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Turn 123 and 124:
Japper got Galilei at turn 123, instead moving on with Industrial GS with 3 players in Renaissance era, Newton was next and Pindicator claimed it at turn 124.
At least I have shot at next GS, especially if I capture Glorious Terra.
Speaking about Glorious Terra, Pindicator did pillage some tiles and attack last remaining Legion. I was increasingly paranoid that Pindicator might surround Glorious Terra soon to deny me capturing it.
So I moved my army in with 2 musketman (upgraded from swordsman).
Next turn start siege of Glorious Terra, I except to capture it at turn 126. And then offer DoF to Pindicator and move on to Ocularis Terribus to eliminate Japper from PBEM 5.
And my empire, Granada finished 4th trader (inspiration for Medieval Faires) and sent it to Kumasi, Ocularis Terribus is in way but trader shall reach it after 15 turns, so basically 15 turn time limit to capture it to ensure trader's safety. And Kumasi is great bonus for me, just look at this!
24  of 69 is from Kumasi.
Purchased missionary, it need to convert Fenris and Glorious Terra to able use Jesuit Education there. Granada start theater district with discount, merely 4 turns to complete. I intend to build Alhambra next theater district, maybe with 150% medieval wall chop (I am in monarchy now, so another 50% bonus for walls). Need to remind to delay builders in Almeria and Tortosa next turn because I still need to put in serfdom.
CFCJesterfool did offer his wines for my coffee, well I accepted, no reason to reject.
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Turn 125:
Siege of Glourious Terra, pounded city hard and it is in yellow zone. Next turn I shall capture it, although Pindicator can get shot at it from one tile.
I was bit afraid and checked over, over and again. Even musketman of Pindicator boosted by home continent shouldn't able to capture it, though very maybe stupid lucky dice roll (roughly 10% to succeed) if crossbowman also shoot at city.
Pindicator settled new city, likely upon or near niter since he was able to upgrade his swordsman in musketman. Also I did wonder, his musketman got 3 movement without GG, then it occurred to me that Pindicator is running logistics now. Keep that in mind when eventual fight between us breaks out, I intend to send DoF soon I capture Glorious Terra. Also my archer at southern spot of map in ice area nabbed barb camp.
At my empire I swapped out 2 builders for serfdom next turn.
Veterancy and Professional Army can be swapped out next turn, limes in for wall chops at Toledo, Tortosa and Granada.
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I was going to say that pin couldn't get a crossbow shot on the city, since he'd have to move onto that hill and fire on the same turn, but with Logistics he could just about pull it off. If he does, I guess there's nothing for it but to try and wrest the city from his grasp - fingers crossed!
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(March 4th, 2018, 10:05)Chevalier Mal Fet Wrote: I was going to say that pin couldn't get a crossbow shot on the city, since he'd have to move onto that hill and fire on the same turn, but with Logistics he could just about pull it off. If he does, I guess there's nothing for it but to try and wrest the city from his grasp - fingers crossed!
I was afraid that Pindicator has more crossbowman hidden in fog, however:
Turn 126:
Finished Guilds and got eureka for banking, what about Glorious Terra?
Pindicator didn't atttack city, but he did pillage campus. I attacked with 2 musketman and captured Glorious Terra. Eureka for Squared Rigging for killing unit with musketman (it was legion inside Glorious Terra), also Industrial zone of Glorious Terra was 7th district for me, so inspiration for Civil Engineering.
I put all my units bit in backline so Pindicator don't strike me with DotF power, I hovered my mouse over Pindicator units, they got +10 bonus from DotF which mean that city west of Glorious Terra got converted.
So it is really bad idea to attack Pindicator, as said before I did offer him DoF this turn. See how he shall react. If he don't accept it, I can expect hostilities from him soon and defend Glorious Terra. I won't attack.
Speaking of diplomacy, Pindicator and Krill signed alliance, most likely to gain inspiration, so I offered a alliance to Krill with ivory as present from me, I shall see whether Krill is willing to accept.
