Ok so to re-cap our priorities
1. Capture an Outsider at all costs
2. Retrieve as many Weapon Fragments and Alien Alloys as possible (e.g. minimise use of explosives)
3. Develop soldiers below Colonel rank
We deploy a mixed squad to try and achieve these

From our initial deployment its obvious this is going to be bigger than a scoutship (basically this is the first 'Abduction Ship' encounter so bigger crew, especially when landed rather than shot down)

Three mutons pop up on the first alien turn. Haphazard managed to wound one as it dives for cover. Mardoc missed his reaction shot so moves closer and tries again. He misses again but destroys the Muton's cover and his Holo Targeting make Haphazards finishing shot easy.
Another of the Mutons appears but gets critically hit by Ug and its attempt to vapourize Mardoc goes wide. Mardoc kills it in reply

The last Muton takes another hit from Haphazard as it advances and again Mardoc sees hot plasma fly by him as he frantically reloads. As we've a single wounded target, we try for a practice capture (& a free plasma rifle).
Ug hits it with a disabling shot which has the unfortunate effect of causing the Muton to 'Intimidate' and both Ug and Xenin to panic - luckily without adverse effect.
Haphazard closes with his arc thrower ready whilst Gustaran lays down suppressing fire. Results in an easy first capture

Whilst we re-organise and reload, the team hears sounds from the left of the UFO. We move closer and get two sources of noise, eventually revealing three more Mutons.
Ug critically hits one as it goes to ground but another gets off a shot which wounds Dazed.
Their movement also seems to activate another patrol inside the wall of the UFO

Dazed retreats and Ug headshots the remaining visible Muton. We continue to retreat slowly and let the Mutons advance into reaction fire. Xenin hits a Muton but panics from its roar and blasts a hole in the side of the UFO. Ug finishes it off.
Gustaran is busy healing Dazed when they are rushed by Mutons from inside the UFO. Dazed's reaction shot goes wide leaving us in this position

Dazed flanks and kills the nearest Muton whilst Gustaran covers him with a smoke grenade. The other Muton disappears back into the UFO whilst one of the ones outside re-appears only for Mardoc and Haphazard to blaze away at it wildly. After a volley of misses, Gustaran finally nails it.
We spot a Muton Beserker through the hull breach Xenin made earlier and exploit its tendency to chase whoever shot it last. Haphazard and Ug wound it before Dazed dashes over to get the kill.
However three mutons appear briefly and one of them critically hits Haphazard, leaving him down to 1 hit point
After a couple of turns of maneuvering, Ug takes down the remaing Muton outside the UFO and Mardoc nails one of the ones inside. As the team advances into the UFO, Gastaran tags a moving Muton and then finishes it with an aimed shot.
We close up to the Command deck in a risky 'please grenade me' fashion to try for the capture - pistols only people !

We open the portal and reveal two Outsiders. Xenin runs in and shots the one in the head for 3 damage. Gustaran follows up with the arc thrower and stuns it.
Dazed runs up to the second outsider and rapid fires his pistol from close range, doing a measly 1 pt of damage. Ug follows up and critically hits the Outsider for 3 more. This leaves Haphazard a second easy capture to finish the mission

We get promotions for :
Ug - 'Double Tap' (my preference) or 'In the Zone'
Haphazard - 'Savior' or 'Sentinel'
Xenin - 'Lightning Reflexes' or 'Close and Personal'

Lots of loot recovered including 160 Alien Alloys, 40 Weapon fragments, two light Plasma Rifles and one Plasma Rifle.
The Save
http://dl.dropbox.com/u/122593020/RB%20Items/save490
1. Capture an Outsider at all costs
2. Retrieve as many Weapon Fragments and Alien Alloys as possible (e.g. minimise use of explosives)
3. Develop soldiers below Colonel rank
We deploy a mixed squad to try and achieve these

From our initial deployment its obvious this is going to be bigger than a scoutship (basically this is the first 'Abduction Ship' encounter so bigger crew, especially when landed rather than shot down)

Three mutons pop up on the first alien turn. Haphazard managed to wound one as it dives for cover. Mardoc missed his reaction shot so moves closer and tries again. He misses again but destroys the Muton's cover and his Holo Targeting make Haphazards finishing shot easy.
Another of the Mutons appears but gets critically hit by Ug and its attempt to vapourize Mardoc goes wide. Mardoc kills it in reply

The last Muton takes another hit from Haphazard as it advances and again Mardoc sees hot plasma fly by him as he frantically reloads. As we've a single wounded target, we try for a practice capture (& a free plasma rifle).
Ug hits it with a disabling shot which has the unfortunate effect of causing the Muton to 'Intimidate' and both Ug and Xenin to panic - luckily without adverse effect.
Haphazard closes with his arc thrower ready whilst Gustaran lays down suppressing fire. Results in an easy first capture

Whilst we re-organise and reload, the team hears sounds from the left of the UFO. We move closer and get two sources of noise, eventually revealing three more Mutons.
Ug critically hits one as it goes to ground but another gets off a shot which wounds Dazed.
Their movement also seems to activate another patrol inside the wall of the UFO

Dazed retreats and Ug headshots the remaining visible Muton. We continue to retreat slowly and let the Mutons advance into reaction fire. Xenin hits a Muton but panics from its roar and blasts a hole in the side of the UFO. Ug finishes it off.
Gustaran is busy healing Dazed when they are rushed by Mutons from inside the UFO. Dazed's reaction shot goes wide leaving us in this position

Dazed flanks and kills the nearest Muton whilst Gustaran covers him with a smoke grenade. The other Muton disappears back into the UFO whilst one of the ones outside re-appears only for Mardoc and Haphazard to blaze away at it wildly. After a volley of misses, Gustaran finally nails it.
We spot a Muton Beserker through the hull breach Xenin made earlier and exploit its tendency to chase whoever shot it last. Haphazard and Ug wound it before Dazed dashes over to get the kill.
However three mutons appear briefly and one of them critically hits Haphazard, leaving him down to 1 hit point

After a couple of turns of maneuvering, Ug takes down the remaing Muton outside the UFO and Mardoc nails one of the ones inside. As the team advances into the UFO, Gastaran tags a moving Muton and then finishes it with an aimed shot.
We close up to the Command deck in a risky 'please grenade me' fashion to try for the capture - pistols only people !

We open the portal and reveal two Outsiders. Xenin runs in and shots the one in the head for 3 damage. Gustaran follows up with the arc thrower and stuns it.
Dazed runs up to the second outsider and rapid fires his pistol from close range, doing a measly 1 pt of damage. Ug follows up and critically hits the Outsider for 3 more. This leaves Haphazard a second easy capture to finish the mission

We get promotions for :
Ug - 'Double Tap' (my preference) or 'In the Zone'
Haphazard - 'Savior' or 'Sentinel'
Xenin - 'Lightning Reflexes' or 'Close and Personal'

Lots of loot recovered including 160 Alien Alloys, 40 Weapon fragments, two light Plasma Rifles and one Plasma Rifle.
The Save
http://dl.dropbox.com/u/122593020/RB%20Items/save490


I like Sentinel more than Savior, although both can be useful.
