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[SPOILERS!] Grimace and wetbandit hope to stay on their side of the DMZ

Turn 40

Interesting turn. Elum built Stonehenge this turn (or I assume so by the 18-point score increase). How much is the 'henge worth in score?

We were the first team to plant our 3rd city as Bismarck is settled. It's borrowing the Corn from Big E, Big E switched from the Corn to the riverside grassland hill mine 2S (since Yamato can't work it right now), and Bismarck is currently building a warrior while it grows to size 2. Worker is on the way to chop the forest on the copper (which will go into a worker), then it'll mine the copper and road it.

We also came out of anarchy, so we are now able to wield the whip. Despite our relatively low score by comparison, I actually think we're doing alright right now.

Big E completes the warrior next turn...I didn't get any screenshots because it's late and I'm heading to bed, but I wanted to report while it's still fresh in my mind. I'll take screens of all three cities tomorrow morning. Whosit's warrior is still exploring, but our warrior is now fortified on the pigs hill, so he'd have to attack with unfavorable odds to get any closer.
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Very cool, let me know if you want me to grab some pictures.
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(December 7th, 2014, 04:04)Grimace Wrote: Turn 40

Interesting turn. Elum built Stonehenge this turn (or I assume so by the 18-point score increase). How much is the 'henge worth in score?

hover your mouse over your name on the scoreboard and it will tell you how much population, techs, and wonders are worth. Your palace is worth wonder points, so however that much is worth is how much Stonehenge was worth. It's probably about 18 points...
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GJ is right, but the large point increase that coincides with it is a giveaway.

Looks like Cal/BGN/Plako may have settled a city at the end of T40. I'll be on chat for all of the day, but am leaving home to escape the inevitable Chargers/Christmas shopping quagmire.
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Turn 41

Big E completed its warrior and is now building a worker. It actually works very well, because with the two grassland mines + pigs it's generating 9h, which is enough for a 3h boost to the worker. So with the overflow from the warrior (with an extra +35%!), we'll have another worker in 3 turns. The warrior is moving over to guard Bismarck and the worker working the copper.



Yamato is still building a warrior and has a worker with a chop in the queue.



Bismarck will grow quickly with the corn. We have a worker on top of the copper now and he'll start chopping this turn. The question is, what do we put the chop into? A worker? We don't have much else we need at the moment, so that seems like the best idea.



In 3 turns we'll have a reshuffling of tiles worked because the worker will complete in Big E, the warrior will complete in Yamato and it will have grown to size 3, and Bismarck will grow to size 2. Yamato will take the mine back, Big E will take the corn back (and is our next build a work boat for exploring, or a settler?) and Bismarck will work the rice & FPH until the copper is mined, then will work the rice & copper and the worker will go irrigate the rice.

I'm thinking these are our last warriors to be built before we bring copper online, and then it'll be axes.

As far as them settling a city, it could be true, but sometimes civstats shows the score increase there even though it occurred as the turn changed. Either way, we're still first to #3. dancing

Also, demos because we haven't seen them in a while:


We're first in food, which is not too surprising considering our four fabulous food resources.
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Oh, also meant to post this, just an overview or our current territory.

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Sigh, I goofed and it's going to put us back a turn. I accidentally inserted the work boat ahead of the worker in Big E instead of after, so 1 turn's production went into the WB instead of the worker, meaning the worker will be a turn later, which messes things up a bit. Luckily, it won't screw things up TOO badly...at worst I think we lose a turn on the WB, but it may work out OK since we already put a turn of 2 mine's production into it when it was only going to have 1 mine's production before, so though the worker will come out 1 turn later, the WB should probably come out at the same time as before, and we just lose 1 worker-turn.
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Mistakes happen, too bad on this particular one since worker turns are at a premium at this point, but nothing from which we can't recover.
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Turn 44

Some happenings this round. The forest on the copper chopped this round. I switched build to a worker in Bismarck this turn so it will get the chop. Yamato finished its warrior and went back to the worker which had a chop put into it already. And Big E continues to build its worker to be complete next round. The other worker finished roading the corn, so all of our cities are hooked up now.

Do we want to keep the warrior produced by Yamato in the city, or send him out to explore? I'd love to explore the area by the south copper a little bit, so I'm inclined to send him out.

Next round one worker will start mining the copper and the other will move SW and begin building a cottage that can be worked by both Big E and Yamato.
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Sending the warrior south is a good plan, it can fog bust somewhat down there. Sounds good!
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