spacetyrantxenu Wrote:And if this deal blows up for some reason I'll make it my goal to ruin him in this game. Game, blouses.
I bought a house this weekend with less negotiation.:zzz:
Lol on the house, and congrats! Also, blouses?
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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[SPOILERS - PBEM29] spacetyrantxenu - Mao of Babylon
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spacetyrantxenu Wrote:And if this deal blows up for some reason I'll make it my goal to ruin him in this game. Game, blouses. Lol on the house, and congrats! Also, blouses? Dave Chapelle, as Prince Wrote:You know where you got that shirt from, and it wasn't the damn men's department. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon spacetyrantxenu Wrote:Yawn, diplo. Any chance we can tech cannons soon and make all this unnecessary? Here's the thing. We actually can economically afford a war. Dazed is broke as Tom Joad because he's thrown down cities everywhere. He'll recover eventually, but he's in bad shape now. Don't give away your economic advantage, as that's the only one we have over him. He has land, hammers, and food on us right now. If you give away the hill defensive tile, you'll regret it eventually. There can only be one winner, and there will be blood at some point. Also, we have a sizable garrison down there or on the way when the city founds, and the ability to push culture immediately. Dazed doesn't have a religion, so that means having to waste development hammers on a monument or library. Advantage us. Again, don't negotiate away our advantage. His plan may be Krill approved for the long-term, but for now his economy is prostrate and weak. Can he support the cost of sending units into our territory? Sure, if he is happy with 10-20% science rate. ![]() Finally, we have 3 cities coming soon. We'll even the score on hammers/food somewhat in the near future, although we won't catch up to the spam king. That's ok, though, because we should remain several techs ahead of him throughout. If we continue on some military techs for the next few turns, we'll be safe regardless of where we put that city. LB on the hill with +20% culture before he gets Cats? Yes please. Or, we will have cats soon as well, and can attack out from the hill much better than we can attack his forces attacking our city from the hill. Forget diplo, to decide this. This game is boring with all talking. Decide this one on the power graphs. Be Bold! ![]() Also, ![]() at this. I hope you were a better negotiator with the realtor! :neenerneeQuote:I bought a house this weekend with less negotiation.:zzz:
Perhaps. When I look at the game again I may have a completely different interpretation of what I should do.
This would all be much easier for me if Dazed was leading this game. We'd just go balls out for war and try to catch up by inflicting more damage on him than he can on us (dragging the leader back to the pack). And now is the easiest pickings he will ever be. Too bad we didn't prepare for war before now. When we get the save tonight we'll know Dazed's intentions. He had already sent on the save last night before we talked so he hasn't had a turn to play yet (until now, and the tracker just rolled so he this moment sent it on to Slowcheetah), so now is when he should have closed borders with Sian and opened with me if he wants a deal. If he has done that I think I'll go ahead with the rice settlement. If not, well, a deal isn't a deal until the terms are fulfilled. The settler arrives in two turns, I think. Oh, where are the other two settlers going? You haven't answered that yet. The one from Mitt should probably go north to settle our open border with Slowcheetah for the deer tundra city. Not wildly useful but the sooner it grows to fish its coasts the sooner it will contribute what it will to the empire (the best use for that city will be forting so we can canal that peninsula around the ice blocks, if we need to). I would suggest fort/cancelling to do that and leaving the fort 1 turn from completion so that Slowcheetah can't use it until then, and the worker obfuscation would hopefully not alert him to what will go on that tile. The other setter goes to...? Sheep city? Forest city? The northern Dazed front city? That's probably the best option, we need to go ahead and seal that border and establish level 2 culture. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Ha.
