My thinking for taking D&P to one turn is to have a policy card swap in my back pocket if I need it while working towards Feudalism. It's also a prerequisite for Theology on the R&F civics tree so would need to get done at some point. Stirrups is 23 turns if I go non-stop, Feudalism is 16 non-stop with the inspiration, 24 without. I'll need some time (and faith) to get that many farms down so I think a slight diversion to D&P is OK from a pacing perspective. Also gives me time for getting a few more chariots out along with building gold reserves (Chariot -> Knight is 180
each and we won't be near Mercenaries yet).
I'm assuming DotF works as it provides the bonus "in friendly cities" as it is the same requirement/wording for upgrading troops in city-state territories.
Regarding the envoy, Woden doesn't have any envoys anywhere except for the first-meet bonus in Hattusa and one envoy in Carthage. I don't think we're in immediate danger of losing suzerainty there as Mysticism is probably not on his immediate to-do list (he's likely working towards Political Philosophy at this point). We'll be getting envoys with Defensive Tactics and Theology and can use one to help with Nan Madol if necessary. The question is whether or not the natural envoy @ Hattusa is a better option than getting
from Lisbon, especially with the trade route yields from the island city.
I like the idea of chopping forests first and then using the faith for another builder for improvements there. I'll can chop out the three first-ring jungles, then use a new builder to farm the rice, mine the iron and one of the plains hills. With Magnus that should boost the city up to Pop 3 or Pop 4 relatively quickly and finish more than half a Campus.
I'll need to get the quadrireme to Punky's and then I'll buy the settler there and escort it to the island while the warrior clears the barbarian camp (can use the quad for ranged fire support to speed things up). A mainly seafaring route will get the city founded 7 turns after the settler is purchased; the quad will be at Punky's in 3 turns.
Also realized that Archduke's northern galley will be blocked by Boxer's borders and the southern one will be forced around the island as it can't go past Punky's. He'll see both cities but not be able to see inland of the coast. If I had plenty of
to toss around I'd buy the genius crabs at Sound to make the strait impassable and slow Archduke down.
I'm assuming DotF works as it provides the bonus "in friendly cities" as it is the same requirement/wording for upgrading troops in city-state territories.
Regarding the envoy, Woden doesn't have any envoys anywhere except for the first-meet bonus in Hattusa and one envoy in Carthage. I don't think we're in immediate danger of losing suzerainty there as Mysticism is probably not on his immediate to-do list (he's likely working towards Political Philosophy at this point). We'll be getting envoys with Defensive Tactics and Theology and can use one to help with Nan Madol if necessary. The question is whether or not the natural envoy @ Hattusa is a better option than getting
I like the idea of chopping forests first and then using the faith for another builder for improvements there. I'll can chop out the three first-ring jungles, then use a new builder to farm the rice, mine the iron and one of the plains hills. With Magnus that should boost the city up to Pop 3 or Pop 4 relatively quickly and finish more than half a Campus.
I'll need to get the quadrireme to Punky's and then I'll buy the settler there and escort it to the island while the warrior clears the barbarian camp (can use the quad for ranged fire support to speed things up). A mainly seafaring route will get the city founded 7 turns after the settler is purchased; the quad will be at Punky's in 3 turns.
Also realized that Archduke's northern galley will be blocked by Boxer's borders and the southern one will be forced around the island as it can't go past Punky's. He'll see both cities but not be able to see inland of the coast. If I had plenty of
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)

It also appears that Urban Defenses give a city 400HP.
Still going to take it as a belief, though.

At Old Friends I farm the floodplain...2 down, four to go for Feudalism’s inspiration. That city will grow in three turns. I’ll mine one grassland hill and one plains hill with this builder. Slinger heads for Punky’s. 
) and I’ll give pindicator a gold countdown to a DoW.
