Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Poll: What should i do?
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"Classic" Superdeath
62.50%
5 62.50%
New and "improved" Superdeath
37.50%
3 37.50%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

 
SPOILERS- Superdeath pb60

We would also take a civil war. wink
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(May 21st, 2021, 15:18)Charriu Wrote: We would also take a civil war. wink

shakehead
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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[Image: ES8aLdk.jpg]

[Image: WeuInOU.jpg]
Interesting land mass i suppose. It doesnt look like via how the map is shaping that Amicalola is my closest neighbor, so MAYBE i can whip out some WC's for some fun?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Mjmd sent a PM regarding that i can double move to roll the turn if i dont have a warrior out.. SO i did. AND..... well.... the end of this NEXT turn ill be popping a warrior out. Should he then double move me back before i play again, do i have to swear not to use the warrior to pop his scout... HOW should this work dear lurker(s)?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I only have your side obvs, but imo turnsplits are established by agreement or by a war declaration. Would you consider your PMs with MJMD any kind of tacit agreement to a turnsplit? If not, then it's all fair game.
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(May 28th, 2021, 22:11)Mr. Cairo Wrote: I only have your side obvs, but imo turnsplits are established by agreement or by a war declaration. Would you consider your PMs with MJMD any kind of tacit agreement to a turnsplit? If not, then it's all fair game.

I see the PM as just avoiding having to slow down turn pace for THAT turn.. But, i dont know what to do if he moves to a tile that i can hit with my warrior this next turn. Will he get upset and wage total war/Tech thread war over the incident? Ugh.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Nvm, he moved in a way that negated any chance of the warrior catching it. SO, in a couple turns ill post another overview and can make broader guesses on how the map is created and why it will be a land paradise and a naval nightmare.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

(May 28th, 2021, 13:47)superdeath Wrote: Mjmd sent a PM regarding that i can double move to roll the turn if i dont have a warrior out.. SO i did. AND..... well.... the end of this NEXT turn ill be popping a warrior out. Should he then double move me back before i play again, do i have to swear not to use the warrior to pop his scout... HOW should this work dear lurker(s)?

I think the best option would have been to not double move him. Second best option is now to not wack his scout. Least worst option is to let him double back, and then declare in PM that you want a turn split.

Obviously just my personal opinion, I'm the msp maker, not arbiter.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Since the poll has chosen "classic" superdeath, and even my dedlurker voted for it, i will be trying to go for a Conquest victory this game. Cant wait to read their threads.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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popcorn hammer good luck!

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