Is that character a variant? (I just love getting asked that in channel.) - Charis

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REM goes on the Sudric Express [Pitboss 33 spoilers]

Well CivStats says that Scooter did declare, and took 1 razed 1 city... Equal progress so far. Drey4E shall probably get reenforcements there over here from DZ. who can get more?!
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Pics when I get back to my PC.

Settled a city on the peninsula south of Percy for deer. Lots of ready to use improvements and the free spec makes it good right off the bat. Downside is it will Stoke border tensions more with BGN. Still he cannot declare until next turn so I have one more move available to cover myself. Can't see any galleons anywhere, just oodles of ironclads.

Scooter took and kept an old Gaspar city, and razed an island city I would not attempt to contest anyway. I feel the city he captured will be retaken however.

DRey4E seemed to use a lot of their units repelling Scooter. Currently he only has 4 inf/rifle in silkmoths, and no units capable of moving in next turn. Also he is building culture there to get third ring.

I have 11 units capable of hitting next turn, ships to bomb culture and 8 airships to bombard. Plan is hopefully enough so he doesn't bother drafting it next turn.
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Turn by turn reporting is tiring! However my nights are being kind to me, you see some odd stuff here.

Dreylin offered peace... For a paltry 26gpt. I will reoffer next turn. I want Silkmoths pre peace now.

Firstly good news - Scooter jumped in last turn! Bad news is where he declared. He shares a lot of borders with Drey4E, but he decided to also aim for old Gaspar cities.

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I feel this must be to prevent me getting too much of the spoils from the war. Or perhaps that they are softer targets? I rebased the blimp to see what was going on and I was surprised that there was 1 inf and a galleon only in the city. Seems odd to move a galleon into the city to be killed. If I loose the blimp so be it. I was gonna rebase a full compliment of 4 there but with it being high risk to be recaptured I decided against this.

He also almost managed to take hedgehogs too. However I feel he will be punished for being short. That frigate will likely kill the unescourted galleon, he can move in the inf/2cats and the 3cavs and 1 rifle. Plus draft the city too. Unlucky for Scooter.



I continued my withdrawal of the East and founded a new city (no pics sorry) started to cover those sites from possible attack that he can do next turn. No interesting moves there really.

West however - with Scooter attacking here I felt I needed to speed up my assault. I had been lucky in Drey4Es turn, I had won a SOTL v frigate combat and a galleon v galleon combat.

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This SOTL combat was crucial as he could have used it to block the 1 coastal entry square to silkmoths or the square 2E where I unloaded all my units. If it had gone there I probably would not have moved on with the attack. However I was free to move up and bombard the city and drop all these units off! The one galleon had 2 inf in from inside Yaks. A second of 3 inf was South of Yaks and just reached. Dropped a cav from the galleon that won the combat to the north too.

This was all possible also as he is not building a unit in the city, and has nothing he can move in next turn!

I then however felt I should push hard to take the city. So I used the 2 workers to reroad the site I pillaged and moved most things through to 2E1S. Most of this is to cover the cavalry that can hit from that square, and to garrison the city after. I can then push onto cats from this site, and it opens up 2 city sites on the coast above Silkmoths. I have 8 airships from Scooters Island and Yaks that can hit, and perhaps the 1 in Dolphins should it survive.

I'll plan the Cats invasion when I know what I have left from Silkmoths.

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Demos are exciting. Good all round, beating Scooter in all of them, however look at soliders - we will almost certainly see crossover next turn with the lack of whipping this turn.

Graphs - I probably should post these as I doubt many others have mine.

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CY - good consistant growth there.
MFG - exploded
Power - better rate of increase than Scooter
GNP - consistantly high even when saving


Really positive here. I definitely have the best developed empire, with the best MFG/GNP by a good margin. Also I am a good size too. I think now we have broken Drey4E - he just doesn't have the hammer infra to compete long term now. I think now it has turned to a race of Scooter v me... Crucial to see who gets the most out of Drey4E. He still has huge amounts of soliders, and defenders advantage, but I can't see him reaching the heights he was at.

Scooter has the warring advantage here. Lots of extra promos and the agg units. I need to stay well ahead of him to win. Oil fired navies are key as is air power.

Currently I am ahead physics and electricity. I also have put 1k beakers in industrialism. We have about even cash. I believe he has only gone golden once though.

Ahead in city count too, but I believe he has better relations with the other teams.

Who will screw this up? In light of this now all EPs are going on Scooter. Should get city vis in 3-4 turns smile 2 Intel agencies and a few courthouses were hammers well invested!
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Had a cheeky planning look in - looks good. Scooters faffing was about that city he took. Seems that galleon was meant to unload as there are now 4 infantry in that city. Hopefully I will keep my zepplin!

I'm still not leader in solider count despite still going basically full military. That is odd IMO. More production than I realised I guess.

One thing I noticed this turn - cats has a free military academy up for grabs! This city has gone from a nice catch to something I am very keen for.

