Turn by turn reporting is tiring! However my nights are being kind to me, you see some odd stuff here.
Dreylin offered peace... For a paltry 26gpt. I will reoffer next turn. I want Silkmoths pre peace now.
Firstly good news - Scooter jumped in last turn! Bad news is where he declared. He shares a lot of borders with Drey4E, but he decided to also aim for old Gaspar cities.
I feel this must be to prevent me getting too much of the spoils from the war. Or perhaps that they are softer targets? I rebased the blimp to see what was going on and I was surprised that there was 1 inf and a galleon only in the city. Seems odd to move a galleon into the city to be killed. If I loose the blimp so be it. I was gonna rebase a full compliment of 4 there but with it being high risk to be recaptured I decided against this.
He also almost managed to take hedgehogs too. However I feel he will be punished for being short. That frigate will likely kill the unescourted galleon, he can move in the inf/2cats and the 3cavs and 1 rifle. Plus draft the city too. Unlucky for Scooter.
I continued my withdrawal of the East and founded a new city (no pics sorry) started to cover those sites from possible attack that he can do next turn. No interesting moves there really.
West however - with Scooter attacking here I felt I needed to speed up my assault. I had been lucky in Drey4Es turn, I had won a SOTL v frigate combat and a galleon v galleon combat.
This SOTL combat was crucial as he could have used it to block the 1 coastal entry square to silkmoths or the square 2E where I unloaded all my units. If it had gone there I probably would not have moved on with the attack. However I was free to move up and bombard the city and drop all these units off! The one galleon had 2 inf in from inside Yaks. A second of 3 inf was South of Yaks and just reached. Dropped a cav from the galleon that won the combat to the north too.
This was all possible also as he is not building a unit in the city, and has nothing he can move in next turn!
I then however felt I should push hard to take the city. So I used the 2 workers to reroad the site I pillaged and moved most things through to 2E1S. Most of this is to cover the cavalry that can hit from that square, and to garrison the city after. I can then push onto cats from this site, and it opens up 2 city sites on the coast above Silkmoths. I have 8 airships from Scooters Island and Yaks that can hit, and perhaps the 1 in Dolphins should it survive.
I'll plan the Cats invasion when I know what I have left from Silkmoths.
Demos are exciting. Good all round, beating Scooter in all of them, however look at soliders - we will almost certainly see crossover next turn with the lack of whipping this turn.
Graphs - I probably should post these as I doubt many others have mine.
CY - good consistant growth there.
MFG - exploded
Power - better rate of increase than Scooter
GNP - consistantly high even when saving
Really positive here. I definitely have the best developed empire, with the best MFG/GNP by a good margin. Also I am a good size too. I think now we have broken Drey4E - he just doesn't have the hammer infra to compete long term now. I think now it has turned to a race of Scooter v me... Crucial to see who gets the most out of Drey4E. He still has huge amounts of soliders, and defenders advantage, but I can't see him reaching the heights he was at.
Scooter has the warring advantage here. Lots of extra promos and the agg units. I need to stay well ahead of him to win. Oil fired navies are key as is air power.
Currently I am ahead physics and electricity. I also have put 1k beakers in industrialism. We have about even cash. I believe he has only gone golden once though.
Ahead in city count too, but I believe he has better relations with the other teams.
Who will screw this up? In light of this now all EPs are going on Scooter. Should get city vis in 3-4 turns

2 Intel agencies and a few courthouses were hammers well invested!