The story of my game so far: great combat luck, poor event luck. That guy on the left edge of the picture is my C2 shock warrior, who killed a barb warrior at 96% odds and is now at 13/17 XP.
![[Image: Civ4ScreenShot0027.JPG]](https://dl.dropbox.com/s/t94g0alakek9ixv/Civ4ScreenShot0027.JPG)
This is really my fault: I was skimping on my event fund to speed up Festivals. This is one of the many events that is basically some greasy mobster knocking on your door and saying, "That's a nice city you have there. It would be a shame if something *happened* to it."
In this case, the bad thing that results from not paying the 20 gold protection money is -2 population and a huge happiness hit, so yay for my second city being useless for a long time.
Another ongoing theme: good alignment is the worst alignment. I was hoping to switch to slavery later, but it's not available to good civs. For this event, an evil civ could recruit a crazed axeman with 10 XP, who might survive long enough to do some useful scouting. There are lots of other events where being evil lets you avoid bad consequences. I considered researching Message from the Deep just so I could change alignment to neutral, but that's a lot of beakers spent just for the alignment change. I think I'm better off going straight to Way of the Forests, to have access to some decent offensive units. Once I've started to build religious units, switching religion to change alignment would mean losing those units.
In more positive news, I finished my pagan temple in the capital, and will have a prophet in 23 turns (if I don't accidentally pollute the GP pool).
This is really my fault: I was skimping on my event fund to speed up Festivals. This is one of the many events that is basically some greasy mobster knocking on your door and saying, "That's a nice city you have there. It would be a shame if something *happened* to it."
In this case, the bad thing that results from not paying the 20 gold protection money is -2 population and a huge happiness hit, so yay for my second city being useless for a long time.
Another ongoing theme: good alignment is the worst alignment. I was hoping to switch to slavery later, but it's not available to good civs. For this event, an evil civ could recruit a crazed axeman with 10 XP, who might survive long enough to do some useful scouting. There are lots of other events where being evil lets you avoid bad consequences. I considered researching Message from the Deep just so I could change alignment to neutral, but that's a lot of beakers spent just for the alignment change. I think I'm better off going straight to Way of the Forests, to have access to some decent offensive units. Once I've started to build religious units, switching religion to change alignment would mean losing those units.
In more positive news, I finished my pagan temple in the capital, and will have a prophet in 23 turns (if I don't accidentally pollute the GP pool).
