I guess I'd better do an actual update, since I made a decision.
For the last 10 turns I've been building up my army and moving it to Bob's border:
![[Image: QLC3PkH.jpg]](https://i.imgur.com/QLC3PkH.jpg)
You can't see in the pic but I have 6 cats, 4 LBs and some other 1 movers under the little knight pop-up that can land next to Bob's city with the two workers there roading the plains. But the idea was always twofold. Either I attack Bob, or I attack Rusten.
Now Rusten has a chariot in my lands in Lucio. It's been there for... 15-20 turns, walking around watching me. I in turn have a warrior in his lands, watching him. Rusten has watched and followed all my knights as I moved them across. But last turn I moved my knights to the desert there (before they were with the cats) and I also moved some newly built knights over by SD's border. And I moved workers in place to Road next to Impale.
My thought was I could either hit Bob or Rusten in this position. Rusten had moved his units towards Serdoa the last 2 turns and if Rusten moved units back over to me I could go in on Bob's 9 pikes and 2 archers with 6 cats and all the knights and likely been just fine. But Rusten didn't so I attacked him this turn.
![[Image: i6zSL7b.jpg]](https://i.imgur.com/i6zSL7b.jpg)
Impale was guarded by a spear and an archer. When I declared war the scout chariot teleported there. I won 3 victories with the knights with odds on all 3. I also got a 10XP unit here as my knights had 7xp and the spear battle gave me 3xp. HE here I come in Lucio.
I moved all my knights 6 full tiles into Rusten's land and I will be able to capture Gemwrap and raze his Holy city. That will eliminate most of the culture issue.
I'm not sure what the plan is exactly yet after that. I think I might blitz his cap and try to raze that too. Or capture the gold city south of this gemwrap city. Or pillage the roads and retreat with these holdings? Not sure. Rusten has the highest GNP and is in a golden age with police state and sac altars and lots of population. His army as I've seen it consists of axes and like 5 cats and a couple WE atm. What's interesting is Serdoa is on his border and the mids are on that border and Serdoa... heh might see an opportunity. So this could get interesting.
![[Image: lYmJfbt.png]](https://i.imgur.com/lYmJfbt.png)
GNP is down because I'm not teching anything EOT, I've whipped a lot, and I've got a bunch of units in Rusten's culture.
Four more knights produced EOT so I have 32 knights now. I need more units and I think I need some more cats, Xbows and pikes since Rusten has engy and will likely have pikes and WEs on the whips.
If Serdoa attacks rusten I might continue to go at him. if not, I might try to peace and then turn on Bob? Not sure. If I leave Bob alone he'll sit there and tech I think. I haven't attacked SD because I want him to hold off NoGas as much as possible. I wish he hadn't lost his army at the start of the war. In any case, he can still be annoying, stymie NoGas.
I'll get some land, get some peace, get a second GA, gets some citadels.
For the last 10 turns I've been building up my army and moving it to Bob's border:
![[Image: QLC3PkH.jpg]](https://i.imgur.com/QLC3PkH.jpg)
You can't see in the pic but I have 6 cats, 4 LBs and some other 1 movers under the little knight pop-up that can land next to Bob's city with the two workers there roading the plains. But the idea was always twofold. Either I attack Bob, or I attack Rusten.
Now Rusten has a chariot in my lands in Lucio. It's been there for... 15-20 turns, walking around watching me. I in turn have a warrior in his lands, watching him. Rusten has watched and followed all my knights as I moved them across. But last turn I moved my knights to the desert there (before they were with the cats) and I also moved some newly built knights over by SD's border. And I moved workers in place to Road next to Impale.
My thought was I could either hit Bob or Rusten in this position. Rusten had moved his units towards Serdoa the last 2 turns and if Rusten moved units back over to me I could go in on Bob's 9 pikes and 2 archers with 6 cats and all the knights and likely been just fine. But Rusten didn't so I attacked him this turn.
![[Image: i6zSL7b.jpg]](https://i.imgur.com/i6zSL7b.jpg)
Impale was guarded by a spear and an archer. When I declared war the scout chariot teleported there. I won 3 victories with the knights with odds on all 3. I also got a 10XP unit here as my knights had 7xp and the spear battle gave me 3xp. HE here I come in Lucio.
I moved all my knights 6 full tiles into Rusten's land and I will be able to capture Gemwrap and raze his Holy city. That will eliminate most of the culture issue.
I'm not sure what the plan is exactly yet after that. I think I might blitz his cap and try to raze that too. Or capture the gold city south of this gemwrap city. Or pillage the roads and retreat with these holdings? Not sure. Rusten has the highest GNP and is in a golden age with police state and sac altars and lots of population. His army as I've seen it consists of axes and like 5 cats and a couple WE atm. What's interesting is Serdoa is on his border and the mids are on that border and Serdoa... heh might see an opportunity. So this could get interesting.
![[Image: lYmJfbt.png]](https://i.imgur.com/lYmJfbt.png)
GNP is down because I'm not teching anything EOT, I've whipped a lot, and I've got a bunch of units in Rusten's culture.
Four more knights produced EOT so I have 32 knights now. I need more units and I think I need some more cats, Xbows and pikes since Rusten has engy and will likely have pikes and WEs on the whips.
If Serdoa attacks rusten I might continue to go at him. if not, I might try to peace and then turn on Bob? Not sure. If I leave Bob alone he'll sit there and tech I think. I haven't attacked SD because I want him to hold off NoGas as much as possible. I wish he hadn't lost his army at the start of the war. In any case, he can still be annoying, stymie NoGas.
I'll get some land, get some peace, get a second GA, gets some citadels.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”

![[Image: L48CoGJ.jpg]](https://i.imgur.com/L48CoGJ.jpg)
![[Image: irN7v0N.jpg]](https://i.imgur.com/irN7v0N.jpg)
![[Image: Z3BVKkC.png]](https://i.imgur.com/Z3BVKkC.png)
![[Image: 06cYQSw.png]](https://i.imgur.com/06cYQSw.png)
![[Image: h2RXyR9.png]](https://i.imgur.com/h2RXyR9.png)
![[Image: Sx7Gqhy.jpg]](https://i.imgur.com/Sx7Gqhy.jpg)