Posts: 2,788
Threads: 10
Joined: Oct 2009
So, trying to get caught back up now. Couple questions Dave:
What's with all the fast worker builds? Those are the one thing I *don't* need at this point. In fact I have too many of them already. Why did you build more instead of the rifles/infra I do need?
Also, what's with windmills? I much prefer mines considering we have railroads coming up. I'd rather work a couple less flatland grass cottages and have those extra hammers than work mediocre windmills.
What is your plan for defending our newly captured city? We have absolutely no units in range and he has tons of two movers near it. Why was the city not just razed? At the very least, I need to you to play before I end turn to know what is in Appleoosa (and let me know what was there the previous turn as well).