I was going to offer Drey4E after Silkmoths capture something like peace for 200 gpt. However with this realisation I don't want Scooter getting that city. Going rate will be more like 250 again.
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Hmm. drey4e left silkmoths. I managed to take it with a Cav at 10% and then actually felt that I perhaps should have razed... A city to use a levee there might have been better. Plus it lost the better buildings of the forge/granary... Bah. At this config I can get 2 more rather than 1 more city in I suppose.

I guess he has gone to cats to defend up. Pondering whether to move on canaries on the island or go onto cats. Will probably need a couple of cannon for cats though.
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I'm feeling cautious and scared to press on to cats now quite frankly. He has a fair amount of units knocking around - a mass of Cavalry that he has dropped in from DZ area making their way to my front with Drey4E. I can't risk my army being bypassed by these quite frankly. I know scooter has some units floating around Goats, given as he has massed a garrison in there, and the other city raze from earlier. My prioities really depend on what Scooter does here. If he has a large amount there that can keep those forces at bay then I can probably push on, but really only safely after the cities come out of revolt and cover the roads with my culture.

So, in light of this I pushed on for canaries. He has 2 inf/3rifles/airhsip. An inf built EoT also. 20% def and on a hill. I have a frigate that can bomb down 8%, 3 landed infantry on the silver and 9 infantry in galleons that can hit it next turn. 12 airships that can hit also. Luckily most of my inf in the ships are full health, and he only has that 1 airship in range. I will probably move for it next turn, depending on the odds of the first infantry and if he spends money upgrading the rifles. I think the upgrades would be a waste, but if he does it probably would be worth waiting a turn to land the other infantry.

I finally have worked out how he is getting so many units out - I scanned all his cities and he has 3 military academies that I can count! He has made a lot of GGs to be fair. He also has more infra than I thought. In his core a lot of science boosting buildings, OU in his cap and banks/customs houses etc. Perhaps more long term threat than I thought, although still not exactly pushing out huge amounts of eco, or hammers for other things either.

Looked at tech... I really don't know where to go with it in this game. Air support? Better boats? Ground units? I am actually only 3 techs, or about 7k beakers from tanks and battleships. To put this in perspective, I would imagine with a few wealth builds I could get there in about 12-15 turns. Scooter lacks both physics and electricity for this which is about 5k of beakers more. Would this facilitate a dogpile on myself though? With battleships I doubt any naval invasions would be practical for others for a while, and I would have marines that would be almost untouchable in a stack. But would fighters be better? Artillery I think would be rather pointless currently. So would fission without nuke builds open. So I suppose it is combustion v industrialism... I'll get to combustion, start stacking transports and a few destroyers, then push on to industrialism and get a few battleships and marines all over.

What can I do with these? Probably Pind is the easiest target for me. Lots of places to stack airships pre attack and generally has a small army, and by that point a rather obsolete navy full of frigates.
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Thanks for all the reporting you do thumbsup

You do a really great job here
Considering that you don't have a teammate and are also quite engaged in PB27 one can only bowbowbow
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(June 15th, 2016, 07:16)Rowain Wrote: Thanks for all the reporting you do thumbsup

You do a really great job here
Considering that you don't have a teammate and are also quite engaged in PB27 one can only bowbowbow


Less arguing then! Plus 27 is only once every few days, and this is now every 2 days, maybe every three now. Thanks for the input.

There is no rigid plan, it changes according to the ground situation each turn!
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(June 15th, 2016, 07:16)Rowain Wrote: Thanks for all the reporting you do thumbsup

You do a really great job here
Considering that you don't have a teammate and are also quite engaged in PB27 one can only bowbowbow


I did forget one mild brag - scooter isn't saving and is showing 4 turns to railroad, yet has about half my full research GNP smile I think I can out tech his army to a win here, despite the agg troops with the pentagon. Org is currently saving me around 100ish gpt. Mainly as the inflation rate is higher than most games reach.

Plus when I take canaries I will have a lovely empire shape. I will have quite a few core cities that won't be easy to reach to attack.

We also don't really border each other still, and I border the falling behind empires of pind and BGN. Thinking more and more I should stop where I am as it is easily defensible, and he has regrouped at Cats, and make moves on Pind.
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Ergh. I've been sold down the river - I wanted to do that! It seems like they took white peace too. So Scooter razed 1 city that he can probably resettle quite easily, and took 2 more. I have a similar outcome from the war currently. Ah well, I can almost certainly take canaries, then I guess I will have to offer white peace too. Don't want all his units slamming into me REALLY. Especially as I have no cultural defence currently in silkmoths, and he can stage on a forest hill. At least Silkmoths is on a hill though. I think he has good reason to take peace, he can get factories and power plants going then, and start to match our MFG leads. But who knows! If I take canaries he has no cities or channels to get units to that sea (of his own) which would be nice.
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