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[Spoiler PB62] Vanrober in a new chapter learning from Miguelito

Oh ok yes agreed.
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Not sure if we want this or not. I didnt have time to sim it this evening. I barely have time to play now :/ Ill do it tomorrow morning i think
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Nau has some army next to our land so i decided to send back OB to Nau and Mjmd, lets see if they take it.

We were lucky with the spear, he atacked our axe that flawless won. I started to cottage and farm around Boron. Started a worker on Lithium and settlers in Helium (after overflowing some hammers into a  library) and in Hydrogen. We should think where to move them. Civac has 7 cities already and he setled denying nay good city towards Fabled. sorry forgot to take a pic, ill try to make one this night in case you cannot log.

We still need to see if settling east, we didnt explore much.

Also the workers finished witht he FP farm of Beryllium so now we need to think if cottaging or mining the FPhill of there or maybe if the horse.

   
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-I confirmed OB with Mjmd which he had sent back.
-Incredible luck with that barb, really. I won't complain.
-At Berryllium I'd do the FP hill cottage now, then the horse.
-Maybe the capital should grow to size 5 before starting a settler?
- I see that you have the 2 workers on the northern river working seperately, and I think you wrote elsewhere that you like to keep them seperated? I'm not sure why, in general I like to have them at least in teams of 2, more for important stuff. It's possible though that in this particular case joining them didn't make much sense. Also we should see to chop those forests by Boron soon, both for safety and for the granary
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(November 9th, 2021, 17:56)Miguelito Wrote: -I confirmed OB with Mjmd which he had sent back.
-Incredible luck with that barb, really. I won't complain.
-At Berryllium I'd do the FP hill cottage now, then the horse.
-Maybe the capital should grow to size 5 before starting a settler?
- I see that you have the 2 workers on the northern river working seperately, and I think you wrote elsewhere that you like to keep them seperated? I'm not sure why, in general I like to have them at least in teams of 2, more for important stuff. It's possible though that in this particular case joining them didn't make much sense. Also we should see to chop those forests by Boron soon, both for safety and for the granary

the worker couldnt get to the FP farm right now so i stoped it before for that. I would like it to go to the FP but its losing 1 turn however i try so, i decided not to lose that turn making the cottage there. I hope that makes sense.

You think its better to cottage that hill over a mine? Why? I know that its a better floodplain than a desert one and usually you cottage deserts fp, but i think that was because you couldnt mine them. I felt like making a 3-3-1 tile was much better than a cottage?

Isnt the capitol already at happy cap at size 4 beacause of 2 lately whips? I was thinking to wait a bit of turns to the unhappines to leave and getting the good amount of hammers into the settler then growing and then whiping, doesnt it makes sense? I saw somewhere that people work the settler with unhappiness but ive never understood why, in this case it wouldnt even allow to 3 whip right? idk.

Also, did you see the new settle of civac? Where do you think we should settle next?
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Also Mig, you didnt say anything about the new city of Civac.

   

Its just denying any city in our west, we would need to go east of rize or whatever like that meaning that we cannot defend properly and it would be in between mjmd and Tarkeel, really hard to defend i would say.


The other option is atack it, but i really cannot see how to do so. Its 6 turns just to get the army to that spot and we have no roads in between the capitol and Lithium to speed up anyhow the axes marching that way, so the spike will be seen by tarkeel ages ago we can manage to do anything. What is your thinking about this?

Also, where do you think our next settlers should go? WE need something like 5 turns to see the west, and we could also settle the seafood city in the ice, but we would need a lot of worker turns to just road there. I moved 1 spear of Helium towards west to scout a bit too and see decent spots there.

Also, why cottage over mine in Beryllium?

Demos are not as inspiring as i thought they were. We are first in pop when we are the worse in city placement, i think we need to whip harder?

   
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(November 10th, 2021, 03:51)vanrober Wrote: Also Mig, you didnt say anything about the new city of Civac.

