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[SPOILERS] Woden's Desfiles de Carnaval do Brasil!

(July 12th, 2017, 23:36)Coeurva Wrote: City names:

Máspoli
González
Tejera
Gambetta
Varela
Andrade
Pérez
Míguez
Morán
Schiaffino

Capital: Ghiggia

Low blow.  rant

And going by this theme, since 2014 and the 7-1, you can add another 11 or so players.

Anyway, another possible theme is Samba Schools from the Brazilian Carnival. Names would be like:

Mangueira
Salgueiro
Beija-Flor
Tijuca
Portela
Imperatriz 
Grande Rio
Mocidade

And so on.

Regarding the Carnival Project, I remember testing it. I think most projects give, lets say, 40GPP for the respective GP. In the same scenario, a Theater District would give 20GPP for each of the GA, GW and GMu (so, less per GP, but more total GPP points). I think Carnival gives the same 20GPP, but for all 5 types of Great Person. 

Civfanatics seems to confirm that. They say most district projects give 2X GPP, where Carnival and Theater Districts give 1X, across multiple GPs. The actual value of X depends on how many techs/civics you have researched, like most other variable values in Civ 6.

By the way, I have no idea what the bolded sentence means:

Civfanatics formula thread Wrote:Project yields (GPP, other yields, etc.)..from Lord Yanaek and elitetroops
Apparently
Cost=25*(1+14*Larger of [100*(Number of Techs/67 OR Number of Civics/50)]/100)

GPP yield=10 ....[5 for Theater+Carnival projects... they give multiple types of GPP]
=10or5*(1+7*Larger of [100*(Number of Techs/67 OR Number of Civics/50)] /100)

others are per turn yields 15% of production as
Industrial, Harbor, Encampment=gold
Theater=culture
Holy site=Faith
Campus=Science
Carnival gives 1 Amenity
Commercial Hub gives 30% gold as production

Defense repair project.. cost unknown
..all other projects (space race, nukes) are fixed cost.

Carnival Districts give an immediate 1 turn bonus to your accumulated GPP (all kinds)

What's a 1 turn bonus??
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Reading some more, it seems that, when you finish a Carnival District (nor the project), you get a bonus turn of your current GPP from all types. Meaning, if you are producing 5 GG points, 10 GSci points and 8 GPro points in the turn you finish a Carnival, you'll get +5 GG points, +10 GSci points and +8 GPro points for free.

Not sure if this was common knowledge, but there you go. It's not a huge bonus, but since it's free, we can't complain.  lol

To test: can you time the finishing of a Carnival District with the turn you complete a District Project to get double the yield of a District Project?  eek
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(July 13th, 2017, 08:42)Ichabod Wrote: Reading some more, it seems that, when you finish a Carnival District (nor the project), you get a bonus turn of your current GPP from all types. Meaning, if you are producing 5 GG points, 10 GSci points and 8 GPro points in the turn you finish a Carnival, you'll get +5 GG points, +10 GSci points and +8 GPro points for free.

Not sure if this was common knowledge, but there you go. It's not a huge bonus, but since it's free, we can't complain.  lol

To test: can you time the finishing of a Carnival District with the turn you complete a District Project to get double the yield of a District Project?  eek

WOW yikes  If that is the case, I could run projects when ever I am working on a Carnival and abuse the GP system. I will definitely have to look into it and test it out in the coming weeks. Could easily grab some of the early Great People!
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Ichabod: Thanks for looking into the Carnivals, it should be really helpful.

Turn 2

Not much going on. I move my warrior east to see what is on the other side of the capital...




And spy some yellow borders to the southeast. Pretty sure it is a financial city state. The only other option would be an industrial but their brown borders look more white than yellow under the fog. Nice! Should meet them next turn if I can get vision across the water.


Strategy:

My open strategy is still a little fluid as I see more of my surroundings but the following is my general plan. I think I want to go with a heavy culture and Great People game, especially if i can get double project GP points (still have to test). I wnat to try and use Brazil's abilities to the max. This will mean early Theater(s) and prioritize Carnivals for projects. I am think of building the Oracle and probably taking Divine Spark as a pantheon for maximum GP points. I plan on settling my second city on the coast to get some ships out to scout and the Sailing eureka.

