Turn 83 - The Outbreak of War
So I got pretty annoyed with Twinkle. I'm trying to be his friend and all he do is ignore my messages and try to convince others that I'm plotting to destroy him. Enough is enough, as I realised friendliness and communication would never work on him. What left is there to do when talking fail? Oh that's right,
action. At first I considered just moving my scouting units into his lands without permission, writing him something in the lines how I thought his not talking to me meant he's a woman, as they tend to signal stuff to you rather than say it straight to your face, and that I somehow read his signals as a silent approval to pass through. As funny as I could have made such an email though I decided that outright war was a better, less childish option. The fact that I happened to have a unit in place to immediately threaten his capital did help a little.
He's got enough population to slave a Spearman so he won't lose the city. I knew this when I moved in, but I don't mind having two 20-hammer units die for the sake of pillaging his capital and forcing an inefficient whip. I'm not trying to conquer Germany - I merely want to make a statement. If I wind up landing some extra territory then that's great, but it's not a goal of mine. Some may say that fighting a war at this point is stupid. Personally, I say that I'm too much of a stubborn bastard to care about what others have to say.
Now, lets have a look at Operation Market Garden. No, I'm not paratrooping anything. I just happen to be building a lot of Markets and have the Hanging Gardens at my capital. Get it? Oh come on, it's funny! I'm a lot of fun! At least that's what my gf said when I emptied a bowl of popcorn over my head. Yes, I actually did that once.
The game? Yes, lets talk more about the game. Here's a before picture.
I spent quite a while thinking about how I could turn this dreadful mess into a successful invasion as quickly as possible. Twinkle's Axe (Wayne Rooney) will be teleported south but is still going to pose a threat to my cottages if he isn't dealt with. There's also that barb Warrior I have to kill, all military in the area are slow movers, not to mention that I don't even have a road towards Waltz. Oh, and I have to send a garrison into Soothsayer Port to avoid unhappiness.
The only good thing of note in this picture is that the borders of Nubian just popped, granting me visibility on his lone CI Spear in Waltz, and that I have plenty of Workers around. As it turned out this is just what I needed to set up Operation Market Garden.
Here's how things stand when I'm done playing the turn.
The marked units will all play a role in the operation. The War Chariot just about managed to move far enough this turn to participate. The second, unmarked War Chariot will be in position to attack on turn 87 the earliest, which is too late to participate in the initial assault. He, or the War Chariot being completed in Soothsayer Port, will be used to dispose off Twinkle's trapped Axe. As you can see neither of the two Spearmen will be used at all, as one was used to kill the barb and the other was assigned to garrison duty.
Isn't it great that my invasion force effectively concist of more Workers than military? Either way it should be enough to raze Waltz, as I doubt Twinkle is in position to reinforce it properly on such short notice. Once the deed is done my army will make halt awaiting peace or the initiation of Phase 2 of the invasion. What is Phase 2 you ask? A well hidden secret, I would say.:neenernee
Stay tuned for more.