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The PBEM 6 plan should work here as well - large military and plenty of room between you and the other opponents to do non-military builds for a while. The emergency ends in 30 turns or if all participants are eliminated. Since it's only Rowain that participated his demise should end the emergency.
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Hmm, yeah. I think the right play is to conquer Kumasi and Antanarivo at once to have a springboard in both directions. And an upgrade point.
May 7th, 2018, 20:01
(This post was last modified: May 7th, 2018, 22:20 by Shimomo.)
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800 free gold? Awesome!!!!!! I agree, go builder at home, get your whole army to the front and whack someone. With all that gold, I feel slightly better about attacking Alhambram. Has your scout discovered his cities yet?
I'm not as good as you or sub, but I question attacking Japper because to me it wastes the window of time you have where your knights will be near invincible, before Hwachas and muskets appear. (Also it leaves your south wide open, but this isn't as big a deal.) If Japper is declaring a friendship with you, he probably wants to expand toward old Georgia, which is great. But Al and CMF will fight you to the death. You have a huge advantage right now, and with the knights a guaranteed upgrade, even if he has Xbows you can smash him. The only thing which could save them is if CMF goes hard for military and you're 2v1, but even then it's in your favor, because you force them to spend on military, while at home you'll be building up your economy with more cities than both of them combined. The only thing I'd worry about is a sneak attack, but if your scouting is good you should be fine.
Basically I think the timing is really good to attack Alhambram. But my opinion might change based on what you can scout of his cities.
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What are the science and culture per turn numbers for you, CMF and Alhambram, along with techs completed (not worried about civics, your cultural output is probably equal to those two combined, no?).
I think take the two city-states, assess Alhambram's situation and then go for the stronger of him or Japper (probably Al at this point).
May 7th, 2018, 22:06
(This post was last modified: May 7th, 2018, 22:06 by TheArchduke.)
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Will provide an overview next turn when Sumeria is dust.
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Are siege towers are totally inferior to rams? Since you're full melee, I wonder if a tower could be useful.
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Siege Towers in MP are almost pointless - no one builds anything more than Ancient Walls, which only have 50hp of damage. In most city attacks this has meant the walls are gone in one turn. That takes away the ranged city attack, which is one of the bigger threats when attacking a city. Siege towers would be useful if people actually built Medieval or Renaissance Walls, but those walls aren't considered to be production-efficient vs. the effect that they give (an additional 50hp of city defense). On occasion we've seen the Medieval Walls go up when someone needed a second Limes overflow in a given city, but the walls were essentially a side effect of the tactic.
May 8th, 2018, 22:38
(This post was last modified: May 8th, 2018, 22:46 by TheArchduke.)
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Japper really unbalances this game. I mean, check his milpower.
I must assume that he will be completly annexed by Korea soon in response to my expansion so I must accordingly.
I hate to do this, but Japper really needs to switch in a higher gear, else the players bordering him are at a distinct advantage.
I am at 10x his milpower. I could rush him with my turn 40 army with France or something..
Sumeria is done this turn, I switch into Ilkum and prepare 8 builders for Feudalism finish.
Science is 37 to Holland 36 and Korea 45.
Culture is double the next player.
I also will prepare to buy one kesqik exactly to escort my ram.
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Thanks suboptimal. Makes sense.
Re: attacking Japper: if you think he's going to get absolutely steamrolled by CMF, I guess it could make sense to attack Japper, then follow up by attacking CMF. However, if you think Japper can slow down / tie up CMF at all, I think it's worth leaving Japper alone and attacking Alhambram. CMF will have to commit a decent number of troops to kill Japper, so Alhambram would be on his own, and you can definitely win with your GG knights (the GG applies to medieval units right?).
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