Turn 81 and Pre-Trip Overview
Okay, so a lot to go over here. I didn't do all that much, but I'm thinking about the next 10 turns at least, and about hte international situation.
Bad news first:

The first Sumerian city has fallen. Rowain's mil score hovers between 1/3 and 1/2 of Mongolia's, and Archduke is near to the second GG. Rowain miiiight survive as a rump state if Alhambram can manage to intervene or he has a miracle defense or something, but I can't have nice things so we all know that's not going to happen.
Good news second:

Good for an instant +8 science, with +11 more to come in 8 turns when I can finish the seowon at In One Ear...(although I need to convert the dang city first to buy a library there, so add a few turns to that). Anyway, we'll be at 49 science soon, well ahead of Alhambram's 36 and the Archduke's 24. It means giving up a policy slot, but every seowon from here on out is a whopping +8 science (ie, 1/3 of Mongolia's total science output). With enough faith and spreading The Culture around, it's an additional +3 per seowon. We're starting to accelerate into our science explosion phase.
New gubmint:

Self-explanatory. Doubled seowons is a no-brainer, and the diplomatic policy slot is a waste. Urban production is my best economic policy with 7 sprawling cities all building different things - the +7 cogs beats the 30% builders pretty handily. Agoge is necessary for Coliseum chopping, then we'll want to drop it in favor of Conscription, Maneuver, or Maritime Industries.
One thing I regret is the lack of gold boosting policies, but I have no real options for that now. Conscription gets me +5 gpt from my archers, but that means dropping urban production's +7 cogs, and that doesn't seem like a good trade at all. Trade routes are thin on the ground, so Caravanserais is out as well. My best bet is to get some Commercial Hubs down, and I've got a good dot map for that going, I think. More on that in a minute.

After some thought, I decide to pass around Japper's city to the north - I don't want to get stuck on the coast and have to trudge back around. I see the city center, but no new tiles yet. The city is working on walls, as is Japper's expansion towards me, but no monument or granary or districts yet. He may have swapped off now that he's at peace with the Archduke. No trade routes have left it - we'd see roads, plus the Cree's ability would grant Japper free tiles (of useless desert, but hey, I'M not the one who planted a city in the middle of the fucking desert! Las Vegas is a 20th century city, my dude!). There's also no stone or wood to chop into Petra, notably, if that was his plan. AND it looks like there's coast on the far side. Just what IS this city?
Civics tree overview:

Recorded History nets us Pingala, who I stuff into I Blame the Parents until Magnus leaves Just Read the Instructions. It has the highest net science and culture after OCISLY and JRTI. We're working on Defensive Tactics for Limes and another title, but you can swap around as needed for policy swaps - once we get holy sites up and running (finally) we'll want to grab Theology for some apostles, Civil Service and Feudalism are also both important to grab if we want to get knights and an alliance with the Dutch rolling.
Next governor is whoever you want (except Moksha, fuck Moksha). Victor is probably not needed yet, Reyna's gold will be nice to get upgrades rolling, and Amani lets us grab a free city-state suzerainty if we want. Whoever you grab will also boost science and culture by 10% wherever you stick 'em, so keep that in mind as well.
Tech tree:

Iron Working will be ready to be eureka'd next turn. I would say Machinery is a good economic/military double tech to push for - we have 4 good lumbermill spots, although I've reluctantly marked 2 for chopping into Commercial Hubs. Apprenticeship is nice to have, but can wait until we have more mines up and running - note that it's not even inspired yet. So, probably Machinery -> Apprenticeship for the tech path, but use your own judgment as you see fit.
Allll righty-then, city dive time.
Just Read the Instructions:

