(October 1st, 2016, 15:21)pindicator Wrote: Yeah, we could do that too. I suppose I should build a worker next
Any idea how much quicker you'd get a worker by building it yourself rather than capturing one from Almaty?
(Almaty seems to be militaristic so I wouldn't consider the diplo hit all that bad. Then again, one of your human opponents might be thinking of doing the same...)
I really have no idea on the timings for that. I seem to remember every time I've tried the trick before the city state takes forever to build their first worker, which makes sense from a difficulty standout. We're playing this on Prince, right? So I'm not sure that waiting to snatch a worker will pay off.
Still, I've already started sending my spear back that way.
Finished the monument, started a worker. My units are still a bit a few turns away from the city state, so I think spending 8 turns on a worker now is worth it. We can go for the first settler after that.
Found another city state, this one out east:
And in other news, my next city might need to be called A Sun God after what I was able to pull off this weekend:
I actually got insanely lucky and pulled it off on the first try -- not bad for an achievement rated "Very Hard" by the EU4 wiki. Portugal was the big colonizer of South America and nobody else had a colony. So after I grabbed as much land as possible we just had to be patient and wait for the inevitable big European war. Once that happened (France and Castille beat up on England, Austria, and Portgual), and Portugal was left without an army her colonies revolted and gained independence easily. More good luck: no European nations bothered to ally the newly independent nations of La Plata, Columbia, and Brazil, so after westernizing and catching up in tech I was able to pick them off in a series of easy wars.
The only tricky bit was at the very end where for some reason the game considers St. Helena to be a South American province, but once I had the mainland conquered I was rolling in money (managed to finally pick up the A Pile of Gold achievement (have 10 gold producing provinces) as well, having something like 15+ gold-producing provinces, bought a modern navy, and took the islands easily from Portugal and their ally Castille.
I'm almost done with this run. I have a chance at picking up Georgia on My Mind (owning the island of South Georgia, Georgia in the southeastern US, and the Georgian provinces in the Caucasus); I was able to colonize the US Georgia and can easily grab most of the provinces out in Asia. Except the Ottomans have one of them, and they are huge. Well, maybe I can scrap together a coalition; the game still has 80 years left in it and it's only 1 difficult province.
As for policy, I was thinking republic (that's the +1h one, right? ) so we could get the first settler out that way, then grab the free worker and so on.
Great People strategy in CiV is a question - is it better to save up the Liberty finisher? Or use it to get a GE and stash him for a good wonder?
If you have a good wonder available it's a good strategy I think. I also like the building GSs can build, in the early game it's a huge boost to science.
Something I've never tried is taking a musician to do a culture bomb to get you started on a second policy tree
It's a Great Writer, not a musician, that can produce culture. But that'd seem a pretty poor use of the Liberty finisher to me. An academy or engineered wonder are better choices. (Heck, engineer the Oracle if you want a policy.)
Ah yes I always confuse the powers of the artists, musicians and writers. Anyway I didn't test it so I don't know how useful that would be. Safest is probably the academy.