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[SPOILERS]Acrid Pinot and other Pindicator anagrams

I'm reading whenever it pops up on my "View Today's Posts" menu. So you obviously need to just update every few hours rego-style, and I'll be around here more. :P
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(February 12th, 2013, 12:18)pindicator Wrote:
(February 12th, 2013, 01:52)Merovech Wrote: I'm occasionally reading.

Yay for Hem Cover!!!!!
The best city in the empire

True that.

Speaking of that, can I get a screenshot of Hem Cover sometime (other screenshots are fine, too wink)?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Sorry, been a busy last few days and played the last couple turns late / stressed. Anyway, these have been more Noble's turns than mine, I'm just pushing buttons. So I give you the last 3 turns in 3 pictures:

Turn 104

[Image: pbem45v-turn104-greatsci.jpg]

Turn 105

[Image: pbem45v-turn105-colossus.jpg]

Turn 106

[Image: pbem45v-turn106-oat.jpg]


Bonus pic - demos

[Image: pbem45vdemos-turn106.jpg]
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[Image: checklist107.jpg]
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I am going to guess that Ruff asked a question or posted something confusing about HG mechanics and T-hawk answered him. lol
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Late to say, but I read here when it cones up in the cp(/I'm not distracted by ww).
So did you get the GA -it doesn't seem that way from pics.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(February 16th, 2013, 21:00)NobleHelium Wrote: I am going to guess that Ruff asked a question or posted something confusing about HG mechanics and T-hawk answered him. lol
Even if I said I had nothing to say, that saying nothing would be saying something, so it's impossible to say nothing here. Unless I just did.

I'm reading here occasionally, though I'm not particularly productive anagram material. Qgqqqqq certainly has me beat in that department though.
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Why not use your rapper name, K-thaw?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Turns 107 & 108

The big news for us was nabbing Music at end of turn 107 and getting the free Great Artist. We were worried about Ichabod beating us to it: beating him to both Colossus and MoM meant he had quite the gold stockpile (and he's been running 100% slider ever since turn 101). But our research power is pretty mighty right now: we beat him to Music by half a turn, as on t108 it looked like he had finished the tech himself the turn before. So while it took Ichabod 5 turns to research music at 100%, it took us the same time at near-breakeven.

Now for the less-so-cheerful internation news. Ruff finished Hanging Gardens on his turn 106, and settled 2 more cities doing so. He's up to 13 cities overall now. I wondered who was going to be the one to get that big pay-day, especially in this map where hammers are scarce. But then I noticed there was something that made the hammer conversion even more favorable for him:

[Image: pbem45v-turn108-ruffresources.jpg]

He's found stone. We could really use some stone ourself.
Anyway, if you look you'll also notice he's pretty well crashed his economy. I'm pretty sure that +32gpt is at 0% science. Our +111gpt is at 10% (we're teching Archery and I should have thought to change the slider for an accurate comparison. We make +135gpt at max tax, and that's after we settled our 12th city.

But Ruff does lead by a good portion in Food and Hammers. So our goal needs to be to zoom ahead to advanced tech and then take him on. But when it comes to beakers, he isn't doing so hot.

The other big beaker news was Scooter teching Machinery and Compass in quick order. It was so quick that it appears he's been setting it up. This would explain the long stretch after Metal Casting where he took 7 turns to tech Hunting. He got Metal Casting on turn 88. Here's how turns 90 through 110 look for research:

[Image: pbem45v-turn108-beakers.jpg]

The horizontal lines represent where a tech was learned. I realize I should move the name of the tech down to the turn it was researched, since anything could be going on before (saving gold, swapping tech, etc). And to the right of each person I keep a running beaker count.

Scooter's tech path indicates he wants the ability to build crossbows. And maybe he is going for Optics next. He has not teched Code of Laws, so bulbing Astronomy is still an option for him. Something to watch out for. Makes me glad he's the one civ we don't neighbor, if he's going to take the militaristic route. You can also see that Ichabod's followed us up the top half of the tree, Rego is aiming for Civil Service and more economy-oriented technologies, and so is Ruff.

