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[SPOILERS] Sandover(cre/spi) of Egypt

Just realised Bob hasn't updated his thread since the 14th. For the sake of you lurkers (yes I'm just that nice) here's every email sent between us since that time. No summary available (I'm not THAT nice).

Quote:Dear Bob,

I'm going to build a road to Xen for trading purposes as I conveniently have a Worker in the area. Can you have one of your Workers road the forest NE of the city any time soon? If not, may I construct a road on that tile myself? My Worker is currently without military protection so if you can spare a unit (perhaps the garrison Chariot?) to make sure the area is clear from barbarians that would be great. I assume you agree with me that it's best for both of us to have the road constructed as soon as possible without needless delay.

I would like to eventually have a farm on the grassland tile directly north of the small lake north of Xen, in order to bring irrigation to the Rice of Chillingworth. I'm guessing it will wind up within Xen's cultural control in the future, and wonder if it's ok that I build a farm there once it does?

Do you intend to found any cities at the ridge northeast of Xen? You're free to do so if you want, as I have no real desire to claim that wasteland, but be aware that I consider the Ivory Egyptian property. I have plans for a coastal city at that weird river down the line but that's pretty much it for me. Maybe I'll try to grab some land further along the coast rather than let Timmy get it, as I expect him to beat you there, though that's mere speculation at this point.

One last thing. I'm building the Temple of Artemis at most. Can you please finish it ahead of me so I get some gold? No? Oh well, was worth a shot.

Regards,

Pharaoh Sandover of Egypt

Quote:Heya,


I'm a great fan of people building my tile improvements for me, so you're clear to construct the farm and/or road (I intend to eventually build a road on the tile in question, but not soon). My garrison chariot can be relieved from city defense duty next turn, although it should heal a little first before escorting anyone.

I will eventually found a city NW of Xen to claim all those wonderful resource-free plains, but it's not a priority for obvious reasons. I have no intention of ever setting far north enough to threaten your control over the ivory, so no worries there smile

Please don't do me any favors seeking to claim all the coast before Timmy can :P The Universal Union has sufficient deals and settlers in place to ensure that we secure our fair share of the coastline. If we for whatever reason don't grab what is rightfully ours, then I'd much prefer to take it from timmy than yourself. On that note, I also intend to claim part of the odd river, although not all of it, and certainly will not be founding far north enough to threaten your claim to the silk (which you've probably already secured... I keep forgetting to city-check with my settlers). My empire is obviously doomed to be rather small in size, due in equal parts to poor positioning on the map and poor play, but I'm finally putting my wonderlust aside. I found another mostly worthless city on our border next turn, which I'll use to pump out missionaries once I get a little bit of needed infra constructed. I'm sure you'll share with me any border concerns, which I'd be happy negotiate / discuss smile


-Bobchillingworth

Quote:Dear Bob,

Where exactly are you planning to place a city at that river? My main objective is to found a port that can guard my core from naval invasion and land assault along the coastal passage. As long as I can achieve that goal I won't challenge your claim for the southern river valley. I don't have a map in front of me but I believe there's a hill towards the northern end of the passage that will serve me well as a city location.

I think our border has shaped up nicely so far and look forward to the stream of Missionaries that is to come.

Regards,

Pharaoh Sandover of Egypt

Quote:Hello,


I was planning on settling directly on top of the plains wine hill, although I'm not married to the spot, as long as I obtain the resource.


-Bobchillingworth

Quote:Dear Bob,

I'd like to build a city 1N of the flood plain which places our future settlements only three tiles appart. What if I found 2 tiles north of the flood plain instead and you found 1 tile south of the Wine? That way the BFCs won't interfere with each other.

Regards,

Pharaoh Sandover of Egypt

Quote:Hello,


That sounds fair to me, agreed. It's a shame that we're going on a week-long break soon, I'm finally giving myself some cities to play with :P


-Bobchillingworth

Quote:Dear Chancellor,

You may be firm in your belief that saying nothing at all is the way to go when there is nothing nice to say. Personally, I believe that the act of communication is nice in its own right, even when what's being said contain bad news. I offered to share information with you, I tried to discuss the meta game with you, I welcomed your explorer into my lands when I didn't have to, I looked the other way when you changed your mind about a right of passage clause only because I was close to getting visibility on one of your cities, I even tried to give you good settling advice - and in return all you do is ignore me when I want to communicate. I've tried to be your friend but you make no attempt to shake my extended arm of friendship. I say that is pure stupidity as you should be eager to bend down and kiss my hand considering the relaitve strength of our nations.

