July 16th, 2020, 16:43
(This post was last modified: July 16th, 2020, 16:45 by Raskolnikov.)
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State of empire:
Settled The Last One (island city in the north east).
Screwed up worker whip in Cauldron (must have missed some obvious overflow  )... I checked in pbspy but no, I didn't miss a turn, just screwed this up. annoying.
Will finish rax/stable in Cauldron/QS/The Evidence. Elevation should build both too after its forge since it has 5 hammer tiles which will be worked in GA.
The rest shoul get rax only for cats and one footers.
Guild is worth 9 turns of research at 100% rn (worth 15 turns of gold). Worrying (SD/OH - it appears OH is actually playing a big part of this - are planning to attack GKC with MC around t130/135). But I am nearly done with the whipping of granaries and most cities should grow. We might need to build some wealth to speed up the thing. I wouldn't want to be late to the party. (let's be frank, if SD/MC eat Gav/GKC before we make significant damages to TBW, we will be in dire straits). OH is planning to "eat" Gav (need to check discord, but I think he was speaking about him) in 7 turns lol.
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At least it sounds like TBW will not receive help from his allies -- they'll be busy at the time.
You should start planting some seeds about SD/OH becoming very strong and that Cairo will need to team up with you later to win the game for a 2v1. I've not logged in, but I see from PBspy that they're ahead of you in score and yours is hugely inflated by wonders. They must have more land and pop.
July 17th, 2020, 07:24
(This post was last modified: July 17th, 2020, 07:26 by Raskolnikov.)
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^^ Indeed. I am number one in pop but that's a short lead. Score is inflated indeed by wonders/culture, they have a much better eco than us.
edit: they passed us this turn since I whipped again  Now growing as much as I can for the GA. Once it's over, I will whip some more knights I guess.
July 17th, 2020, 16:02
(This post was last modified: July 17th, 2020, 16:09 by Rusten.)
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(July 16th, 2020, 16:43)Raskolnikov Wrote: Guild is worth 9 turns of research at 100% rn (worth 15 turns of gold). Worrying (SD/OH - it appears OH is actually playing a big part of this - are planning to attack GKC with MC around t130/135). But I am nearly done with the whipping of granaries and most cities should grow. We might need to build some wealth to speed up the thing. I wouldn't want to be late to the party. (let's be frank, if SD/MC eat Gav/GKC before we make significant damages to TBW, we will be in dire straits). OH is planning to "eat" Gav (need to check discord, but I think he was speaking about him) in 7 turns lol.
I'll leave the finer arts of calculating to you, but generally speaking it's usually much better to spend time before an attack building trash/filler units than spending hammers on wealth. Building wealth is very wasteful overall, I had almost no hammers converted to gold in PB46. This is even more true for a tech trading game, as beakers are easier to come by.
edit: If you have extra time you can complete some HAs for instance and put hammers into new ones before guilds is complete. It's always nice to have some weaker units in there with the main troops. Some chariots in a HA stack, some HAs in a knight stack, some knights in a cavalry stack, etc.
July 27th, 2020, 03:17
(This post was last modified: July 27th, 2020, 03:17 by Raskolnikov.)
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Sorry for the long time without updates.
Here is an overview t120:
Building troops or troops related buildings everywhere. I will be whipping spears/triremes/galley (I think we have enough workers rn) in The Horcrux and overflow into the Moai Statues there.
Not sure I posted about it but TBW build the Statue of Zeus in Cancer, a fine fine production city.
demos:
SD is in GA, his demos are scary. (I have yet to talk about that with MC, shall do it soon though)
troops & power graph:
and techs:
TBW got monarchy this turn. He is the the most advanced of the other alliance.
Gav and GKC lack both machinery and feud (Gav also lacks monarchy).
We will have guilds in 9 turns iirc (2 turns worth of cash then full research for 7 turns). It means we will start keeping units in city queues to avoid costs and get the upgraded version in case of HAs.
It's a pity TBW seems the most advanced, we will prolly have an harder time than MC & SD... oh well.
I will prolly make a war plan post during the week. But I have to talk to MC first to see how we handle Gav.
Time to think when to start the GA too. prolly as we get guild to get the most knights done in the shorter time.
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Note to self: build a lib in the capital (I thought about doing it now, but it won't help for guild so I will postpone it till we have a fair numbers of troops to attack)
July 30th, 2020, 06:35
(This post was last modified: July 30th, 2020, 06:41 by Raskolnikov.)
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TBW built the GLib (after the SoZ)!
SoZ is somewhat annoying but it's prolly the first city I'll be targeting. I am somewhat relieved TBW has invested some hammers into the GLib rather than troops.
I am monitoring his troops, he has started to build a stack near our border, but our own is bigger.
Maybe the Glib can grow us our third GP (a GS would be nice) down the road.
Our demos:
Now looking very good... keep in mind SD is in golden age. We even passed TBW in power lolwut.
Here is the border we will be attacking:
I didn't find time for the attack plan, I will prolly adress this early next week.
Meanwhile, you can see we can be in position to attack Malaria/Botulism/Cancer and Herpes the first turn of the war, or in position to bombard with one movers.
It's unlikely I will make 4 stacks though  Prolly one main one movers, with one main knight stack just behind it, gunning for Cancer/kill his main stack.
I will prolly do some pillaging/betting parties to lure some units in the south.
@Rusten: guild is 8 turns away iirc, so I will be keeping new units in the queues now. Triggering GA in 8 turns too. Switching civics to PS/vassalage/caste/theology for the lenght of the GA. (vassalage gives a 2nd promo on footers, theo put our horses 1xp short to the 3rd promo). I am still hesitating between PS/rep since we would loose 3 happy faces in the bigger cities (though I haven't look closely, maybe it won't hurt except The Evidence).
Cheers,
Ras
August 5th, 2020, 12:27
(This post was last modified: August 5th, 2020, 12:27 by Raskolnikov.)
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Guild in 1 turn. Starting to allow troops going out of queues.
I have played the turn but will prolly log in after dinner to start the GA and switch into PS/vassalage at the very least. I have roughly 10 troops out next turn so might as well get the additionnal xp.
edit: will post pic l8r too, I have some from this turn (demos, techs, overall situation, front)
August 5th, 2020, 17:36
(This post was last modified: August 5th, 2020, 17:37 by Raskolnikov.)
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Started our first GA and switched in PS/vassalage
Demos:
Overview:
More troops coming in as some cities have more in queue (The Evidence, DoW, Elevation, Concentration, Caudron). We will also whip some more in the cap (3 unhappy faces to get rid off) and smaller cities.
edit: imagine +1c/+1h on all those tiles. Lost the final overview pic sorry.
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Tech situation:
Going to do aesth > lit, then COl > philo to prepare for nationalism.
SD is giving us engi this turn (t130), and MC will give us gunpowder asa he gets it. Potential music if the GA is still open, otherwise just before ML.
But before, we are going full cash for some turns to upgrade those HAs into knights and the spears into UU (will need to check their name at some point  )
We built like 10 troops this turn so we passed both MC and TBW in power.
Here is where I feel noob in MP: I really don't know if I should close borders with TBW.
- He is lurking all my troops movements with the sentry HA that you see below, but in the meantime I can do the same.
- Beside I benefit from SD And Gav TRs. When I close borders with TBW, I will be left with only MC routes. (at least, that's how I understand it)
If anyone has input on the matter, I take
Otherwise, I will prolly close them once the upgrades are done 2/3 turns before the attack. (prolly in less than 10 turns)
No matter what I do, the surprise effect is nonexistent, it's not like I can pretend I am going for anyone else but him.
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