Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] Pindicator promises brighter days ahead

Turn 146

Some trades we received:

[Image: 2JFwVaB.jpg]

[Image: 3IBnoM5.jpg]

I said yes to TBS, and no to Commodore. Happiness isn't an issue for us right now, but if you think it's worth going for in the future... I'm guessing gold is found on the distant lands and Commodore is trying to play nice by offering it to us for so cheap. If we needed happiness I'd probably go for it.

It dawns on me that I've been forgetting to check events the last few turns.

Guilds is in! Our workshops are bigger, our market is done at Kim and earning another 14gpt. We have 3 missionaries running into foreign lands, and we'll find some more homes for them in the next few turns. (I'm trying to avoid giving culture to towns on our border!) Kim immediately started on a Grocer, but it is 9 turns away. Everything else went for Knights

[Image: TO56haS.jpg]

The capital has a chop going in to allow a 1-turn knight. And I could have had many of those farther along if I had swapped all those builds over to horse archers or chariots like I was trying to do.

And the bulk of what I was thinking about:




Realized that Kim was on a hill and so he could see into it -- kind of realized that by also seeing some 2-movers heading north. So I pulled too much out of the city in response, and I'll probaly have to move the CKNs back in -or at least to another tile that Gaz has sight on. 1-movers just can't stage without Gav seeing it coming until we get Engineering. 2-movers do have a space, marked on the map. Right now we have 10 HA and 4 chariots. Which with Gav's barebones defense is good enough for now - but who knows how things will change over 2 turns? At least we'll not have to worry about fresh-whipped longbows if we take the 2nd half of the turn.

Note that the 1-movers can reinforce directly into a captured city after we get Engineering.

On the naval side there just isn't a good route to come in at that can also hit Heliopolis the next turn. There's 1 tile in range that Gav doesn't have sight on -- but it is 3 turns away from where our galleys currently are at. I dont' think that's worth delaying 3 turns for. So we might as well just keep them a turn behind, not optimal but not risking the capital over.

Finally, we get a prize next turn:




I think we should swap them all over to merchants next. That will probably be better for the tech rate overall, but also because we want a golden age with the next person.

Unless we get an artist ... then we send him south
Suffer Game Sicko
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Okay, I'm flying out of Hong Kong today and I'll be back in the US tmr. Hopefully get a chance to talk through this with you then. Just not so much time at this critical juncture.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Not much to say for the new turn.

We can get Engineering in 3t at 90%, and we got a Great Scientist at Kalla. Tinkered a little with EP and with tiles, and moved everything so that we could attack next turn if we choose to.

The one big decision is if we want to wait for a few knights. Our options:

We can attack next turn with 10 HA and 4 chariots.
We can attack in 2 turns with 1 knight added
We can attack in 3 turns with 2 knights added, engineering finished, and our galleys in a spot where they can hit Heliopolis out of the fog. But we have to move them out of the way to get to the best tile for this, so we'd have to commit to that path now.

Another reason to possibly wait: Gav is massing on plako's border. It may be better wait for him to commit and get into plako's culture before we pull the trigger.
Suffer Game Sicko
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I'm a bit jet lagged, but I am in America (EST). We still have time to figure it out, but it looks like Ot4e might be replacing Gav. If he does then we should just go ahead and declare when we are ready to stage. Hopefully plako won't want to declare peace with ot4e.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Yeah, sounds like Gav is switching out this turn, which means we want to attack next turn. Glad I didn't move the galleys any now; they'll be ready to invade next turn - although they will be a turn slower to actually hit a city.

Anyway, hopefully we can still coordinate well with your new time zone. Good luck getting over that jet lag
Suffer Game Sicko
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Lol I think your "all for it" was a bit too excited.  lol
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Haha, everyone will be able to connect the dots soon enough lol
Suffer Game Sicko
Dodo Tier Player
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Looks like plako razed a city and then settled a new one. Still a hot war down there.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Not Gavagai has played. He switched the tech over to Engineering - whether this is a change in strategy or a masking of his tech path ... probably an actual change and we should expect castles and walls. Oh, we may want to invest in a few trebuchets for our slow-moving stack for if he ever spams castles. Not now, but something to keep in mind.

Wanted to wait for your input before playing. I'm of the opinion we attack, but I haven't moved anything except the scout in TBS lands. (He found that Rusten is TBS' western neighbor.)
Suffer Game Sicko
Dodo Tier Player
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Turn 148

I think Lewwyn is on to my plan to make him the Mr. Hyde to my Dr. Jekyll mischief

Lewwyn Wrote:right
did I do the wardec on the intial Gav attack yoo
I think I did lol




With all ethical dilemmas of sacred fish trading now off the table thanks to Gavagai's departure, we attack. The regular chariot that had been running through Gavagai's territory teleported right where he could move against Heliopolis, so we're threatening all 3 northern cities. However, we may not be able to capture all 3 next turn, despite there being so few units in turn. The stack forking the capital and Bangor has 10 horse archers and 4 chariots.

Defending we can see:

Thebes: 1 archer, 1 war chariot
Bangor: 1 warrior
Heliopolis: 1 warrior

There is also a crossbow that can reach Bangor next turn, so it is possible we don't win that fight. We also could see something come out at end of turn, but Not Gavagai (actual name new turn player supplied, so I'm going to use that until he uses his real name) didn't whip any cities.

The new cities did mean we have to run a few gold builds to make sure Engineering comes in 2 turns still, but we are feeling good about next turn.

Power graph and demos booth look good as well





Suffer Game Sicko
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