We are now at war. My scouting War Chariots have breached the sanctity of German borders and is now threatening your capital. Wayne Rooney is trapped but alive - at least for the time being.

Unlike you I'm a man who listens when somebody is talking to me so any peace offer you put forward will be given appropriate consideration. Relations between our nations can still be saved, but only if you truly desire it.

Regards,

Pharaoh Sandover of Egypt




Dear Bob,

The transcript above is a message that was sent to the Chancellor of Germany just a few moments ago. That man has repeatedly given me reason to dislike him and frankly I'm tired of it. If you have any questions regarding the conflict I very much welcome you to write them down for me, but right now I have some important matters to attend to as my nation isn't prepared to fight a war at this point in time. Most of my units are tied down on military police duty and my border city of Nubian is currently empty.

Regards,

Pharaoh Sandover of Egypt

Quote:Heya,


Your message would have brought a smile to the collective faces of the Combine Advisor Hierarchy, if they ever smiled or had faces. My civilization has also gone through a long drought of diplomacy with Mr. Twink- my suspicion has been that I angered him some weeks ago when I somewhat bluntly turned down his repeated appeals for a military alliance. Predictably, he graced me with a chat soon after I received your email, although he seemed more interested with venting than requesting military aid. Sleeping Moogle has gone on record saying that he has no intention of intervening, so this fight should be all yours.

I'm not sure at what level you wish to prosecute the war (border "trimming", outright elimination, concessions, etc.), but I'd be happy to sell you some standard-issue Combine Overwatch Praetorians if you've interested. They move slowly but are some of the finest units my (or any) civilization has to offer, and advanced proprietary Combine manufacturing techniques enable us to produce them in quantity with impressive speed, when needed. If you are interested in making a purchase, I would be most interested in workers as compensation, which I seem to be chronically short of, or possible spoils of war.

Regardless of what you decide, I hope you don't mind if the miraculously still-alive Woodsman II warrior Adrian Shepard hangs around TT's land to watch the war smile


-Bobchillingworth

Quote:Dear Bob,

What is the Worker to Praetorian ratio? I am in no way in desperate need of a stronger military, but I reckon I could make good use of a few if I had them. Do they come with any experience and how soon can I expect delivery if I were to buy some? If you're interested, I can easily add some 3/2 xp War Chariots to the table. Just something to keep in mind.

If the Chancellor comes calling for peace I will ask for border concessions in return. If not, I will try to take some unclaimed land away from him by force. Should the war turn out to be a long one I will eventually seek to invade his core, but only if I can do so without risking the integrity of my armed forces. As things stand now Germany is too weak to pose a threat to Egypt but also too strong to be defeated on their own turf.

Adrian Shepard is welcome to serve as a neutral observer. Nubians have grown accustomed to his presence in the wilds and he has become quite the legend in folk lore. I trust the man and will not accuse him of cooperating with the Germans.

Regards,

Pharaoh Sandover of Egypt

Quote:Hello,


I'd go for the rate of one worker per praet; I'd also accept some sort of bundle deal like 2 workers and 2 war chariots for 3 praetorians. I can produce them in 2 turns in both my capital and Black Mesa, both equipped with barracks, and will soon have a barracks in Ravenholm, where I can produce them in 3-4 turns at the moment. I also could build them in other towns, but they'll lack any promotions. I suspect that you may not have need to purchase any, though; word is that TT has elected to make peace with you for some substantial land concessions. The Universal Union commends your ability to extract a favorable treaty with minimal force application, although I (we? damn these pronouns!) must note with some sorrow that an apocalyptic battle to the death would have been far more interesting to observe.

I'm still happy to sell praets regardless of a war, of course.



-Bobchillingworth

Quote:Dear Bob,

That's too pricey for my liking, so I will refrain from buying any Praetorians.

You should know that I've come to agreement with the Chancellor to end the war. The Treaty of Nubian has been constructed as such that Germany will make concessions towards Egypt, but mostly in a way that doesn't serve to cause Germany any immediate harm. Examples of what has been agreed upon is that I will have access to German territory with a set amount of units for a forseeable future, that German expansion will be focused eastwards, and that the Chancellor now has a minimum amount of time in which he needs to respond to Egyptian messages. I decided to show fairness and reason to Germany, as I believe that is the best way to ensure that future conflicts doesn't errupt at my eastern border (before I'm properly prepared).