Uh, maybe because I just didn't want to think about it shhh .  But I agree with your analysis: It locks us out of the east for good and there is nothing we can do about it.  probably we were have going to get a foot down over there, the logistics are just very difficult. 

We could try to push into the southeast,  but we would need to found 1 or 2 pretty lame cities to get there, starting with S or even SE of the tundra deer. And then Tarvac would likely still plant on the green land before use can. But if you want to confront them I think that is the way. It's not totally silly seeing as they're already in conflict with SD. Nought want to start some diplo. 

Otherwise if we can't go east it has to be the west I suppose? Can we send art least a unit from Helium to scout the immediate surroundings? But Abby wheat city west of Helium should be somewhat ok and  better than tundra misery. I don't like the south, at all. 

I'll log in tonight and will try to come up with some dotmapping plans. But it's not easy certainly.


About Beryllium, my first primitive instinct was to make it a cottage paradise,  but actually developing it for production also makes quite some sense. Have the cottages in the north instead,  where the cities also can share a lot better. So go with the mine if you want to. 

I had not noticed that the capitol would be unhappy at size 5. Otoh if we're stealing up too much whip unhappiness we might want to switch to 3 pop whips? Or give the food to other cities if that makes sense.
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I moved a spear out of helium towards the west to see if there is some nice city spots over there.

Beryllium have the horse and some hills i felt it was a nice production city. I thought the one in the west of that city, with that wheat to be the one making tons of cottages... but i certainly i dont see it really good witht he land we have. Right now only Boron seems to be the super cottage city right now.

I wont be able to play this night, but i should be able to writte in the forum probably

Not like we can give its food towards any city, thats why i thought to get some of that food into hammers making settlers and workers. Also proabbly need more extra happy to make things better. But tundra and desert improve take ages frown

About Tarkvac, i was thinking the only option to get gains towards them would eb to get HBR and razing those cities while resettling ina ebtter spot for us... But im unsure if thats happening any time soon
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i was thinking on making Beryllium as a production ciy, it could have 20 sh hammers at 6 or 7 pop. But i can totally see those 6 or 7 tiles full cottaged and going full eco there. I really dont know how to evaluate which option is best.

I started making maths since i feel that the extra 10 hammers per chop can be important, im even thinking on delaying the chop of Boron to get the 60 h needed for the granary with just both forest
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(November 10th, 2021, 12:37)vanrober Wrote: i was thinking on making Beryllium as a production ciy, it could have 20 sh hammers at 6 or 7 pop. But i can totally see those 6 or 7 tiles full cottaged and going full eco there. I really dont know how to evaluate which option is best.

I started making maths since i feel that the extra 10 hammers per chop can be important, im even thinking on delaying the chop of Boron to get the 60 h needed for the granary with just both forest

Both options are valid for Berryllium. I think we are developing H/He/B as a commerce center (right on the border mischief scared ), so going hammers in Be is plausible.

Yes, the chop hammers are a target to get as soon as possible, and libraries are not that important yet, although we should start getting them in our commerce triangle.

I logged in and placed a few dots. Yellow is my preferred option if we can protect it. Orange is more defensive but less quality. Pink dot is pink.



I fear we need that crappy deer/horse city to get anywhere in the east. If we send the next two settlers that way we might get the eastern yellow dot down. But it's pretty exposed, on flatland, with long supply lines. I don't think it's wise right now.
The two orange dots give us 2 ok whipping posts with some coins on the side (crab/clam/deer might even qualify for NE on this map lol ). I still kind of want to avoid teching Fishing before Currency, but it would probably be worth it if we have nowhere else to go. Which takes us to the west:



I placed the yellow and pink dots to claim a silk tile (unless Mjmd gets a holy city there, or builds a quick granary). Pink isvery aggressive though and unwise. Yellow is on flatland. Of course it also depends on what we'll find in the fog yet.


I gave the capital's wheat to Boron, but didn't move units.
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