I think I might chase a religion but will not make my #1 priority unless I find stone and can get Stonehenge out in the second city. I think Japan will probably go for early religion with cheap Holy Sites and probably Spain. Spain might go for Stonehenge too, so I will have to think about the timing of it if I find stone. I am not sure if the others will pursue a religion, so with 4 in the game I think I might be able to wait a little bit. We will see what I discover in these early scouting turns. A lot of this will depend on if I can find a natural wonder early or if I have to slow research Astrology.

I have been thinking about initial builds and am going between 2 options: 1. Slinger->Builder->Settler->Builder or Slinger->Settler-.Builder X 2. If barbarians start to show up or I see I am on a larger island, I might put a warrior in there for add protection. The first builder will improve the deer and horses then chop into either the Settler or 2nd Builder. I think the first district at the capital will be a Campus (+2 to start, +3 after I build another district) on the tile just east, then a Commercial Hub (+3) on the river 1 tile southeast of capital, and then a Theater District (+3) across the river. I am also think of building Chichen Itza in the capital. I have at least 7 jungle tiles (-1 for wonder tile). That should help production. If I do decide to build the Oracle, my capital may be hurting for production. Will have to see if I can find a good second city to build it in and can decide when I see more of the land.

Lastly, I think I need to send something down south along the thin stretch of land to my south. It looks like it opens up just out of view. There may be more land down there, but I think priorities are east and north right now.
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As for naming scheme,

Ichabod: another great suggestion, the Samba schools would fit with a Brazil/Carnival Theme.
Coeurva: Honestly, I didn't know what the list suggested until Icabod's comment. Not much of a soccer football fan, being from the US where it is not as big as everywhere else. That is funny and a little low. Thanks for the support, I will see if I can have a better showing in this game.

I will have to think about it. Regardless, I think I will name the capital Carnival when/if I remember to change it (forgot the last 2 turns). It will fit both themes.
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(July 13th, 2017, 08:32)Ichabod Wrote: Low blow.  rant
I'm just jealous of the fifth star. If it helps...

(I always forget Manni Kaltz was on that squad. But enough derailing...)
Quote:Anyway, another possible theme is Samba Schools from the Brazilian Carnival. Names would be like:

Mangueira
Salgueiro
Beija-Flor
Tijuca
Portela
Imperatriz 
Grande Rio
Mocidade

And so on.
I like this theme. Probably better-suited.

Woden: your build-up in the last game impressed pretty much everyone, including the other players -- and cossacks striking from the shadows are uniquely difficult to defend against. You'll make it this time hammer
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I completely missed the first turn report, due to a cross post. Anyway, here's some comments.

I think settling the Capital on the wine could have worked. Your city tile would be worth 3f/1prod/1gold, instead of 2f/1prod, and the Wine tile isn't very nice after it's improved. And settling on a resource (luxuries, at least) makes it avaiable from the get go (even if you don't have the tech to improve it), so you'd also have an amenity bonus from the start and wouldn't need to tech irrigation for it.

I don't think using a builder charge to improve a Camp resource like deer is good early game. A camp is worth only 1g per improvement, which isn't worth the same as 1f or 1prod. Can that marsh tile be farmed (not sure, I've had some games where marsh tiles wouldn't allow a farm)? I think making that a 4f tile is better than a camp on the deer, for example.

Chopping woods early is also not that good, I think, because you'll be getting very little from it, due to the scaling. Chopping a forest to get another builder would be pretty wasteful, I think, because you are only getting 2 builder charges in return (in a Capital that doesn't really need those charges too). I wouldn't go for that.

With this Capital, I'd consider the option of going straight into a settler. You have great tiles to work from the get go (2/3, 2/2, 3/1 after you get the horses) and not that great tiles for a builder to improve. It's debatable (you don't even have a second city spot yet, for instance), but I guess it's an option.

Finally, if there's a wonder I think you should consider, it's the Colosseum. You get part of the cost for free, due to the Carnival being half cost, so you have much more incentive to go for it than the other players. But since it's a water map, perhaps there'll be no suitable location for it, in a way that gets enough cities within its reach to make it worth it. Anyway, that's very far into the future.
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(July 14th, 2017, 09:34)Ichabod Wrote: I think settling the Capital on the wine could have worked. Your city tile would be worth 3f/1prod/1gold, instead of 2f/1prod, and the Wine tile isn't very nice after it's improved. And settling on a resource (luxuries, at least) makes it avaiable from the get go (even if you don't have the tech to improve it), so you'd also have an amenity bonus from the start and wouldn't need to tech irrigation for it.