You should be aware that I now have a 30-turn NAP with Germany that I hold no desire to extend past turn 115, when it's due to expire. As part of the package I've also ensured a trade for his Great Prophet, that was standing around at his capital, at the cost of some units that won't be able to cause me much harm in a future war of conquest. The use of the Prophet is still to be decided.

Regards,

Pharaoh Sandover of Egypt

Quote:Hello,


No worries about not wishing to purchase the services of the invincible Overwatch Praetorians. My offer was not a one-time deal, and therefore remains an option for any time that you do wish to add to your military. The Universal Union is further willing to modify the price pending an acceptable counter-offer.

As noted before in my last broadcast, you've clearly done quite well vs. TT, and demonstrated the value of limited, objective-focused warfare. Not every war must be one of outright elimination, at least not when fighting human opponents. I do think that the Chancellor will come seeking revenge at some point, so obviously you should prepare for, if not outright instigate, a second round of conflict soon after your NAP expires. I assume that you're trading him war chariots for his prophet, which will have lost just about all their luster after 30 turns. I am surprised that he wanted to trade for units; personally I would have either settled him as soon as he spawned or launched a golden age following your war declaration.

Your condition of a minimum message response time is certainly an interesting one, but I think may not be entirely realistic. If TT is truly tied up in RL and only able to play his turn and not compose emails or hold live chats, then there isn't much that anyone can do about it. If he simply doesn't have anything which he wishes to communicate to you, then your response condition may lead to getting useless or outright false information. I also note that you shouldn't expect any sort of minimum reply time from other civilizations. I personally try to respond to chats / emails / etc. as soon as I can, because I enjoy human diplomacy, but RL comes first, with no exceptions. Also I don't always keep track of who I've recently spoken with or who is pending a response. Obviously that condition is part of an arrangement with TT and TT alone, but I do want to make it clear that the Universal Union would never accept anything similar. I do understand where you're coming from, though. TT frequently spoke at length with several civilizations about his vast fear of your civilization, and even tried to arrange a military protection alliance to deter or attack you, yet seems to have discussed his fears & concerns with everyone but you. Clearly such a situation was a untenable, and it seems that TT fell into the old trap of the self-fulfilling prophecy regarding fear of an invasion.


Anyway, it will be very interesting to see how Moogle reacts to TT now settling in his direction, as I know that Moogle was hoping to take advantage of your declaration on TT to settle the land between them. With both of their civilizations playing catch-up, and intending to settle the same area, I suspect the next major conflict may occur between them. At a minimum, their evident camaraderie will be tested. Perhaps the units you traded to TT will see some action in the near future smile



-Bobchillingworth

Quote:Dear Bob,

I believe you make a very correct assesment of the situation. You should know that the minimum amount of response time come from a clause suggested by the Chancellor himself, and that there is some leeway involved. In fact, I will share with you the full length of the treaty, as I do not consider any information it contain secret to your eyes. I have one request, however, and that is that you will not share its content with Moogle, as I... have a surprise for him.

Also, you should know that I've come to terms with Timmy regarding a Fur for Gems trade. This will not interfere with the Fur for Sugar trade we're planning to set up.

Is there any chance that two War Chariots will suffice as payment for a Praetorian? If so, I'd be interested in buying a few.

The Treaty of Nubian:

1) All diplomatic messages from the Pharaoh will be replied to by the Chancellor within 48 hours - but if he cannot respond fully due to time constraints, he is allowed to send a 'message received' response detailing when he will be free to respond properly. The Pharaoh is free to sometimes stress the urgency of a message, in which case the Chancellor must provide a full reply within 48 hours - unless the game is currently at a hold.

2) Wayne Rooney will be allowed safe passage out of his enclosed pocket at the coast. Similarily, no harm will be done towards the Egyptian units who have assaulted the farmers of Cha Cha Cha.

3) a) Open Borders will be signed and kept open. A trade route will be established between Nubian and Waltz by Egyptian Workers. Both parties are expected to have their border city connected to their capital by turn 95 the latest (if not already connected) and to keep the connection online.
b) No German units may enter Egypt without prior permission. Egypt is allowed to have a maximum of three units within German borders until turn 110, and a maximum of one unit between turn 110 and 135. The Chancellor must keep the presence of Egyptian units within his borders secret to other nations until turn 110.