Looking at beaker count, things look very nice. We are tops with 5579 (before Archery, so it's an even comparison), Ichabod is #2 at 5209, still riding his wave of The Oracle and burning through fail gold, Scooter is #3 at 4933, but may not be through whatever tech plan he has concocted, Rego #4 with 4707, and Ruff last with 4047.

More beaker count in the spoiler:

[Image: pbem45v-turn108-devbeakers.jpg]

This is percent deviation of total beakers over each turn. So you can get a better glimpse of who is farther ahead compared to everyone else. I started at turn 25 because it's just a jumbled mess in those initial turns.

* Ruff, despite being in last place, has actually been climbing up, closing the gap proportionately. I don't think this recent move is going to help him here, though; I expect him to tumble a little bit more. Although if Ruff uses stone to build the Pyramids, then we could have an interesting game on our hands. (Ichabod should have built Pyramids instead of following us to MoM, I think.)

* You can see where Ichabod built The Oracle and how he's been slowly losing ground ever since.

* Scooter has been very middle of the road, and his recent surge is a lot of "built up" beakers that he is just now getting turned into tech. It's put him right in the middle of things.

* Rego has done much the same thing that Ruff has done, but has balanced teching a lot better. His dip doesn't go as far, and he's recovered a lot better.

* We've done very well, and with Colossus and an upcoming Golden Age, our tech lead should jump in the next 20 turns.

And for comparison, the last 50 turns of GNP graph:

[Image: pbem45v-turn108-gnp.jpg]


For upcoming tech plans, we think it's time for a little more defense. That whole "Avoid Dogpile" part; half of that is deterring it before it can start. Since our horses are still in an awful location, we're going to tech Archery & Feudalism. We should get Feudalism by turn 113 and then we'll head to Code of Laws and Civil Service before starting the golden age. Figure that will be about 12 turns from now.


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The big news of the turn 108 was settling our 12th city. T-Hawk certainly gleaned the intent of me asking who reads the thread: I need names, people! City Names! And K-What? didn't make the list, sorry to say. At least, not yet. (Qgqqqqq: I'm all ears on how to anagram your handle tongue )

Here's city #12, Info I Trust:

[Image: pbem45v-turn108-InfoITrust.jpg]

We will use Culture to expand borders, but we don't need those borders expanded until turn 111. The missionary arrives on turn 109, so we'll work 1 turn of the plains hill mine with Culture, and then a few turns on a cottage we've built that it shares with the capital. Meanwhile a work boat is being finished in Hick Test with the overflow from the missionary whip; that will net the clams on turn 112 and the city will have it's granary chopped on that turn as well.


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(February 15th, 2013, 19:14)Merovech Wrote: Speaking of that, can I get a screenshot of Hem Cover sometime (other screenshots are fine, too wink)?

Of course!

Here's the west in general and Hem Cover as a city:

[Image: pbem45v-turn108-thewest.jpg]

[Image: pbem45v-turn108-HemCover.jpg]

Spa Rag is making a missionary that we will whip at size 4. It was going to go for Hem Cover but we're now having some discussion if it should go to RSS intead. Part of that is because we are having a hard time figuring out how to best use Hem Cover. As a city, it is really lacking in growth: it desperately needs Civil Service so we can turn some of it's grassland tiles into farms and get it up to +5fpt.

Until then, do we just slow grow it? Do we whip it for settlers every 10 turns? Or just slow build them (takes 8t)? My preference was to slow grow it and use other small cities as our settler pumps. So for now it is making a galley. But once we get Civil Service, we will time a worker whip here and get to farming those grassland tiles.

Also, those half-chopped forests: they're going towards Spa Rag and its building of Moai. No, we're not waiting for stone. We sure as hell aren't exploring for it...
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(February 17th, 2013, 13:57)pindicator Wrote: The big news of the turn 108 was settling our 12th city. T-Hawk certainly gleaned the intent of me asking who reads the thread: I need names, people! City Names! And K-What? didn't make the list, sorry to say. At least, not yet. (Qgqqqqq: I'm all ears on how to anagram your handle tongue )

If you found somewhere particularly costly, slowcheetah can be A Tech Whole; amongst many other things smile
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