Krill and Pindicator both already invested in Kumasi and Zanzibar, so no reason to keep them hidden. I did got 2 envoy this turn, each one to both city states. Both city states are very important for my economy and both Krill and Pindicator likely knows that.
So list of invested envoys:
Kumasi: Zanzibar:
Me: 6 5 (after 3 turns 6 when theater is completed in Granada)
Krill: 3 3
Pindicator: 2 3
I made civic swap:
I just put Retainers in because I didn't have anything else to put it in. I had to take away Trade Confederation out in favor of Serfdom. I won't swap to Theocracy government yet when I finish reformed church because I want use 150% chop from walls for little longer. Maybe finish useless Naval Tradition first to grab free envoy, every envoy might count here with my control over 2 valuable city states.
Mass producing builders now, I need a lot of them now.
March 4th, 2018, 17:12
(This post was last modified: March 4th, 2018, 17:13 by Alhambram.)
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Turn 127:
Both Pindicator and Krill rejected my offer, I do feel bit irritated because it is PBEM 2 over again, my two remaining credible opponents signing alliance and opposing me.
Also same: Pindicator is ahead in terms of tech/civic same as Woden in PBEM 2, while Krill has free reign against his neighbor same as oledavy in PBEM 2.
But there are important difference regarding me in this PBEM and PBEM 2: I don't have cossacks this time to take on two strong opponents at same time, so they wouldn't need worry about me in that regard.
Secondly religion-wise things are balanced with Krill just founding new religion this turn. So chance of religious victory is very low in this PBEM.
Somehow diplomacy don't work for me in PBEM's, screw it!
So no choice but put strong garrison army around Glorious Terra, I resent Pindicator another DoF, oh I do feel irritated about it. Killed a crossbowman from Japper nearby Glorious Terra's encampment.
I sent 3 Mamluks and battering ram to last of Japper's city, it is guarded by crossbowman. I can bring in one more Mamluk who is guarding traders and missionary, also Kumasi is helping a little bit.
I am going really be furious if Pindicator use this moment to launch cowardly attack on me while I am taking out last city of Japper which should help Pindicator too due lifting occupation penalty!
I am going to purchase forest tiles for Toledo and Tortosa to chop out walls and districts.
Krill's religion:
Zen Meditation for amenities and holy order for cheaper missionaries and apostles.
March 7th, 2018, 14:30
(This post was last modified: March 7th, 2018, 14:31 by Alhambram.)
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Turn 128 and 129:
Finished reformed church, but no government switch yet because I want chop out some walls and at this moment no need for purchasing with faith. Only serfdom out and trade confederation in, after 3 turns serfdom back.
Finished theater district in Granada to get 6th envoy for Zanzibar and also extra boost for Kumasi's suzerain power and I finally passed Pindicator in terms of culture per turn, although likely for a while.
I am very depending upon Kumasi for culture per turn, hence Naval Tradition for extra envoy now.
A barb camp or say it better, a pirate nest popped south of my empire, need to send some Mamluks after finishing off Japper in that direction.
I did accidentally purchase temple with gold at turn 128 at Valencia.  Oh well, now I can build Mahabodhi Temple there and bit higher faith per turn now.
Next turn start siege of Ocularis Terribus. I hope to take it in 2 turns.
Meanwhile tensions remains high at Arabian-American borders. No choice but keep half of my army there.
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Turn 130:
Chopped forest nearby Tortosa for walls and overflow in campus, 2 turns left to finish it.
Delayed walls in Toledo until I got enough gold to purchase wood tile, next turn try to modify worked tiles around Granada so that I shall complete medevial walls in 2 turns next turn to maximize overflow.
Turn 130 is going be last turn for Japper to play, he plays after me, he won't play turn 131:
His last city is going to fall next turn when I play.
Well, where it went wrong for Japper? I think that he should have played strong points of Rome, using Legions to preform attack/rush in classical age, especially those two DoF with me is mistake on his part.