4) The Chancellor will found his three next cities towards Celtica. The Pharaoh may not settle for the Pig at the coast or the Pig that is part of the BFC of Waltz. The Chancellor may not settle for the Stone at the coast.

5) Both parties agree to not spend more EP's on each other.

6) The Chancellor will share with the Pharaoh what he has told Advisor SleepingMoogle of the Pharaoh's hostile intentions towards Celtica.

7) Both parties will immediately update each other on their technological status (technologies researched and beakers spent on unfinished techs).

8) A non-aggression pact is signed, lasting until turn 115.

9) The Chancellor will trade the Pharaoh his Great Prophet in exchange for 3 Workers, 3 Spearmen and 2 Archers. All Spearmen and Archers included in the trade are expected to have a minimum of 3/2 xp.

I'll happilly answer any questions you may have.

Regards,

Pharaoh Sandover of Egypt

Quote:Hello,


No questions smile And no worries about me sharing any of this with anyone, I won't.

Two War Chariots per Praet is an acceptable offer- main issue with that is that I don't have a pressing need for any at the moment, and don't want to pay maintenance for, say, six new units right now, with my ever-increasing expansion costs. I may have use for some WC soon enough, however- I'll be out of new land after about 3 more city spots are filled (and I have or will have settlers on the way toward two of those at present or soon), and timmy has managed to step on a few toes. With the basics of my economy already in place, I'll have a lot of production free to spend on military. I'll keep you informed of my need for units as things develop. Of course the preceding information isn't to be shared as well wink


Side note- I have the first missionary intended for you on the way. I was just going to gift them once I reached your border along whatever the most expedient route happened to be, depending on where I produced the units, but let me know if there's a specific drop-off destination you want to arrange,


-Bobchillingworth

Quote:Dear Bob,

You may drop off the Missionaries where ever you want, so long as it is done the turn they enter Egyptian territory. In the future as cities are converted more detailed directions might be needed, though that is not an issue at this point in time.

Regards,

Pharaoh Sandover of Egypt

Quote:Dear Bob,

I've had a look at that wasteland in between our nations. While I'm satisfied that you do not seek to challenge my control of the Ivory, and am perfectly fine letting you have a city in the area seeing as I consider the ridgeline a good natural border, I still see at least one potential settlement placements in there that would cause me discontent. Can you share with me your plans for the area so we can make sure to avoid unecessary border tension? I'd hate to found a filler north of the ridgeline just to keep your culture out of where I don't want it to be.

Regards,

Pharaoh Sandover of Egypt
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City Count

This is after my just having founded Krill and Twinkletown on the spots previously indicated.

1. Timmy of the Khmer Empire (11)
-. Sandover of the Egyptian Empire (11)
3. Scooter of the Ethiopian Empire (10)
4. Bobchillingworth of the Roman Empire (8 ) (death to the 8)-smiley)
5. Twinkletoes of the German Empire (7)
6. SleepingMoogle of the Celtic Empire (6)

Wonder Count

Moogle just completed the Apostolic Palace, which puts him ahead of the pack.

1. Moogle (Stonehenge + Apostolic Palace)
2. TT (Oracle)
-. Scooter (Great Wall)
-. Sandover (Hanging Gardens)
-. Bob (Pyramids)
6. Timmy (none)

Bob is going to rush the Great Library and I will finish the Temple of Artemis at Sandoria once I get my Great Engineer. To my knowledge no other civs are planning any wonder builds at this point in time.
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Quote:Sandover,


Well I will for sure be getting Bobchillingworth's maps shortly, so I suspect of all people that might motivate you wink. And the reason for that... well how about I share that with you. I think you'll be interested to know...


So Bob hit me up on chat yesterday, and he wants to attack Timmy. He's run out of room to expand, and he's just about ready to swap over to military... So in the next half dozen turns or so he'll swap over to full-tilt Praetorian production, and he'll attack Timmy. I'm planning on joining him. It won't be a huge war of conquest for me - I'm planning on just taking one city (Loon Lake), but it will force Timmy to either fight on both sides or withdraw on one side to face the other. I'm going to contact SleepingMoogle and see if he wants to time the attack with me and raze the aggressive Timmy plant that I showed you the other day...


