Well, let's make an overview of our situation:
Here's the tech situation. We have some big problems here, considering this is an AW game. We can't build macemen yet (though we are close), we can't build pikemen and we can't build HAs (no HR yet). Zakalwe is owning our lands with double promoted longbows and HAs, while he don't have a lot to do against it.
My plan, after seeing the situation, was to finish Machinery for maces, get HR and head to guilds for Knights. It seemed to be a good plan until I realized we don't have iron for Knights. So, I decided to put CoL between these techs. I'll do a GA with our first GP (due in 3 turns) and use Caste System to try and get a Great Artist to bomb our city closer to the iron spot to the south (settled by Zak). Not sure if I can get it with the bomb, but I have to try something (I'll post a screenshot of the area in my next update). Another benefit of the GA is free switch to bureaucracy or Vassalage, seeing that we are currently on the initial civic.
This is the city where I'm trying to get the GP from. I changed the build to wealth, to speed up tech. I don't think we need the MoM, even if we are going for a GA.
We have a settler recently built, which I plan to put here:
I think Dazed made this settler to resettle the spot to the north Zak just razed. But I don't have enough military to make Zakalwe leave his defensive position. So, I'll settle a city near the dyes (we are in desperate need of happiness) while that tile is still outside Boldy's culture (not sure if the tile can even be claimed by Boldy's culture, but whatever). I think my creative trait will get me the dyes soon enough, considering it's a first ring tile. Plan might change depending on Zak's moves, though.
Power graph is incredibly worrisome. I desperately need knights! If I can get them, I'll build a bunch and try to inflict some pain in Zak's land.
Overview of my cities. Capital is awesome, but it's too low size. Need to grow it as soon as possible.