The best-developed city in the empire, even though OCISLY is larger thanks to the jungle chops. It's got farms, 2 districts, and all the city-center buildings up. I have 3 forests marked for chopping: 2 to go simultaneously into the Coliseum to make that a 1-turn build (chop an archer and a warrior, all the overflow goes into the wonder, yes, I've tested this). Note that you need to swap the eastern forest back to JRTI, it's presently being worked by OCISLY for a little extra production.
The last forest si the riverside one I wanted to make al umber mill, but I'm going to forgo that for an awesome Commercial Hub: Boosted by the city-center, the plaza, AND the river! Too bad you can't hcop it before Magnus leaves the city - JRTI needs to be size 10 to place the hub, and that's a long way off without harvesting the rice (maybe worth it, though - up to you if the math checks out!). The last riverside forest gets a lumber mill for a great production tile.
Of Course I Still Love You:

This city is huge but undeveloped. It can still use a granary, two plantations for housing and gold, a mine, some farms for housing and growth, and nearly 3 more districts. Right now, I have a commercial hub at the bend o f the river and a holy site at the double mountains, with a distant seowon to avoid the commercial hub. If you don't want to buy the seowon tile (it IS right next to Tsingyberg), you can instead place the CH at the Holy Site spot and move the Holy Site one spot further down the river (or vice-versa), which also requires tile buying, but it brings the seowon a bit closer and can boost some more farms that way. I've marked all the sites. I'd also want a faith-purchased granary here when it's convenient, to alleviate the housing concerns. Amenities will be fixed by finishing the arena, plantationing the coffee, and a trade for Rowain's wines that I set up.
I Blame the Parents:

Considering that this was an emergency plant, this city is working out really well. 3 forested hills provide monster early production. It has a seowon, and shortly two mines available, and a pasture. There's a 3-charge builder active and ready to make those improvements.
At size 4, I want to plant the encampment where I've marked, where it commands the approaches to the river while being defensively placed itself. That can then be chopped out with heavy chariots, or however you think best. Right now I'm going ahead and working on a battering ram - I need it, it can't be boosted, and the city has nothing more urgent to work on at the moment since it has a monument already in place and room to grow before the granary is needed.
I had intended to sue the 3 forests to chop out 2 more settlers: One for a nearby spot in the river bend and one for Me, I'm Counting, but the encampment is more important.
Another Fine Product From the Nonsense Factory:

This city needs Magnus so, so much. I almost want to send him here next - every first-ring tile can be chopped, and most second rings!
Top priority here is the Commercial Hub. If you stop the galley at 1 turn from completion, you can get a Magnus chop without Magnus. If you wait for Magnus, you get a huge 400% chop - up to you. Chop out the commercial hub and market, use the overflow on a trader or seowon. The seowon I think should NOT go on the spot I have marked - the new river city can take that spot (it's the only seowon spot for that city, in fact). So instead, I think I might plant it over on the peninsula, a secondary spot. That won't be for a little bit - need to grow or buy the tile.
The non-chopped riverside forest gets a lumber mill for more production. This city needs a builder, though, and there's none in queue I think.
In One Ear...

Coming along well. It has a monument and is working on a seowon. An iron mine next turn will speed things up. It has 2 forests for chopping, so I think I will use this site to chop out the two settlers I want - whenever Magnus is free, there's a lot of demand for him around the empire. I Blame the Parents and Another Fine Product could both use his attentions. This is probably 2nd in priority after I Blame the Parents.
After the seowon finishes, not sure what to build here. Maybe even time to start pre-building a settler, without colonization? I dunno. Whatever you think best meets our strategic goals. It has a 4-charge builder for mines, plantations, and potential farms or chopping.
I Saw It First:

This infant city has a monument and nothing else. It needs a builder to mine and pasture the resources nearby. It also has a good seowon spot shared with OCISLY - that will want to be placed down as soon as the tile is available. The builder will take a while, though, so it should be plenty occupied. It ALSO has an excellent CH adjacency next to the Plaza in JRTI - third ring, though. Those are the first two district targets, then we can think about a Holy Site here.
If Me, I'm Counting ever gets founded, it can also place a Commercial Hub adjacent to ISIF's. That will give me 5 excellent commercial hubs around the core, probably sufficient.
But Who's Counting:

