(March 1st, 2015, 05:52)AdrienIer Wrote: I'll get the evening turn most likely but tuesday I won't play the turn before 3 or 4pm, not sure what is best here...
If you want to, play it anyways. When I get home there'll be a couple things to do so I'll be happy to just read of our wonder conquests - mids due in one turn, GW in 2

. Maybe post the estimated playing time in the tech thread; at least Al can also play at lunch as we know
Mardoc had played my save, and my negligence to count hammers actually cost us a good number of worker turns - had I just moved the free worker to the forest 1 N of Pfeffi we would have had to free workers this turn to chop at GD or go for the horses or that grassland cottage that is still missing at Pfeffi.... sucks, but shit happens.
Anyway, I did not chop that forest, instead sent the worker for the deer and the other E to start working at the capital - I want that grassland cottage rather soon, plus chop that forest at GD to get Moai faster.
Al got a war chariot scouting us while our spear finishes next turn. If he wants to troll he can probably kill our axe with the worker. I hope he doesn't. Should I have aborted the worker mission? The Hulk axe is on its way to the boat, which it will take with the other axe to hopefully raze that barb city.
After GW Hulk can start military. Emerald should actually better get a lighthouse up. This leaves us thin regarding units for further expansion. We could either use the settler to found D with axe protection (but we'd need a spear soon from TOS, Al might not like that plant at all), or just settle MoM city and get it growing.