

The Colossus
The Hagia Sophia
The Sistine Chapel
The Chichem Itza
The University of Sankore
Notre Dame

I fear anyone capturing that city and taking control of all those wonders yikes

Sunrise is now in mercantilism, and someone birthed a Great Scientist, this time I didn't notice who.
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Team #4 now has guilds.
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Sulla built Taj, meaning he will be in a double GA for a while. That could be painful depending on where they decide to tech to.

In other news Luddite decided to move his pike out of Hangzhou for some reason, and it stayed out this turn hammer Considering my stack of knights was visible to him, he really must not be paying that much attention to this game.
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Been awhile since I updated the spreadsheet:

[Image: t147TechUpdate.png]

Team #1 is going to be teching really fast for awhile between PP and Sulla's 12-turn golden age. However, we're catching up. Teams #2 & #4 continue to lag badly.

Team #1

We're Up: Nothing
They're Up: Music, Theology, Printing Press, Liberalism

Techs from Cuirassiers: 2
Techs from Rifles: 3
Techs from Cavalry: 4
Techs from Cannons: 3

Team #2

We're Up: Feudalism, Optics, Philosophy, Guilds, Banking
They're Up: Music, Theology

Team #2 is interestingly just two techs from unlocking Cuirassiers.

Team #4

We're Up: Optics, Philosophy, Guilds, Banking, Education
They're Up: Theology

Team #4 is doing so bad it isn't even funny. Team #1 has TRIPLE their total beakers. Methinks there will soon be a fire sale on Team #4's land, and I don't want to miss out.
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I was logged in while Sulla was playing his turn, so I went ahead and took a picture of the demos before and after he played.

[Image: BeforeSullaPlayed.png]
[Image: AfterSullaPlayed.png]

No new revelations or really anything that interesting here; just his monster GNP yikes
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Like the proper idiot I am, I missed that Team #2 has had Philosophy for some time now duh So, they're not lagging as badly as I had thought. However, what they finished researching last turn is truly baffling to me:

[Image: What.png]

Team #2 researched liberalism.......

I have two ideas why they would do this:

1. Communism Beeline
2. Free Speech (Cultural Victory)

Communism is still a little ways off, but it doesn't hurt to start setting up for it this early....I guess? Without guilds or chemistry, SP won't be nearly as powerful. The Kremlin alone might be worth it though.

Considering all the wonders they've built, going for a cultural victory with an early Free Speech makes a little bit of sense. Still...idk. We'll find out what they intend to do soon enough I suppose.

The updated spreadsheet:

[Image: 148TechUpdate.png]
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Free speech makes no sense now though. If they really are intending to turn up the culture slider now (and let's be honest they won't win culture any time soon without that) it just means hammer time for us.
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Team #1 researched Constitution:

[Image: 150TechUpdate.png]

Sunrise and Sulla are now in Representation.
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