Faith is very much in demand, so it's slow-building the monument. Builder is a low priority here, not too many urgent improvements to be made.
Seowon here I have pinned next to ANtioch's mines, in the eventual hopes of adding them to the empire. :
Some mines, jungle chops, and farms probably wouldn't go amiss, so perhaps a builder after the monument, unless you see something better. Building the seowon as soon as the tile opens up is +8 science, of course.
Okay, so that's the empire. Right now, we've got a number of focuses coming up:
1)Chopping out the Colosseum on turn 85 when the Arena finishes, finsihing on turn 86 with any luck.
2)Chopping encampments starting turn 90? Or slow-building if necessary.
3)Chopping Commercial Hubs around the empire.
4)Getting the new cities fully developed.
5)Getting settlers out to settle my last two spots.
Overall, there's way too much chopping needed for Magnus to handle. I'd say use your policies as much as possible and chop without Magnus at places like Another Fine Product and Just Read the Instructions. We can't bring him in for a single chop - it's gotta be multiple chops for big priority projects like wonders, settlers, or crucial districts. In all other cases, we chop like a normal game.
That means that builders will be very much in demand, so Liang needs to live at a city that can just pump builders for a while. Right now she's at OCISLY, but it has a lot of districts to get built. Another Fine Product can have high production and no urgent builds other than the chopped Commercial Hub, so it might be a good candidate for her. Even But Who's Counting could also work - the first builder will get it a LOT of production and it's a little more central than AFPftNF.
Anyway, that's about all I have! I'll try to respond before leaving tomorrow if you have any questions.
And aetryn, skanar, hey - thanks for this. Don't worry about screwing things up. You know our intentions, you know our basic strategic goal at the moment, and you know a lot of the rough micro I have in mind. Feel free to improvise on things to improve as you see fit. Good luck, and thanks again, both of you! See everyone in a week!
EDIT ONE: As I think about it, I'm not certain about chopping priorities.
1)Colosseum. Duh.
2)Encampment? or
2)Settlers?
2a)If settlers, where from?
a)AFP
b)IOE...
Dunno! I'll think about it.
EDIT TWO: Stop snickering, suboptimal, this is an unusual case. u_u
Okay, so a lot to go over here. I didn't do all that much, but I'm thinking about the next 10 turns at least, and about hte international situation.
Bad news first:

The first Sumerian city has fallen. Rowain's mil score hovers between 1/3 and 1/2 of Mongolia's, and Archduke is near to the second GG. Rowain miiiight survive as a rump state if Alhambram can manage to intervene or he has a miracle defense or something, but I can't have nice things so we all know that's not going to happen.
Good news second:

Good for an instant +8 science, with +11 more to come in 8 turns when I can finish the seowon at In One Ear...(although I need to convert the dang city first to buy a library there, so add a few turns to that). Anyway, we'll be at 49 science soon, well ahead of Alhambram's 36 and the Archduke's 24. It means giving up a policy slot, but every seowon from here on out is a whopping +8 science (ie, 1/3 of Mongolia's total science output). With enough faith and spreading The Culture around, it's an additional +3 per seowon. We're starting to accelerate into our science explosion phase.
New gubmint:

Self-explanatory. Doubled seowons is a no-brainer, and the diplomatic policy slot is a waste. Urban production is my best economic policy with 7 sprawling cities all building different things - the +7 cogs beats the 30% builders pretty handily. Agoge is necessary for Coliseum chopping, then we'll want to drop it in favor of Conscription, Maneuver, or Maritime Industries.
One thing I regret is the lack of gold boosting policies, but I have no real options for that now. Conscription gets me +5 gpt from my archers, but that means dropping urban production's +7 cogs, and that doesn't seem like a good trade at all. Trade routes are thin on the ground, so Caravanserais is out as well. My best bet is to get some Commercial Hubs down, and I've got a good dot map for that going, I think. More on that in a minute.

