Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Sandover(cre/spi) of Egypt

Quote:Sandover,

Errrr... what??

scooter

Scooter, you

a) take part in the treaty that leads to an attack on me
b) hault communication at the exact same time as Bob
c) cancel our intelligence agreement and turn your EP's at me at the exact same time as Timmy declare war on me
d) don't answer a question I asked days before the cancelation

and then come here trying to suggest you don't know what I'm talking about?

I don't believe in coincidences.
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Sandover Wrote:Maybe this game will remain interesting after all.smile

Indeed!

What are you implying to TT by "restoring territorial integrity"?

Do you have any upgrade cash at hand?
I have to run.
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novice Wrote:What are you implying to TT by "restoring territorial integrity"?

Give him Quickstep back and let him (re)settle the area east of Nubian.

Quote:Do you have any upgrade cash at hand?

Only 30g or so so I won't be able to work any wonders there.
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Scooter said he made a post in his thread so all I'm going to do is say "whoops".

I finally received a response from Timmy. Here goes nothing.

Quote:Unfortunately, being in a war with you does not mean my RL has relented to the point where I can respond to diplomatic messages timely. Sorry, I'm not happy about my delays on crucial matters either.

Restoration of Germany would not be sufficient (apologies, see that my first message sort of implied that). Think it's a bit early to be discussing peace terms...

Quote:Timmy,

Personally I find that the best time to discuss peace is the period before any actual damage has been done as wars tend to be mutually destructive. Why should your soldiers die pillaging my border territory when we may easily preserve both? Rather than having to suffer the ecomic costs of rebuilding what you will destroy, not to mention saving me the effort of a few turns of slaving to clear my land of your units, I'd like to simply buy you off my back. Your goal is obviously to slow me down and I believe giving you a large lump sum of gold will achieve just that, while at the same giving yourself a large boost not even remotely comparable to whatever amount you hope to earn from pillaging. Egypt is rich and you're free to name a price. All I ask in return is a white peace and that you do not gift any of your units to Bob as I don't want to see him carry out the attack in your stead.

Alternatively, if all you're concerned about is me running away with the game, I'm willing to cut you a deal where I won't pursue any victory condition other than time. I went into the game viewing entertainment (both for myself and lurkers) as a much more important goal than actually winning, so I'm perfectly fine giving this up if it preserves my enjoyment of the game. I fear that losing what I consider my most important city without being able to do anything about it, simply because Bob lied to me, will cause my enjoyment of this game to deteriorate rapidly similar to what happened when Mukha landed me in the same trap during the early years of RBP3 - hence why I'm willing to make you this offer.

Let me know which kind of agreement suits you best.

Pharaoh Sandover of Egypt
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Guess I should clarify that I do not imply having lost my best city to Mukha in RBP3, as it sort of sounds like it.
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Quote:Sorry that RBPB3 did not go so well for you. I think I get the gist of what you are trying to get across with that reference - but I did not follow that game at all, and have no time to open the threads.

I'll give you points on the time victory condition offer for originality - not exactly what I expected. But I am just not interested in peace at this time.

frown
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The Great Anti-Egyptian Pact

You've already known about it for ages but TT just informed me that Germany, Rome, Khmer and Celtica are working together against me. I'm gonna take it as a compliment of my own skill that they need to be 4vs1 to dare go up against me, while also feeling the need to lie to me in the process. I don't understand why Sullla and Speaker were so upset in RBP2 - I'm actually get a kick out of this!jive

Too bad I'm not Whosit because then I would totally have seen this coming ages ago.lol

Now, who do I kill first?
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The Khmer Invasion

I converted back into Theocracy and adopted Mercantilism in the process, as the war(s) lost me all of my foreign trade routes anyway. I think that makes it into five civic changes over the last 30ish turns.

Research is turned off for one turn to gather some much needed upgrade cash. I'm not sure whether drafted Muskets or Curaissiers will be my next goal in the tech three. Probably both!

Slaving in a golden age is such a shame, but almost every city whipped a Knight from scratch this turn. You'll notice a considerable drop in score because of it. If they think they can beat me when I have the home advantage they surely got the wrong idea.

My stack in Germany is withdrawing. The mounted units will travel to my southern border post haste while the remaining units keeps the Germans at bay. Quickstep will be abandoned sooner or later, as it's hopelessly exposed and I'm in need of cutting down on my logistics.

I declared war on Bob. Not sure whether I'll bother declaring on Moogle.

[Image: t122_1.jpg]

Funnily enough I had placed a Great Artist in Psamathe in order for him to be available for an emergency culture expansion at Chillingworth. I never thought I'd use it, but what do you know.rolleye

I decided to give defending Chillingworth my best possible effort. The culture bomb brings the defenses up to 80%, and obviously I slaved a Pikeman. Both the Longbowman and Crossbowman were given City Garrison II promotions, and I placed a Worker in the way of Timmy's stack so that he'll be down one unit in the assault on the city. I can therefore discount of the medic Chariot, which leaves 16 Horse Archers available for the attack. I've honestly never charged into a heavily fortified city fielding medieval defenders with only Horse Archers, so I don't really know what his chances of success are.

With modifiers;

The Longbow gets 175% extra, putting it at 16.5
The Crossbowman gets 155% extra, putting it at 15.3
The Pikeman gets 180% extra, putting it at 16.8
The Spearman gets 205% extra, putting it at 12.2
The Axeman gets 105% extra, putting it at 10.25
The Sentry War Chariot moving in to reinforce is strength 5

I'm not surpised if the odds on his first attacks are so low that he's likely to not even scratch my units. I have the feeling we're talking less than 1% chance of winning, so hope probably is not lost just yet. Out of personal experience I'd say he needs 3 Horse Archers each just for the Spear and Axe, and if that holds true then my three top defenders only have to waste 8 HA's together to hold onto the city.

All I need is to hold the city for one turn - just one fucking turn - and I'll have it reinforced by a bunch of Knights ready to kick Timmy's sorry ass out of here.

The world's greatest city deserves a better fate than falling to the Khmer hordes.

[Image: t122_2.jpg]
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I'd say the difference is that this game is far more advanced in turns and along the tech tree than Pitboss #2. Keeping in mind that this is a game on Quick speed, the equivalent turn in your game would have been roughly Turn 65 - would you have been in a position to defend 4 vs 1 at that point? I'm not sure our diplomatic style was quite as... confrontational as yours either. lol

I agree that it probably makes sense for your opponents to attack you together. You appear to be out in front, the bulk of the map is settled, and so on. We were angry in the Pitboss #2 game because other teams were deliberately not settling vast tracts of open land just so they could rush across the world to attack us... which was indeed an insane policy. crazyeye We wouldn't have been irritated by a large alliance forming in this era, at the beginning of the Renaissance (we had a lot of plans on what to do when that time arose). It simply didn't happen.

Fortunately, you have a lot of mountains and no worldwrap on this map, so your position isn't too bad defensively. Good luck. [Image: smile.gif]
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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Intresting game so far. Plenty of turnarounds and action. Good luck.

btw. Cuirassiers require Gunpowder and no I don't think I break lurker code of conduct saying this wink
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