Turns 65 & 66
Things are moving nicely for the GLH. Based on my calculations, without a whip we'll have it in 10 turns, on T76. If, as I think someone said, whips are half as effective on wonders, we could still 2-pop whip it on T74 for completion (we'll be at 11hpt at that point, so 2-pop = 25h = 2 turns).
We'll have AH next turn, then we are setting our sights on Archery, correct?
I whipped Nevada on T65 for the monument, and it'll have a new WB in 2 turns (well before its borders will actually pop). What's next on the build list? Granary? Lighthouse? Both would be very useful, but I think the Lighthouse has a slight edge in my opinion.
Big E grew to size 5, so I switched it to a Settler.
I also whipped Bismarck on T65 for its monument, and it produced an axe this turn, which worked out extremely well as we have a barb axe heading towards us:

I also started moving the axe from E towards the barb in case our first one dies. Though I'm loathe to do it, we may have to fight him on the silver hill or we'll lose it, which makes our odds not great, hence the backup. And E has an extra happiness right now, so the loss of its soldier isn't a big deal.
I switched PoW to a monument, which will be 1-pop whipped when it grows to size 3 (so it can keep working a farm and the silver).
Demos:

We're doing OK in GNP now that we have the silver online...when we have the gold in a little bit we'll be in even better shape. We're doing very well in Prod, but we're surprisingly far behind in food. Well, that will also go up when the deer and clams come online.
Also took a shot of the resource screen. Whosit has horses and ivory, and Elum/mack are doing well on seafood, and they both have more food resources than we do (cows/sheep, wheat):

Things are moving nicely for the GLH. Based on my calculations, without a whip we'll have it in 10 turns, on T76. If, as I think someone said, whips are half as effective on wonders, we could still 2-pop whip it on T74 for completion (we'll be at 11hpt at that point, so 2-pop = 25h = 2 turns).
We'll have AH next turn, then we are setting our sights on Archery, correct?
I whipped Nevada on T65 for the monument, and it'll have a new WB in 2 turns (well before its borders will actually pop). What's next on the build list? Granary? Lighthouse? Both would be very useful, but I think the Lighthouse has a slight edge in my opinion.
Big E grew to size 5, so I switched it to a Settler.
I also whipped Bismarck on T65 for its monument, and it produced an axe this turn, which worked out extremely well as we have a barb axe heading towards us:

I also started moving the axe from E towards the barb in case our first one dies. Though I'm loathe to do it, we may have to fight him on the silver hill or we'll lose it, which makes our odds not great, hence the backup. And E has an extra happiness right now, so the loss of its soldier isn't a big deal.
I switched PoW to a monument, which will be 1-pop whipped when it grows to size 3 (so it can keep working a farm and the silver).
Demos:

We're doing OK in GNP now that we have the silver online...when we have the gold in a little bit we'll be in even better shape. We're doing very well in Prod, but we're surprisingly far behind in food. Well, that will also go up when the deer and clams come online.
Also took a shot of the resource screen. Whosit has horses and ivory, and Elum/mack are doing well on seafood, and they both have more food resources than we do (cows/sheep, wheat):