Quote:This forum requires that you wait 30 seconds between posts. Please try again in 21 seconds. T94 - I didn't take pictures so this is kind of a lame turn report. I played quickly this morning before work, which means it only took about 20 minutes (is it coincidence I was about 15 minutes late for work? :neenernee) I triple whipped the courthouse in Herman Cain, that was the most noteworthy event of the turn. Borders popped at Bachmann from Moai, the forge build is underway there. We should have Bachmann build a barracks and a ton of garrison, it would be a crying shame to lose that city and it cannot be easily reinforced from our production core. Probably would be a good idea to start building triremes somewhere, too, since our navy consists of a pair of ferrying galleys. Slowcheetah will have a naval advantage over us from their circumnavigation success but we can't let them run roughshod over us in the event of war. Slowcheetah has seen John McCain and although I haven't seen or heard anything out of him I'm sure he's irritated. Also, his front city Too Much Civ has had its second ring tiles flipped over to a city Sian has on that front. I'll post a photo next time. Our chariot running through Sian's land will head north to see where Dazed's border with Sian lines up. If Dazed is accurately describing the position of his front city with me, his city could form a salient between my land and Sian's, which I'm sure is inconvenient as hell for Dazed. That city placement may impact where we put the gems/rice city. We teched Machinery this turn which opens up building macemen and crossbows. It's odd that they're both available at the same tech, but I realize that the typical tech path would probably have us researching CS after Machinery, which would put maces later. In any case, for our purposes we can build both now. The difference for us is that maces are strength 8, +50% vs. melee, x-bows are strength 6, +50% vs melee and are an archery unit, so they get the protective bonuses (drill I + CG I). I think there is a six hammer cost differential. With that being said, what should our force composition be when building anti-melee? I normally don't build a lot of crossbows since I tend to research CS quite early in SP games, but I also never play protective because it sucks. So...protective x-bows vs. maces? I'd guess that for purely city taking operations, maces are clearly supreme with their higher base strength and the ability to take city raider promotions. But CR promos are useless in the field. So basically that makes maces a unitasker for us because in almost any other situation I can think of the x-bow would perform better than a mace, given the different promotions it would take. So, I assume we should keep a force of maces laying around as a forward strike option, and build a ton of x-bows for defense (until we can build longbows in a few turns)? Lurkers, so as to not provide specific strategy advice how do you guys normally decide between building crossbows and maces in your own games? Do the protective bonuses (well Drill I really) overcome the -2 base strength when attacking axes compared to what a mace can do? I would think base 6 Drill I vs base 5 isn't a big advantage, except that the axe doesn't get its 50% melee bonus vs. crossbows. Hmm. Strategy thinking aside, I don't think we did too much else this turn. We have a galley waiting on some workers to finish around Bob Dole so they can be ferried back to the mainland to work on a new city somewhere. Also, I set research to Monarchy while saving gold. We can do that for a few turns and then spike our GNP for everyone to gawk at. Sian looks like he was annoyed by our GNP graph peaking higher than his so he cranked up his research this turn. That or he's teching something with a big prerequisite bonus. Who knows. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Against axes? Crossbows all the way, the ability to take shock right off the bat is just gravy.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. What did the five fingers say to the face? I view this as an allegory for our current diplomatic contest. Dazed is Rick James. We're Charlie Murphy. Are we gonna take this shit? You know that Rick James doesn't get the last laugh in this sketch.
spacetyrantxenu Wrote:Our chariot running through Sian's land will head north to see where Dazed's border with Sian lines up. If Dazed is accurately describing the position of his front city with me, his city could form a salient between my land and Sian's, which I'm sure is inconvenient as hell for Dazed. That city placement may impact where we put the gems/rice city. In what way? Apparently you are less opportunistic/nicer than I am. If Sian settled up on him, so much the better if we do too, as Dazed will be even more imperiled. Again, it isn't enough to get there first, you also have to have the means to hold on. A difficult to hold salient could just get razed before he can get his forces properly situated. We are still paper thin, but no more than anyone else from the power charts. I would guess Dazed will be building up, though, so we need to keep streaming units to the front. Xbows from Ron Paul for a few turns, then LBs. Don't take any chances. While I'm posting, the three settlers: We have 6 locations marked to settle. Is this three in excess of the one for the pigs that Dazed hates so much? I don't think it is, IIRC. Anyway, obviously the spices site will come from the island city. Romney can take the northern deer site, although I don't value this one too highly at the current time, as we have plenty of health resources and that city is very marginal and our border fairly secure for now in the north. I would prefer this settler take the strong sheep/seafood site. With the two workers coming over from the gold island, and the prechops/roads in place, this city will contribute very, very quickly. Given the number of forests, I'd chop into a forge immediately, or as soon as we get a missionary there. +50% production with all those forests, and a good amount of food, this is going to be a strong city. Really, we could have settled sooner, but this one is our top priority. Third settler should take the hill city to finish our border in the jungle region with Dazed. This can be farmed and whipped for units or whatever. I don't see any commercial use for this city, given how tightly squeezed it will be, but it can incubate cottages for the stronger gems/dyes city. Later, we can then fill in our incense/seafood location, northern deer site, and finally the forest site just NE of our capital and S of the sheep/seafood site.
We have the save, and Sian claims to have built the Great Library. Is there any wonder he won't build? I really think he got a huge boost being the only IND civ in a four player game.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Another chat with Dazed, this one is more promising I think.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon |