Is that character a variant? (I just love getting asked that in channel.) - Charis

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Epic Forty: The Hittite Cosmonauts

The game was a lot of fun. Making the report was fun as well. In the future I will keep much better track to help with the color commentary. I only deciding to use the pictures in the IA. I had to go back to some saves for some of the screen shots.

I much prefer a game that comes down to the wire, win or lose, than a game that is in the bag. Kylearan, your OCC game seems to fit that perfectly.
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The second in tech by the time I entered modern age

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I considered pulling Osman and Hammurabi to modern age to get their free tech, but rejected this option. First of all I would have had no tech available for trading. But thats not the dangerous aspect, as techs could be researched fast. Dangerous was the resource situation. If I lack uranium or aluminium the resources available for trade might be gone by the time I aquired the appropriate techs. This is not that dangerous with aluminium, but uranium tends to be rare in some games. Without war options this could spoil my game. So I added a few more turns and researched alone. Computers was the natural coice asseti and research labs will give a significant boost to my research. I then opted for recycing as the variant worker rules gave serve pollution problems. It takes 3 turns for both workers to clear a flatland tile. Some cities tend to got hitten often in a row while others are spared. So masstransit was a must have.

Occasionally I got a good deal

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My core in 1780 AD

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and another reasonable deal

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Japan got the first gpt in the game, so why not

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I was up to research Fission in 1802 AD. Now its time to see what Hammurabi and Osman get as their free tech, as at least 2 techs @ monopol should be able to buy it immediately and solve possible uranium problems (I already have aluminuim thanks to my oversea colonies).

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Apparently it hadn't worked. Nevetheless I got something useful out of it, as Osman miraculously got some gpt.

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Fortunately I was careful with my techs as there are only 2 sources of urianium on the whole map, both under babylonian control

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sell fission to Hammurabi

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and buy uranium.

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The spices are a remainder so that they call when the trade expires. Not necessary in this case, just out of my habit. I always add some gpt, lux or resource on my side when trading in a vital resource/lux. This way I'll have the option of renegotiation and don't end up with none accidentaly.

My laser breackthrough gave

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whom I use for

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to shave a turn on my victory. Looks fine in theory but was obviously bugged as there was first a faster tech pace, but it slowed down when the tech reaches completion, at least it looks so.

A few turns later I win the game.

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The game was fun in the beginning. Unfortunately it lacked an interesting endgame. The AI simply can't handle research from industrial age on on Emperor.

Urugharakh
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Rik,
Very nice game and an easy to read report. If someone read your report and my report then was asked which one of us was the native English speaker, I think most folks would say Rik.
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You've come a long way, friend. That was nothing short of impressive. As Grimjack said, that's inspiring, even. Nine parts? Not behind in techs? Four turns from victory? ... eek Wow.

Great game, great report.


- Sirian
Fortune favors the bold.
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Another great game, the city restrictions were frustrating at times, but in a good way wink and the worker restrictions really made me appreciate how used to tons of captured workers I've become. I had a great time and definitely continued to learn new lessons (as well as put older ones into practice). Thanks to Griselda for sponsoring a great game!

My Epic 40 Report
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Definitely an awesome game, I'm very impressed. I had tried a 5CC space race once, but OCC! Wow. Great report, too, really conveyed the excitement, I was rooting for you!
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Good report, looks like you had a very tense finish. The Ottomans were definitely the threat in my game as well, but not as much as in yours. I definitely like the "4-5 turn steal cycle", that's some persistence/brinksmanship! I'm going to have to try a game like that. I use espionage so rarely, I really need to get some practice in. After that, ALL your spys ought to be veteran. wink
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Wow, killer Mayans! It's always interesting to me to see how the civs sometimes develop radically differently in someone else's game. The Ottomans were definitely the big dog in mine, but I had crippled the Mayans during the Middle Ages. Looks like your peaceful expansion put more pressure on the Ottomans, and let the Mayans get better growth? I don't know, but whatever it was, you made the best of living next to the Jaguar.

I really liked your focus on getting the early Monarchy, risking a delay on Philosophy to make sure you had Polytheism, nice. You also did a good job of getting to those islands, I was too slow in that.
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That sounded like a fun game! Early archer warfare to grab a city that was rightfully yours, that worked out well! I was starting to wonder what happened to your little black list, until I read about your going-away gifts, definitely a nice touch! hammer What's a party without fireworks!
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http://personal.nbnet.nb.ca/susanmac/index.html

Comments and criticism most welcome
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