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Diplo Game

I mean I imagine the starting BFCs are all new so we redo our picks.
Snakes a good method at low player count so let's just stick with that
Peace is non-negotiable
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With this low of people I actually prefer block. I think that worked out well in PB65 getting some interseting combos going.

I've made a new voting spreadsheet keeping votes in from last time. Note I've added two new columns at the end. 

https://docs.google.com/spreadsheets/d/1...edit#gid=0
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Is it too late for me to sign up?
Edit: ah just saw Tarkeel is making a map already. my bad
edit2: MJMD has reminded me I'm already signed up for this.
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if I understand correctly, you guys still need an additional player? not! a sign up
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There are still 5 players, but if by some magic a 6th wants to play, I'll make a new map.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Have you given any thoughts to going sequential? I think the main issue with it last time as that Charriu and me had the same playing window.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Sequential did win the vote. We have 3 people who favor vs 2 who don't care. 5 is a good # for sequential. I'm thinking T60 switchover?

There are 3 voting categories that need votes from Ginger and Bing still. The settler race coin flip one won't matter as much with sequential, but just in case still vote please.
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The coinflip actually doesn't apply at all to sequential. Need to determine a turn order from playing windows and decide how first player interacts with picking methods as there are benefits to being early in the order for sequential. I'd advise going 5-4-3-2-1-5-4-3-2-1 instead of snake, or for block pick have the last two players get an extra civ/leader to choose from.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Correct. I was mentioning in case it occurred accidentally pre turn 60, but you are correct about the pick orders needing to compensate. If we end up in block I can prepare the random formula spreadsheet to give to a lurker to refresh again.
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Starts are posted, so only need a pick method and order.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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