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[PB79] Just one more Game

Before I come to the final words, let's take a look at selected cities.




The 2 most important wonders in the game - for me - are in Carthage.
The Great Lighthouse and the Colossus (of Rhodes).
The city can still grow into the coasts, otherwise all the infrastructure is actually in place.

And one of the now 2 cities in the empire that can train commando units - with vassalage and theocracy.

However, I think 5 towns at the capital are rather few.

Thanks to the 2 [Image: Civ4Produktion.png] per specialist from Emancipation (CtH change), there is just enough for one modern armour per turn.
With the instructors, Carthage has 15 specialists.




Hadrentum only became important later in the game.
The Hanging Gardens gave a good boost, but Wall Street and the 2 main quarters are really important.
I built the main quarters here in the hope of building another shrine at some point.
Unfortunately, the RNG didn't want that, partly because the breeding city - Utica - was too slow.

For the fact that I generate more [Image: Gold.png] here than I do globally with 0% research expenditure, I could strengthen the city guard even more.




For a long time the city with the largest base production, Leptis holds the heroic epic.
Leptis actually had the problem that the [Image: Civ4Produktion.png] was rather too big. With 70 base [Image: Civ4Produktion.png] and a 225% bonus, a lot of surplus accumulates when training tanks.




The Moai City should not be missed here.
Relatively much infrastructure, more coast is actually occupied.
However, some tiles have also gone to the conquered neighboring city and with Rep and Emancipation, specialists are more worthwhile than coasts.




The only city from Miro which I will show here is SmallWorld on the other side of the world.
Miro's West Point city is also ready to train commando units for me - with vassalage and theocracy, which I need in Carthage too.




Sexi is a must for notable cities.
It still takes over 100 turns for the :4mad: to wear off due to slavery.

And you know what the worst part is ? Modern amour are even better to whip than normal tanks.
With tanks, I do need to take care to whip the with 2 pop.




Lixus was a central point in the static front with Miro. The most forwards city, Lixus was never in danger to got attacked directly with collateral units. And even tanks do need another turn for most of the war, if I recall it correctly.
After Miro added a few bonus buildings (the Chinese UB was useful in a few cities), I build Hollywood and a Stupa to finally win the culture war.
Otherwise, I was a bit cocky and put the Forbidden Palace here when the war had not yet been decided.
But Miro had done that too, so ?




Last but not least, a newly founded city should not be missing.
Unfortunately, I don't have a city with Cereals and CreCon without a court, so Kossyra will have to do.
Building order is the same for most newly founded cities.
Court, granary, then forge, factory, coal-fired power station.
Then usually barracks, airport and then units.
For coastal cities, I like to put a Cothon in front of the barracks.
Banks maybe, but not other [Image: Wirtschaft.png] buildings.

And now the global worthwile cities.




There are 2 Dutch cities in the top 5 cities.
Otherwise, exactly 2 wonders are not yet built.
Versailles - where Gira currently has exclusive access, as no one else has researched Divine Right - and the space elevator, which has not yet been unlocked by anyone.




And at least Diomede still has no nuclear bunker and is within range of 3 tactical nuclear weapons.
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So, the last overview.




The Netherlands from Giraflorens




The largely intact empire of coldrain.
Okay, I razed 2 cities and conquered 5. That didn't change the cultural borders at all.




My core area




And the old Chinese core area.


And now the general review of my game.
I won, I'm happy. Otherwise, I don't really see any major mistakes on my part.
Going for the lighthouse early was the right move for this map.
The Carthaginian UB also paid off. I didn't used the UU, but I do think they would be ideal to deal with a strong Roman neighbour.

I probably should have attacked Rick earlier.
If I had also tried the whole Crossbow thing, I probably would have been faster than Miro ?

After that, I reacted mostly.
The first strike against coldrain I basically saw as necessary. - Unfortunately, reading coldrain's story didn't help to judge, if the first strike was necessary. Researching Astro was necessary.

The attack on Miro with coldrain was necessary - and, in my opinion, well planned and executed. Tear down Cumae and then back. coldrain missed the window to retreat - and plant and replace, like I did.
The 2nd attack on Miro to sink the fleet wasn't that wrong either, I think. This stopped Miros research cold through the upgrades.

However, I kept making small tactical mistakes, which led to the loss of a city a few times - or a few missed oppertunities on my side.

The third war was declared by Miro.

And after I caught the Chinese fleet with the nuclear weapons, this war was finally decided and with it the game.

coldrain and Gira were too passive in the game. Still, I do think it was correct on their part to sit out the second and most of the third war.
I think, they needed to intervene shortly after I killed Miros fleet. - The Nuclear Non-Proliferation Treaty helped me the most too.
I understand why Gira submitted that for voting, but that was 5 turns too late.

And with that, my report is finished. I will answer question, if someone still has them, but otherwise, this is my last post in this thread.
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