After some thought, I decide to pass around Japper's city to the north - I don't want to get stuck on the coast and have to trudge back around. I see the city center, but no new tiles yet. The city is working on walls, as is Japper's expansion towards me, but no monument or granary or districts yet. He may have swapped off now that he's at peace with the Archduke. No trade routes have left it - we'd see roads, plus the Cree's ability would grant Japper free tiles (of useless desert, but hey, I'M not the one who planted a city in the middle of the fucking desert! Las Vegas is a 20th century city, my dude!). There's also no stone or wood to chop into Petra, notably, if that was his plan. AND it looks like there's coast on the far side. Just what IS this city?
Civics tree overview:

Recorded History nets us Pingala, who I stuff into I Blame the Parents until Magnus leaves Just Read the Instructions. It has the highest net science and culture after OCISLY and JRTI. We're working on Defensive Tactics for Limes and another title, but you can swap around as needed for policy swaps - once we get holy sites up and running (finally) we'll want to grab Theology for some apostles, Civil Service and Feudalism are also both important to grab if we want to get knights and an alliance with the Dutch rolling.
Next governor is whoever you want (except Moksha, fuck Moksha). Victor is probably not needed yet, Reyna's gold will be nice to get upgrades rolling, and Amani lets us grab a free city-state suzerainty if we want. Whoever you grab will also boost science and culture by 10% wherever you stick 'em, so keep that in mind as well.
Tech tree:

Iron Working will be ready to be eureka'd next turn. I would say Machinery is a good economic/military double tech to push for - we have 4 good lumbermill spots, although I've reluctantly marked 2 for chopping into Commercial Hubs. Apprenticeship is nice to have, but can wait until we have more mines up and running - note that it's not even inspired yet. So, probably Machinery -> Apprenticeship for the tech path, but use your own judgment as you see fit.
Allll righty-then, city dive time.
Just Read the Instructions:

The best-developed city in the empire, even though OCISLY is larger thanks to the jungle chops. It's got farms, 2 districts, and all the city-center buildings up. I have 3 forests marked for chopping: 2 to go simultaneously into the Coliseum to make that a 1-turn build (chop an archer and a warrior, all the overflow goes into the wonder, yes, I've tested this). Note that you need to swap the eastern forest back to JRTI, it's presently being worked by OCISLY for a little extra production.
The last forest si the riverside one I wanted to make al umber mill, but I'm going to forgo that for an awesome Commercial Hub: Boosted by the city-center, the plaza, AND the river! Too bad you can't hcop it before Magnus leaves the city - JRTI needs to be size 10 to place the hub, and that's a long way off without harvesting the rice (maybe worth it, though - up to you if the math checks out!). The last riverside forest gets a lumber mill for a great production tile.
Of Course I Still Love You:

This city is huge but undeveloped. It can still use a granary, two plantations for housing and gold, a mine, some farms for housing and growth, and nearly 3 more districts. Right now, I have a commercial hub at the bend o f the river and a holy site at the double mountains, with a distant seowon to avoid the commercial hub. If you don't want to buy the seowon tile (it IS right next to Tsingyberg), you can instead place the CH at the Holy Site spot and move the Holy Site one spot further down the river (or vice-versa), which also requires tile buying, but it brings the seowon a bit closer and can boost some more farms that way. I've marked all the sites. I'd also want a faith-purchased granary here when it's convenient, to alleviate the housing concerns. Amenities will be fixed by finishing the arena, plantationing the coffee, and a trade for Rowain's wines that I set up.
I Blame the Parents:

Considering that this was an emergency plant, this city is working out really well. 3 forested hills provide monster early production. It has a seowon, and shortly two mines available, and a pasture. There's a 3-charge builder active and ready to make those improvements.
At size 4, I want to plant the encampment where I've marked, where it commands the approaches to the river while being defensively placed itself. That can then be chopped out with heavy chariots, or however you think best. Right now I'm going ahead and working on a battering ram - I need it, it can't be boosted, and the city has nothing more urgent to work on at the moment since it has a monument already in place and room to grow before the granary is needed.
I had intended to sue the 3 forests to chop out 2 more settlers: One for a nearby spot in the river bend and one for Me, I'm Counting, but the encampment is more important.
Another Fine Product From the Nonsense Factory:

