November 14th, 2022, 23:49
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Well if we are near the capital of CMF, there is likely to be a natural wonder around. Find that and it is another point for me as well.
November 16th, 2022, 11:50
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Thinking over the potential positions of everybody now that we know CMF/Inc are north of us. My best guess is that TAD/Ljubljana are east/west of our island and Thrawn/Krill are north of them. Thrawn/Krill have meet both the other teams, which if he is in the north, makes sense since he would send out scouts to east/west and north/south first.
If you continue in a general westerly direction with your northern scouting boat, you should find Thrawn/Krill eventually, as long as there is a coastal path west. We will want to find at least 1 city center for Thrawn so we can place a spy for the added diplomatic visibility. If you come across a city, try and get vision on the city center. Same for the other players but less important since we all will be fighting Thrawn before we have to worry about anybody else.
November 16th, 2022, 18:27
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I'll keep that in mind for when I get the next turn in 2 days.  I mean I expected the game would slow down, but this is a bit silly.
November 17th, 2022, 12:56
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(November 16th, 2022, 18:27)Banzailizard Wrote: I mean I expected the game would slow down, but this is a bit silly.
These turn times are getting ridiculous. I am pretty sure TAD/Ljubljana have given up, probably already conceded in their thread but why not pay faster to get it over with or play around to see if you can make it as hard as possible so your conqueror has to work at it or give the other teams a chance against the person who knocked you out.
Knowing CMF, I suspect he might have also given up, especially if Thrawn already has more MP than the rest of the world, which I think is probably the case. No idea where Inc is since he is new and will probably never know since I don't think he has posted anything.
I am pretty sure that Thrawn has a 95% chance at winning this game but that means there is a 5% we could pull this off. And I like playing with that 5% because it is a challenge. In PBEM20, a one point I had half science of the closest player and almost no production but I came back to win the thing because I didn't give up. I want to see if how far we can take this game. I want to see if I can make it hard enough for him to give up. Thrawn is a player who wants a quick resolve and might give up if he can't get it. I have no plan of conceded unless he takes half my cities.
November 17th, 2022, 13:43
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I am of a similar mind to you. Its just a game so why not go out fighting? Not like there is an advantage from giving up half way through and only upside to continuing to fight.
November 17th, 2022, 18:02
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Thrawn came across one of my scouting galleys, so I met both Thrawn and Krill, plus Inc brought a ship over to met me. You will probably have met Thrawn and Inc but not Krill. I think we need to have one of your ships in visible range of Thrawn or Krill to meet Krill. Hopefully you can find something in the north. Can't write up my turn just yet as I want to add some thoughts.
One thing for now, I sent a request for 25 gold. Send it if you can. It is to buy the 4/2 tile next to the natural wonder when I settle my cities in 3 turns. It will help with product and growth and I can chop a builder out of the forest. If you have plans for it already, no worries. I can work the 4 food fish instead.
November 17th, 2022, 18:11
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I'll take my turn when I get home later, but for now no I do not need that 25 gold. I only need enough to upgrade my slinger to an archer currently.
November 17th, 2022, 20:44
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Turn 56-Gaul
Start the turn off with Iron Working finishing. I slot Masonry for a turn, then switch to Currency or Ship Building until the era change. Haven't decided yet on the next tech. I place down a IZ at the capital that will take 4 turns to complete and one at City III that says 8 turns but will really be 6 turns once I mine the final hill and finish the one at the capital for Apprenticeship and another cog on mines. Three turns until I chop the Ancestral Hall and found my 3 cities. The northern and southern settlers make it to the tile and start their 3 turn rest period.
As previously stated, I met both Thrawn and Inc on their turns. Inc comes asking for a friendship and I see no reason not too, so I accept. CMF also accepted my offer of friendship. I move my ships in the north and get eyes on CMF's capital...