I never considered the wines because I rarely ever settle on resources. It probably would have been better, especially since I wouldn't have to wait until Irrigation to benefit from it. I will keep that in mind going forward.

Quote:Chopping woods early is also not that good, I think, because you'll be getting very little from it, due to the scaling. Chopping a forest to get another builder would be pretty wasteful, I think, because you are only getting 2 builder charges in return (in a Capital that doesn't really need those charges too). I wouldn't go for that.

I think we are on the same page. I was thinking about this on my way to work this morning and think it is best to use the chops for districts. Chops and districts scale the same, so a chop usually the same % of a district no matter when it occurs. I can chop into something such as a unit for overflow when running a card and get more into a district.


Quote:With this Capital, I'd consider the option of going straight into a settler. You have great tiles to work from the get go (2/3, 2/2, 3/1 after you get the horses) and not that great tiles for a builder to improve. It's debatable (you don't even have a second city spot yet, for instance), but I guess it's an option.

Agree, I don't really have much Builder labor right now and maybe go Builder after Settler so the Builder can hit the horses and then go to 2nd city to improve something if there is something more useful there.

Quote:I don't think using a builder charge to improve a Camp resource like deer is good early game. A camp is worth only 1g per improvement, which isn't worth the same as 1f or 1prod. Can that marsh tile be farmed (not sure, I've had some games where marsh tiles wouldn't allow a farm)? I think making that a 4f tile is better than a camp on the deer, for example.

AFAIK, marshes can not be improved unless there is a resource on them. You have to harvest them first, which may be an option for fast growth.

Quote:Finally, if there's a wonder I think you should consider, it's the Colosseum. You get part of the cost for free, due to the Carnival being half cost, so you have much more incentive to go for it than the other players. But since it's a water map, perhaps there'll be no suitable location for it, in a way that gets enough cities within its reach to make it worth it. Anyway, that's very far into the future.

I probably will pursue the Colosseum since I get cheap Carnivals and I will build them. I am thinking it will be worth it if I can get at least 3 cities within range. Don't know if more is possible with the snaky land masses this map script creates. This will depend on what land is around.

Thanks for the input, it is definitely helpful.
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So, I tried replicating that Carnival feature I mentioned above, and I just couldn't do it. I tried finishing Carnival Districts, Carnival Projects... None of these give a double turn of GPP. I'll try asking in Civfanatics, but, for now, I think it's best to avoid planning around this feature.
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Ichabod: Tough luck on the Carnivals and Projects. I will try and look into too. Maybe it was patched out, IDK? 

Turn 3

My neighbor introduced themselves...




Lisbon. Nice! Their Suzerain bonus should be helpful on this map if war breaks out. They provide protection to sea faring trade routs (i.e. immune to pillaging on water tiles). Their quest may be a little tough, earn a great general. I am going to hold off on an encampment for a little bit but that may be good. I really don't want to put any envoys into Lisbon anytime soon. The next envoy will pop their borders and they may start taking jungle tiles away from me. The adjacency bonus will still work but if I build Chicken Itza, I want as many as I can get. Anyways, no point in putting any envoy into them until I get a few Commercial Hubs up and running. Hopefully by then I have some of the 2nd ring and maybe buy the third rings. The warrior will move east and north, looking for a second city. I think I will go northeast for the second city if I can find a viable location up there. That way I can block Lisbon in and minimize the tiles they take, force them into the ocean. I don't want to conquer them, commercial city states can provide a lot of gold for upgrades.


Turn 4

Warrior continues east...




All these trees are going to make this slow going. I think the warrior will follow the coast north to see if there is a nice second city location on the coast, then circle around north back to Carnival to protect the settler. I might send the slinger south first to see how big the landmass is down there. It looks like it opens up and I may be on the north end of a larger island. Regardless, there looks to be a spot of a city, just don't know if it will be a fishing village or a decent city. The warrior should have a little time before I get the settler out to check the immediate north.
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