Pindicator got +5 home continent bonus and +10 bonus from DotF, so what Japper really really should do is going after my head soon he hit Legion. After end of 2nd DoF between us, I was able to produce Mamluk and window of opportunity for Japper was gone.
And I do feel bit bad how his end started, with my proposed joint war against Pindicator. It do sort of feel as dirty backstabbing (technically it is a one since I did attack him in back after his army is busy/destroyed against Pindicator). However Japper broke the timetable by attacking himself all alone and getting crushed by Pindicator's counter. I had to intervene to prevent this PBEM getting early domination ending if Pindicator absorbs whole Roman empire.
Japper, if you are reading, I got two advice: firstly limit yourself if possible with one or two PBEM's (one with and one without expansion for example). Too much PBEM's at same time can cause loss of focus.
Also if you happen can't play whole day, not one but three PBEM's are halted whole day and that might irritate other players.
Second advice: get a dedlurker who can help you extensively and give you good advice. I don't mind to do it for you in future.
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Turn 131:
Captured Ocularis Terribus and eliminated Japper, giving my culture and science boost, for Pindicator too.
I am repairing things now, Glorious Terra has wall set at one turn left to complete, maybe a chop with limes but remaining forest is next Pindicator's border. Maybe do it with logistics policy equipped?
Three of Mamluks are going to SE to deal with that pirate nest and be guarding force for eastern part of my empire, two mamluks and battering ram joins defense force of Glorious Terra.
Next turn policy swap, serfdom in and I shall finish Medieval Faires in 2 turns thus I can swap out serfdom again when Seville's builder is finished (maybe one turn delay).
Well international situation after elimination of Japper:
Krill is doing strange thing: he did not only ally with Pindicator but also with CFCJesterfool. Do Krill want a 3 vs 1 war against me? But at other hand we are in friendship now, so it seem that Krill want build and expand.
Maybe Krill is afraid that I shall make use of alliance to attack CFCJesterfool? That might be purpose of Pindicator's army at my borders, to prevent me attacking CFCJesterfool. Soon I attack CFCJetserfool, Pindicator likely shall launch attack at Glorious Terra.
Pindicator did denounce CFCJesterfool, likely for nationalism inspiration. Hopefully CFCJesterfool know what to do: DoW Pindicator after 4 turns. CFCJetserfool don't need to worry about Pindicator, his main army is at my borders. Also Pindicator did finish 2nd tier renaissance civic and I think that it is enlightenment since it unlocks rationalism policy card and Pindicator science did go over 100 past turn (before Japper got eliminated).
CFCJesterfool starts to recover after his slow start, he already reached renaissance era, got a decent defensive army with GG (still half size army of Pindicator and mine). And his science and culture almost half of the top three players, so it is unlikely that he shall win but he can be pain in ass for other players.
So best thing to do from now is just turtle, build and settle remaining spots. To settle disputed area between CFCJesterfool and me, I need to build another army first. Three Mamluks and one crossbowman are too few against determined attack of CFCJesterfool. So there is good chance that CFCJesterfool manages to settle area north of his capital first (which he should have long ago already).
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Woo! Congratulations on the victory! I mean, it was a bit unfair, since Japper's army had already been destroyed by pin and he was sort of counting on you joining in against America, not him, buuuuut...still! Well done!
Here's something I've been considering: If Krill and Pin are allied, would it be wise to ally with Jester? You can't eat him, not with pindicator and Krill prepared to intervene. An alliance would force the game into a period of peace - you could race Jester to settle the disputed area, grow peacefully, and not provoke your neighbors as much. That'd also let you concentrate your army on pindicator's border (with naval patrols to keep an eye on Krill), and give the game about 30 turns to sort out the new diplomatic situation.
It's certainly preferable to winding up in a 3 v 1. I don't THINK Krill has that in mind - I mean, what spoils would he get? - but it'd be nice to avoid it.
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Just wanted to say no hard feelings, backstabbing was exactly what I would've done in this situation. Maybe in the future we meet on the field again and I can even the score
I welcome your offer of dedlurking me  (I'm still running solo in Pbem8, if you remain unspoiled  )
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