This city needs Magnus so, so much. I almost want to send him here next - every first-ring tile can be chopped, and most second rings!
Top priority here is the Commercial Hub. If you stop the galley at 1 turn from completion, you can get a Magnus chop without Magnus. If you wait for Magnus, you get a huge 400% chop - up to you. Chop out the commercial hub and market, use the overflow on a trader or seowon. The seowon I think should NOT go on the spot I have marked - the new river city can take that spot (it's the only seowon spot for that city, in fact). So instead, I think I might plant it over on the peninsula, a secondary spot. That won't be for a little bit - need to grow or buy the tile.
The non-chopped riverside forest gets a lumber mill for more production. This city needs a builder, though, and there's none in queue I think.
In One Ear...

Coming along well. It has a monument and is working on a seowon. An iron mine next turn will speed things up. It has 2 forests for chopping, so I think I will use this site to chop out the two settlers I want - whenever Magnus is free, there's a lot of demand for him around the empire. I Blame the Parents and Another Fine Product could both use his attentions. This is probably 2nd in priority after I Blame the Parents.
After the seowon finishes, not sure what to build here. Maybe even time to start pre-building a settler, without colonization? I dunno. Whatever you think best meets our strategic goals. It has a 4-charge builder for mines, plantations, and potential farms or chopping.
I Saw It First:

This infant city has a monument and nothing else. It needs a builder to mine and pasture the resources nearby. It also has a good seowon spot shared with OCISLY - that will want to be placed down as soon as the tile is available. The builder will take a while, though, so it should be plenty occupied. It ALSO has an excellent CH adjacency next to the Plaza in JRTI - third ring, though. Those are the first two district targets, then we can think about a Holy Site here.
If Me, I'm Counting ever gets founded, it can also place a Commercial Hub adjacent to ISIF's. That will give me 5 excellent commercial hubs around the core, probably sufficient.
But Who's Counting:

Faith is very much in demand, so it's slow-building the monument. Builder is a low priority here, not too many urgent improvements to be made.
Seowon here I have pinned next to ANtioch's mines, in the eventual hopes of adding them to the empire. :
Some mines, jungle chops, and farms probably wouldn't go amiss, so perhaps a builder after the monument, unless you see something better. Building the seowon as soon as the tile opens up is +8 science, of course. Okay, so that's the empire. Right now, we've got a number of focuses coming up:
1)Chopping out the Colosseum on turn 85 when the Arena finishes, finsihing on turn 86 with any luck.
2)Chopping encampments starting turn 90? Or slow-building if necessary.
3)Chopping Commercial Hubs around the empire.
4)Getting the new cities fully developed.
5)Getting settlers out to settle my last two spots.
Overall, there's way too much chopping needed for Magnus to handle. I'd say use your policies as much as possible and chop without Magnus at places like Another Fine Product and Just Read the Instructions. We can't bring him in for a single chop - it's gotta be multiple chops for big priority projects like wonders, settlers, or crucial districts. In all other cases, we chop like a normal game.
That means that builders will be very much in demand, so Liang needs to live at a city that can just pump builders for a while. Right now she's at OCISLY, but it has a lot of districts to get built. Another Fine Product can have high production and no urgent builds other than the chopped Commercial Hub, so it might be a good candidate for her. Even But Who's Counting could also work - the first builder will get it a LOT of production and it's a little more central than AFPftNF.
Anyway, that's about all I have! I'll try to respond before leaving tomorrow if you have any questions.
And aetryn, skanar, hey - thanks for this. Don't worry about screwing things up. You know our intentions, you know our basic strategic goal at the moment, and you know a lot of the rough micro I have in mind. Feel free to improvise on things to improve as you see fit. Good luck, and thanks again, both of you! See everyone in a week!
EDIT ONE: As I think about it, I'm not certain about chopping priorities.
1)Colosseum. Duh.
2)Encampment? or
2)Settlers?
2a)If settlers, where from?
a)AFP
b)IOE...
Dunno! I'll think about it.
EDIT TWO: Stop snickering, suboptimal, this is an unusual case. u_u
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about.
A blog about my adventures in Korea, and whatever else I feel like writing about.



















