Is that character a variant? (I just love getting asked that in channel.) - Charis

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[spoilers] Commoth rides again

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starting units will be changed to match what the setup thread agrees on. fog lies, etc
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Thanks Greenline.

Scout 3-3 or 2-1. If we move the scout 2-1 and it doesn't see anything worthwhile, 2nd settler can move 3-3 to the PH and hope for food in the fog. Or punt and settle 6-6 of start to share the Sheep. Loses the PH plant but gives us WB for the Fish as a decent 2nd build after worker.

Either SIP or 1 W. 2nd settler moves depending on what scout shows. T0 is revolt to Slavery so no loss on the settler move.

Worker 1st either way. I see a lot of demand for early worker turns here so we'll want 3 on the board ASAP to get things rolling quickly.
fnord
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Yeah, scout 3-3 and archer 1 will get us a LOT more info. SIP is very strong and even with the revolt it gives the worker time to start sheeping. Agree we need a LOT of worker turns here.

Monarchy first, imo. Need 6 riverside cottages all being worked ASAP by a big research cap.
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