You can also see Thrawn's longboat that met my galley. Took me a few minutes to figure out how I wanted to move here. I decided to move my galleys to cover City III. I might keep the mines at City III open to goad him into attacking but otherwise, I plan on rallying my boats around City III for the time being. My 2 northern galleys will continue scouting. Look for Inc's capital and the natural wonder. Once the era changes, I will bring them home.
I think I will put a 2nd post for analysis of Thrawn. He does have a significant MP advantage right now but I am not really overwhelmed at his empire right now. I think there is a good chance of doing something here.
November 17th, 2022, 21:21
(This post was last modified: November 17th, 2022, 21:23 by Banzailizard.)
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England Turn 56
Scouting in the north turns up a the hint of a boarder in the fog. Not sure if there is enough shallow water to get over there yet but I can try. I swear the level of contrast looks like Phoenicia though. Either way worth scouting. I also accepted a DOF from Inc.
Back on the home-front, I settled Birmingham. Builder built the pasture so it has a decent 2/3 tile to work. Threw down a RND, it will take 9 turns as is, though it will naturally be less than that as the city will grow. London grows next turn, and I will also get an envoy, upgrade my slinger into an archer for a second, swap policy cards for a third to get suzerain status over Taruga. That is 2 more era points. Campus is done in 3 turns, for another 3 points. Then I will work on a galley in London.
Leeds will be done with a settler in 3 turns, it will take 5 turns after that to settle. I am not sure what to make in Leeds after that. I could make a campus, a galley or, with a policy card swap into Ilkum after Military Traditions, a builder to help get my new cities up to speed. I think the builder is my preferred choice as I have a number of tiles worth improving, and London can just spit out a few gallies at 3 turns each.
I also started my renewed attack on Zanizbar, I think I should be able to take it soon. All that suggests I will have 5 cities in about 8 turns. For that reason I was also feeling fairly optimistic about the situation with Thrawn. He does have more MP than all of us combined, but soon the two of us should have plenty of cities to pump out units if needed.
November 18th, 2022, 16:01
(This post was last modified: November 18th, 2022, 17:10 by Woden.)
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(November 17th, 2022, 21:21)Banzailizard Wrote: I am not sure what to make in Leeds after that. I could make a campus, a galley or, with a policy card swap into Ilkum after Military Traditions, a builder to help get my new cities up to speed. I think the builder is my preferred choice as I have a number of tiles worth improving, and London can just spit out a few galleys at 3 turns each.
I think getting a galley out before the builder might be best. You are going to need to attack your southern city states ASAP after you take Zanzibar but also need to keep at least 1 galley at Zanzibar for the added DS in the city. A new galley out of your capital and Leeds can sail towards the southern city state and you can send 1 or 2 of the healthier ones from the Zanzibar assault. We don't want Thrawn to get a foot hold in our corner of the world, where he can upgrade and build new ships. I am thinking about doing the same for the cultural city state to my east but that city only has 1 approach and take a while to conquer.
You will also need a navy to plug the gaps on your west side. I will plug the gaps between our island on the north side. We should be able to defend that area with only six ships fairly easy. I will also send ships to my west side and have some ships in the south. Our most vulnerable areas are your northwest and southwest and my east coast (if he can get ships passed the city state. I think we have enough time to protect the areas between us but protecting our flanks are going to be dependent on how fast he shifts his navy our way.
I am also debating if I need to build a man-at-arms at my capital right after the IZ completes. It will be a 8 turn build but will increase my DS on all my cities to a base of 35. I can then sail him to City III for a DS of 45 on my most vulnerable city. With walls everywhere, I should be pretty safe and can focus more on your defense. Alternatively, upgrading one of my existing warriors costs 220 gold and I could focus on getting more boats out for more culture and more boats for defense but that is almost the cost of a monument and we need you to increase your culture to get to Civil Service as quickly as you can. I think we will have to see what happens in the next 3 turns before I decide if I need to build a man-at-arms.
Edit: Looking at your screenshot, if you get lucky, you should be able to conquer Zanzibar next turn.
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