I have a proposal for you - though I won't be offended if you say no. How far away are those War Chariots from my land? If you would fore-go the SleepingMoogle assault and gift them to me, I'll research Alphabet next, and I'll give you a full report on the tech situation for everyone. Paper will be done in 2 turns, and Alphabet is only a 2 turn tech for me if I remember correctly, so you would get this update soon - probably before you can even get the War Chariots to me.


Also keep in mind, those War Chariots being gifted to me would actually benefit you indirectly. By giving them to me, they get used against Timmy, who is probably your top rival at the moment... So basically you get to chime in on the attack without the diplo hit of having declared war on him. So in summary:


I get:
-2 War Chariots (it's just 2 of them right)?


You get:
-tech info on everyone very soon - sooner than I planned
-to help knock your top rival down a peg
-to not have to pay unit support for 2 War Chariots


So..that's my sales pitch wink. Your thoughts?


scooter

Scooter is way off if he thinks he can fool me into believing Timmy is my main opponent, but damn, I think this war is coming too soon for me. Half a dozen turns means Bob's build-up is starting around turn 95. Praetorians are slow-movers and his core is some distance away from Timmy's front, but not by a whole lot. Lets assume he needs 5 turns to build his initial strike force and another 5 turns to get them into position - war will then be declared on turn 105. Hm, that may not be that bad after all.

If my aim is to have an army ready to attack on turn 115 that means there's 10 or so turns for Bob's Praetorians to damage Timmy before I move into action (if I chose to move against Bob, which is still undecided). Timmy being damaged isn't a direct concern of mine so I don't particularily care for it, and if it means Bob's units gets thrown into action far away where they can't protect his core... hm, I think I can make this work. What worries me is that Timmy will be taken with his pants down and talked into signing off a lot of land to Bob in an unfavourable treaty. I need to prevent that somehow, so I guess promising aid to Timmy at the outbreak of war is the right answer here.

Gonna have to think about this until tomorrow.
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Bump

Summer is over (for the most part anyway) so I'm going to slowly start updating the thread again. It seems that Bob, Moogle and TT have all lost their desire to do updates for this game but hopefully you've at least received an idea of the overall situation by reading Scooter's thread. If not, don't worry, I'm going to tell you what's going on anyway. First though, lets have a look at the newest additions to the Egyptian Empire.

[Image: t97_cities.jpg]

I forgot to turn on resource indicators but that's life. I've filled up the gap behind Nubian pretty nicely at this point, and there's no food resources left for me to claim. I'm going to found that defensive city down by the east coast in a couple of turns. All I have left at this point is some very marginal locations that will have to rely on a few grassland farms for food (if that). Solution; war!

TT gave me a pretty good offer. In exchange for my funding him on his way to Currency (65 gold) and going to war with Rome he'll turn his entire civ into a Catapult producing war machine for the sake of my campaign. I was on the fence about who to attack until the offer came but have now decided to expand south.

The plan is as follows. I bulbed Machinery on turn 95 (two turns ago) and are now building Crossbowmen that will form my infantry for the attack. Once I've cleared Meditation and Monotheism off the tree I'll bulb Theology for Theocracy, using the Prophet I bought from TT as part of the peace deal. Bob has given me three Missionaries so far and all I need is a few more to have Hinduism present in my main production cities. Next step is to finally grab Horseback Riding to get some Stables up, after which I'll research Feudalism and Guilds. End result? A stack of 9/10 xp Knights.

I just got the Great Artist from Music and intend to use him in my campaign. I still haven't finalized my attack plan on a tactical level, but I'll show it to you once it's done. Considering that Bob's army will hopefully be away fighting Timmy in the east when I attack, and that it will look like I and TT are preparing for war against each other during the incoming 15 turns, I'd say that my chances are pretty good to come out ahead of the conflict.

Psamathe, my food heaviest city, that generated the Prophet I gave to Bob earlier is at work generating my third GP before I hand over the GP-generating duty to my capital. The intention is to have a golden age around the time Guilds come in to further fuel Knight production.
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Good luck!

Heh, you've found Timmy's borders from both ends - I can see how his neighbours think he has overexpanded.
I have to run.
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So the game has gone on. I really thought it paused because of the lack of updates.

