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GeneralKilCavalry and thestick talk it out

Also, apparently, TBW and Cairo's economies are making ~50-60 GPT at 0%, Raskol and our's are making ~60-70 GPT, while SD's is making ~80 GPT. Gavagai backfilled Polytheism so we don't know what his 0% is.
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Gav again got poly from us. We will also be giving him and TBW org rel


I think we are ok on tech, just need to get construction next, followed by a bee-line towards civil service

Military report will come when I play my turn, but I think we should position a stack to defensively fork our two cities, and have austerlitZ produce units for its own defense

Sorry for short answer, I’ll type more when home and gloves are off and turn is played
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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[Image: tlpxz71.jpg]
Power looks ok. I will send new spears west to fend off any possible SD attacks.

Great Lighthouse comes in turn 111, although perhaps a 2-pop whip could cut it to turn 110 - I don't think it is worth it.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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I'm not seeing any way Cairo can attack us with 10 HA's and reasonably win. Any city he marches towards will have ~3 praets and 3 spears, along with an emergency whip to back things up. No way he takes anything. Positioning 2 stacks to defend 3 cities, basically. Whipped Austerlitz this turn.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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T103 Report

Agreed, don't think the 2-pop whip in Lodi for Great Lighthouse is worth it.

Military update.

   

   

Cairo's power is flat, which is good. Why do we have so many units on the front line where Cairo can one-turn them?

In the west, we settled a border fort city right in SD's face, which I'm really hoping we have the diplomacy to back up, and this doesn't blow up in our face. Think we should go Walls here next.

   

Domestically, we got our first non-Ivory happy resource connected, Spices, which is nice. Next turn, we should have enough cash to 3-turn Construction, then CS beeline. Priesthood (prereq) -> CoL -> CS, I guess. Unless we need Feudalism for Longbows or Machinery for Crossbows/Trebs? Probably not.

Domestically, we need a bit of everything. Need a Lighthouse in Toulon to start working coast/growing it while we wait for our Workers to cottage the remaining grassland. Ideally, we'd have a Lighthouse in Austerlitz, but frankly it looks like it'll be whipping Spears for a while. Ideally, we'd somehow get Axes/Spears/Archers? into Antium (to be renamed) and build up Walls, send a Missionary to Rome (island city to the east, to be renamed) to get the Crabs... but given the military scare we're in, this is understandable.

And of course, scouting.

What do you think we should be prioritizing over then next 10 turns? To me, it's a. secure the borders b. get some more map knowledge (scouts/WBs) and c. grow tall, now that we have the happy for it. Then in 10-15 turns, when our Workers are done building improvements in our core, we can start settling the jungle.

   

We are comfortably middle of the pack. Not sure who's second in Food. Think it's either Raskol or TBW.
More people have been to Berlin than I have.
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Cairo can't one-turn them without double moving
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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I'll send a unit to scout the jungle or something, and ask TBW for a map update.

Domestically, TGL should be amazing for us, 20+ commerce right then and there. We should be building a few triremes to prevent naval crap - 2 on each end will suffice.

I'm not too worried about SD attacking us. Gavagai is ruthless and would stab him immediately. Nonetheless, I will put spears in border cities.

Tech path is fine. I will message TBW about coordinating it.

We probably want to think about academy vs. using a golden age to switch to bureaucracy? Idk.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Forgive me if I'm grossly misremembering how Civ 4 movement works, like with the river crossing thing. Can't Cairo build roads on the marked tiles to one-turn our forward units?

   

Agreed re: Great Lighthouse. I was scared SD was going for it when he whipped away 5 pop in one city, but maybe that was a tracker mixup or something.

Also, if I'm reading correctly, Krill removed the anarchy to revolt to Bureaucracy in this version of the mod for some reason (probably to make Feudalism viable, since he removed the anarchy for that too):
(December 3rd, 2019, 11:53)Krill Wrote: Bureaucracy: Effect unchanged. No Cost. iAnarchyLength = 0 (does not cause anarchy to revolt to this civic).
More people have been to Berlin than I have.
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0 means it wont add any turns - just like switching into hereditary rule + something was still only 1 turn. Basically, not much of a buff. you have to set it to -1 to make it actually an immediate switch i think
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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And he can hit the mini-stack near austerlitz, but it gains a hill defensive bonus. the rest are safe.

the isolated praet up there will be moved south.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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