Turn 96
Time to see how pear-shaped things are going to get. The zoomed out view of the north and east:

Hmmm...not too bad yet. Looks like it’s setting up as a pillaging run. First things first….policy changes now that Theology is in. Maneuver and Urban Planning are out. With no rams in sight I skip Bastions and take Limes to get walls up quicker. I don’t mind getting pillaged out if I can hold onto most of my cities. Professional Army goes in as well. That leaves me with an economic slot. I leave Caravansaries in place and policies are done (I only need a 3-charge builder at Barbarian Island). My civics choices are Recorded History or Naval Tradition. I take Recorded History.
Sound’s chariot is complete. It fortifies in place and I start walls. Those will be done in three turns. Up at Boxer I harvest the crabs and upgrade two quads to jongs. Income drops to -4.2
per turn. The knight I brought over from Old Friends crosses the river and moves over to the Holy Site. I’ll be able to attack if he moves past the city to threaten the Campus. The jongs would be attacking at 60 and the knights at 53 thanks to DotF. The crab harvest also gives me almost enough faith to buy a jong at Punky’s or Boxer. In theory I could do that in three turns as there will be enough faith generation and harvesting to buy the next chain settler at Barbarian Island. 
Regarding my gold income (or lack thereof) I’m not worried too much. I can make peace with Lisbon in two turns, at which point I’ll also declare war on Stockholm. That will end the trade routes and I can redirect them to Lisbon for more cash. I will also move the trader from Punky’s to the Barbarian Island settlement. One other thing to keep in mind – if Sound looks to be threatened with capture (particularly if Punky’s is razed) I’ll need to make sure I get a missionary out before the city falls and use one of my island settlements to crank out a Holy Site instead of a Harbor.
Speaking of Barbarian Island my colonization fleet moves to the coast and the land units will disembark next turn. I’ll found the city on Turn 98 and move Magnus there. I move the galleys and come across a Scottish galley southwest of Port Damali. In moving closer to Barbarian Island with the settler I find whales 2N of the planned city center.

Time for some city-state messery. I’ve now got two envoys to play with and can move Amani. Two envoys into Carthage breaks Woden’s suzerainty, I get 2 era points (
) and Amani moves to Carthage. Suzerainty in 5 turns.
Hattusa’s units have spotted my fleet moving north, which means Woden has spotted them (though that might not be the case as they weren’t there when my last turn ended). The fleet moves northeast along the coast towards Dion. Woden has done me a favor here:

He’s chopped out the Commercial Hub. It’s a shame I didn’t put Raid in, but the district would be worth 194
with a pillage. He’s also building walls. They’re not done yet but good thing I’ve brought the battering ram along. At a minimum I’ll be able to pillage that district and, if I’m willing to put the ram ashore, still be able to raze the city. I’ll find out next turn. I do expect him to chop out those walls as soon as his builder can get over there. None of his other cities have walls going up yet. That makes me think it might be worth skipping Dion altogether and going straight for Methone. That’s another three turns of travel plus one turn to disembark.
Time to see how pear-shaped things are going to get. The zoomed out view of the north and east:

Hmmm...not too bad yet. Looks like it’s setting up as a pillaging run. First things first….policy changes now that Theology is in. Maneuver and Urban Planning are out. With no rams in sight I skip Bastions and take Limes to get walls up quicker. I don’t mind getting pillaged out if I can hold onto most of my cities. Professional Army goes in as well. That leaves me with an economic slot. I leave Caravansaries in place and policies are done (I only need a 3-charge builder at Barbarian Island). My civics choices are Recorded History or Naval Tradition. I take Recorded History.
Sound’s chariot is complete. It fortifies in place and I start walls. Those will be done in three turns. Up at Boxer I harvest the crabs and upgrade two quads to jongs. Income drops to -4.2

Regarding my gold income (or lack thereof) I’m not worried too much. I can make peace with Lisbon in two turns, at which point I’ll also declare war on Stockholm. That will end the trade routes and I can redirect them to Lisbon for more cash. I will also move the trader from Punky’s to the Barbarian Island settlement. One other thing to keep in mind – if Sound looks to be threatened with capture (particularly if Punky’s is razed) I’ll need to make sure I get a missionary out before the city falls and use one of my island settlements to crank out a Holy Site instead of a Harbor.
Speaking of Barbarian Island my colonization fleet moves to the coast and the land units will disembark next turn. I’ll found the city on Turn 98 and move Magnus there. I move the galleys and come across a Scottish galley southwest of Port Damali. In moving closer to Barbarian Island with the settler I find whales 2N of the planned city center.

Time for some city-state messery. I’ve now got two envoys to play with and can move Amani. Two envoys into Carthage breaks Woden’s suzerainty, I get 2 era points (
) and Amani moves to Carthage. Suzerainty in 5 turns. Hattusa’s units have spotted my fleet moving north, which means Woden has spotted them (though that might not be the case as they weren’t there when my last turn ended). The fleet moves northeast along the coast towards Dion. Woden has done me a favor here:

He’s chopped out the Commercial Hub. It’s a shame I didn’t put Raid in, but the district would be worth 194
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)

That makes things a bit faster up at Dion as the strength increase means that without walls the city could be felled in two turns (four with walls). At Boxer I can embark the slinger and then use the jong's movement to pick it up, bring it north and attack. I could also, in theory, bring one into the city center, go into formation with the knight and then attack. Both would get the bonus, as would a jong in formation with a battering ram (they just need to be in formation with a unit of any type).





I should have noticed that before. I’ll hang tight here and see if I can get Cartography in a reasonable time via pillaging.