Thanks to the Pharao for telling us humble mortals the real 'going ons' of the world bow
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Game Overview

We're closing in on turn 100, which is pretty much like turn 150 in a game on normal speed. Seeing as we haven't rolled over to turn 99 just yet, there's currently a maximum of 232 turns left to play. I'd say we manage about 5t/week or so on average which is okish but not great.

So far the game has been mostly about expanding which is understandable as it's a standard size highland map for only 6 civs, even if the center of the map has been replaced by ocean. Due to the large distance between civs it took a while before diplomacy could be developed.

[Image: t28_east.jpg]

My starting Warrior in the picture eventually stumbled upon Germany, and later made contact with explorers from Celtica and Ethiopia further east. He's still alive and well, now promoted to Woodsman II, and continues his seemingly endless mission of exploration in the eastern regions of the world. In fact, he killed a barbarian as recently as of last turn, getting his 6th experience point.

Speaking of which, raging barbarians are enabled for this game. Scary, right?

[Image: t58_siege.jpg]

Nah, not really. Crossbowmen are in production and I still haven't seen a single barb Archer or Axeman. "Dull" is the name of the game here. All they do is generate free experience for the civs adjacent to the tundra, and because of that I already have three Heroic Epic-level War Chariots and four with the Sentry promotion, despite not having built a single Stable the whole game. Not to mention a bunch more units with extra xp, like a Woodsman II Axe that is currently mapping out the last fog up north.

Anyhow, lets look at what the participants in the game has been up to so far. I can't claim to be 100% enlightened about everything but I'll do my best to paint you a correct picture. I'll do this bit step by step in different posts.
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Twinkletoes (EXP/IND) of Germany

Sorry TT, but you've demonstrated the worst play of all civs so far.

While the Oracle bulb of Metal Casting for the sake of cheap IND Forges may look nice on paper he would've been better off fueling his expansion instead. Personally I tend to only go for this play when securing the Colossus has much benefit, like on archipelago maps. An expansive civ shouldn't sit around building Forges in its only two cities on Noble difficulty where rexing is always the strongest play.

The German economy is in a sorry state. I've seen very few cottages in there, too many cities are focused on production and there's simply way too few cities overall. Development of new settlements is slow; the border pops come way too late and there aren't Workers around to build tile improvements.

On a diplomatic level TT quickly set out to build a military alliance with Bob and Scooter. All he achieved was being denied, while information leaked from those parties into the hands of his neighbours (or at least one of them) who did a better job making friends. He also failed to keep relations with Egypt on a cordial level, causing a war which cost him two Workers and an unfavourable peace treaty. At that point he made his mind up to play a "Sunrise-esque" game, clinging to his much stronger western neighbour for security and survival. This resulted in sacrificing further development of his civ to secure that Egypt goes to war against Rome rather than himself, something that is still to take place. How vulnerable this makes him to an attack from Celtica remains to be seen.
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SleepingMoogle (SPI/CHM) of Celtica

Moogle is the religious nut of the world. He's secured Stonehenge, three religions, one shrine and the Apostolic Palace. These gains have caused him to lose expansion speed, however, and his borders still haven't reached the coast. Hell, he even lost a city spot to Timmy!

Much like in the case of Germany I believe he would've been better off focusing on other matters, but from what I can tell he's not out of the race just yet. His economy is decent and he's still to make use of those crazy Guerilla units he's bound to build. 50% withdrawal chance when attacking hills + 50% increased defense on hills is a real killer if he manage to use it correctly.

I've been told by Scooter that there's an agreement in place where both parties commit to expanding in the other direction, and I believe Moogle is on a good footing with his southern neighbour. He may be able to wrest the offending settlement off Timmy's hands at little cost if the combined Roman/Ethiopian invasion of Khmer takes place as planed, and from there it shouldn't be too hard to eventually make gains against backwards Germany. What he isn't aware off (or shouldn't be aware of, anyway) is that Egypt is planning to attack Rome in the near future, which will make things way easier for him so long as Rome is able to put up with a fight, seeing as his relations with Egypt is far from good.

Overall I'd say Moogle is in a stable position. He's not close to competing with the top civs but he's in a position to catch up if things work in his favour.

With all the effort he puts into religions in mind it might be prudent to assume he's striving to achieve a Cultural victory. The lack of tech trading and the quick speed makes it way easier to win by this method than what is common, so I'm keeping an eye on him.
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Going to jump in with a rather large turn update as I got the save not long ago. I'll continue what I was doing later. Probably.
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