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Does the game have passwords? If not someone could email me a current save file and I wouldn't mind playing through a couple rounds hotseat to compare settler costs and post results in the lurker thread.
July 31st, 2017, 14:37
(This post was last modified: July 31st, 2017, 14:37 by Ichabod.)
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(July 31st, 2017, 14:09)suboptimal Wrote: When considering a restart we need to consider the fact that our intentionally lackadaisical pace will probably have us getting patched mid-game at least once more (if there's a fall patch) and possibly twice (if there's also a winter patch and the game goes long enough).
On an unrelated note, I attempted to look up some information on a game mechanic via The Google this morning. A link to one of Ichabod's posts in his spoiler thread was a first-page search result. 
That's a good point. I guess it depends on what problems we happen to face. Lets keep the discussion going, anyway. We don't need to rush to a decision.
Yeah, there's a real lack of information on game mechanics around the web. There's some useful reference at civfanatics forum (especially the stickied threads on the civ 6 strategy and tips subforum), but a lot of it you have to test yourself. Even wikis have glaring mistakes and a lot of reddit posts/forum posts have wrong info.
I have no problem sharing whatever info is in my thread. I know you can't enter it to read, but I don't mind if a lurker gets the relevant info and post it for you.
(July 31st, 2017, 14:26)Cornflakes Wrote: Does the game have passwords? If not someone could email me a current save file and I wouldn't mind playing through a couple rounds hotseat to compare settler costs and post results in the lurker thread.
I don't have a password set for my save. I can send you once it reaches me, I think it's a good idea.
July 31st, 2017, 14:58
(This post was last modified: July 31st, 2017, 15:00 by suboptimal.)
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(July 31st, 2017, 14:37)Ichabod Wrote: (July 31st, 2017, 14:09)suboptimal Wrote: On an unrelated note, I attempted to look up some information on a game mechanic via The Google this morning. A link to one of Ichabod's posts in his spoiler thread was a first-page search result. 
Yeah, there's a real lack of information on game mechanics around the web. There's some useful reference at civfanatics forum (especially the stickied threads on the civ 6 strategy and tips subforum), but a lot of it you have to test yourself. Even wikis have glaring mistakes and a lot of reddit posts/forum posts have wrong info.
I have no problem sharing whatever info is in my thread. I know you can't enter it to read, but I don't mind if a lurker gets the relevant info and post it for you.
The issue is that the one sentence I saw wasn't discussion about how the game mechanic works. The term I used to search turned out to be a phrase in your post, which is why it came up in the results. I was also mistaken - it was on the 2nd page of search results, not the first, but I'll need to keep that in mind the next time I go searching for something (stay on page 1). If you like I'll PM you the search phrase and you can see what came up.
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Don't worry about it, there's no need. It happens.
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The thing is during the first turn of the patch I had this problem only when I tried it with Bacchus. The following one it worked without problem Now I crash no matter whom I try to deal with. In SP the game crashes after 5 turn for whatever reason (maybe there is contact happening?).
What I have read other people have problems to get even a game started without crash.
For the moment I'm in the line of lets wate and see what happens. And hope for the best.
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If it's as you say, looks like there is a major stability issue which will surelt be hotfixed quite quickly. I've experienced no issues so far.
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FYI, my settler cost issue in PBEM4 seemed to resolve itself after a few turns. Looks to be a good idea to keep going. Maybe the other things will resolve themselves too.
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I neither had interface issues although I can confirm that my settlers cost 110. The timing of the patch is unfortunate for our game as it has actually a high impact but we have to adapt.
Hopefully the interface bugs will not occur anymore and we can continue the game as it is.
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My settlers are also costing what they should and I have not had interface problems.
By the way, there's a not documented change in the last patch: plantations improvements give 2 gold right now, not 1, as they did before.
August 1st, 2017, 10:00
(This post was last modified: August 1st, 2017, 10:01 by suboptimal.)
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I've had no interface issues either, though my settler cost is still at the old value. I'll advise if I see this corrects itself as it did for Woden in PBEM 4.
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