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Planetfall PBEM 2

Gentlemen,

I've good news for me, which unfortunately will be bad for you for a while. I've gotten a job offer, I start in two weeks, but I've got to move across country for it. I expect to be mostly available, but I might have random absences, and I know that I will be sans internet on Oct 7th and 8th at least.

Once I get settled in, I should be back to normal, except I'll have to start playing only in my timeslot. Since that's when the save has been arriving, pretty much, I don't really expect any changes.

Sorry this had to coincide with your war!
EitB 25 - Perpentach
Occasional mapmaker

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Don't worry. Depending on how Sareln moved, the war may soon be over one way or the other. wink
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Mardoc Wrote:Gentlemen,

I've good news for me, which unfortunately will be bad for you for a while. I've gotten a job offer, I start in two weeks, but I've got to move across country for it. I expect to be mostly available, but I might have random absences, and I know that I will be sans internet on Oct 7th and 8th at least.

Once I get settled in, I should be back to normal, except I'll have to start playing only in my timeslot. Since that's when the save has been arriving, pretty much, I don't really expect any changes.

Sorry this had to coincide with your war!

Awesome news Mardoc! Congratulations.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Congratulations Mardoc, I hope you'll enjoy it. (I also hope it won't affect your play, which so far has been amazing - I've just gotten to see your graphs).
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Quote:Probably last save from me for a few days.

- Mardoc
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Yay we're all alive again!

[from the lurker gallery]
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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To prevent the AI repeatedly charging all their probe teams right in the jaws of troops waiting to kill them, Planetfall includes code so that probe teams will be very reluctant to end their turn on a plot they're visible on. Now the annoying thing I've been subject to this turn is that one of my probe teams simply refused to move to a plot I know it will be visible on, despite me wanting to. I figured that was worthy of a new DLL adding a simple change so that the aforementioned code only applies to AI units. However now I'm unable to compile the DLL. confused I'm getting the following message when starting to compile:

Code:
1>Compiling...
1>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
1>PlanetValueEventHandler.cpp
1>c:\program files (x86)\2k games\firaxis games\sid meier's civilization 4 complete\beyond the sword\mods\planetfall\sdk\debugdll\cvgamecoredll pbem2\CvGameCoreDLL.h(162) : fatal error C1083: Cannot open include file: 'boost/python/list.hpp': No such file or directory
1>FDialogTemplate.cpp

The "no such file or directory" message gets repeated a 100 times for different files.

Facts:

1. My main Planetfall CvGameCoreDLL project still compiles fine.
2. I've compiled DLLs just fine in the past using this 'CvGameCoreDLL PBEM2' project.
3. I'm getting the same error after setting up a new project, even if it uses the main CvGameCoreDLL project files.

Anyone know what's up?
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I'm not sure any of us in the game are programmers, you would probably do better to post in the General forum. That said, why do your paths for files not found use forward slashes?
EitB 25 - Perpentach
Occasional mapmaker

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It can't find the boost Python stuff (and I assume other assorted itens). Make sure your include directories are all setup properly. If they are hardcoded or relative to your project directory makes a serious difference.

As for forward/backslash, Windows is weird and not Unix at all. =p
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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The makefile, which is the same for both the main and PBEM2 projects, says this:

CIVINSTALL=C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
GLOBALBOOST=$(CIVINSTALL)\CvGameCoreDLL\Boost-1.32.0
GLOBALPYTHON=$(CIVINSTALL)\CvGameCoreDLL\Python24

The python file is present.
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