Re: happiness -- you can also adept Piety for +1 happy per monument/temple/monastery (rare). Also, it's likely you'll be able to build circuses in some cities near horses for a maintenance free +2 happy.
Kalin
Kalin
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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One hundred thousand Mohawks - Chief Mist of the Iroquois
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Re: happiness -- you can also adept Piety for +1 happy per monument/temple/monastery (rare). Also, it's likely you'll be able to build circuses in some cities near horses for a maintenance free +2 happy.
Kalin
Does the gold give happiness, at least?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Ilios Wrote:Is your next city going to go by the Fish and Gold?Actually, at this stage I'm almost certain my next city will be somewhere to the west. Fish is terrible ( it's civ 5 remember ), requires me to tech sailing, build an expensive one-use workboat and gives... +1f when improved You can get another +1 if you build an expensive lighthouse that has 1gpt maintenance ![]() Only spot worth anything in the east is where the barb camp sits, but that's horribly far and would require miles of gold-costing road to connect.
[SIZE="4"]T6[/SIZE]
DX11 version of the game randomly stopped taking screenshots with Steam overlay. DX9 version still does, so I'll stick to that while it still works. I just hope that whatever genius decided to disable Windows printscreen hotkey combination at least got a bonus for that, so not everyone suffers ![]() But carrying on, screenshot ![]() This one can be titled the good, the bad and the ugly. The defogged land to the east is bad, all hills ( some of it desert ), little food, no forests, I'm definitely not expanding that way. The potential city sites over there are just ugly, it's not even worth planting a city down there to block access from that direction, because people can just embark and bypass the "choke" by water. The good? Look at all that horse. Not only will I be able to build circuses in my first two cities ( no maintenance, +2 happy each ) but that's enough to make someone's life seriously miserable by mixture of chariot archers, horseriders and knights.
While I agree that the NE should not be one of the first cities it will become quite nice later on. 3fish + sheep lat you grow and with the sea-buildings those tiles will be quite good. Would make growing the city easy ( specialists + research)
The only location that can get all three fish is inland and can't build sea buildings. There's also no location that can build a lighthouse and catch cow+sheep at the same time. I don't argue that coastal 3 fish, cow, sheep, gold spot wouldn't be that bad, but it's not there. And 2 fish+sheep deep in hilly terrain is poor.
Mist Wrote:The only location that can get all three fish is inland and can't build sea buildings. There's also no location that can build a lighthouse and catch cow+sheep at the same time. I don't argue that coastal 3 fish, cow, sheep, gold spot wouldn't be that bad, but it's not there. And 2 fish+sheep deep in hilly terrain is poor. You forget that in Civ5 the city has a reach of 3 tiles and not only 2
You are right of course. The fact interface suggests you can only work two ring when settling ( check which tile yields are actually highilghted with a settler selected ) doesn't help.
I can settle on the gold for a decent coastal city later on, but that's not a good first expansion spot. Nevertheless thanks to pointing out the obvious. I somehow missed it
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