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EitB 0010 Wishlist/Progress

(February 12th, 2013, 23:17)Qgqqqqq Wrote: Bump?

Magic 8-ball says: "Unlikely".

frown
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

Bah... frown
NM we'll start on v9.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.


Query:
Does nox kill pbem saves as well?
(I don't have the new .dll)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.


I would suggest using the new dll, else yes, non-trivial chance that nox would kill it.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

Where's the link?
Also: how exactly does one go about installing it?
And should everyone need it, or just the initial player?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.


(February 3rd, 2013, 07:24)Amelia Wrote: For Sheaim's Planar Gates, which i'm pretty sure has been said and recommended like ten times already, planar gates should be a replacement of a building instead of a stand-alone, like how the Cave of Ancestors (Amurites) was a replacement of a pagan temple.

But you can't put Planar Gates too early, or they might get a good unit and destroy the balance. Similiarly, too late and there's no effect as well. I'm going to suggest a replacement for Ashen Veil Temple, but i can see how that limits Sheaim too much. Similiarly, replacing Mage Guilds limits the Sheaim to go arcane, so that's out either. Either the Library or the Inn might work, at writing or trade respectively.

Btw, what are the units that can be gotten from it + has there been any changes to the units themselves?

Aren't Planar gates enabled at the Adept tech anyways? I see no reason for it not to be a Mage Guild UB

'Guild of Ceridwen'

I would definitely agree, on restoring Luchuirp spell to its former glory.

As in, the way it works in EitB v9 :D

Assuming you've already fixed it ... goodjob :D


Also ... are the Grigori going to have museums in this one? I'm thinking something Pagan Temple cost, Pagan Temple UB, maybe a sage slot instead of a priest slot, (or even a bard slot I guess) ...

and the ability to build Curators -> who can pop culture in cities like missionaries

(February 13th, 2013, 03:18)Qgqqqqq Wrote: Where's the link?
Also: how exactly does one go about installing it?
And should everyone need it, or just the initial player?

Here's the new dll
To install it, go to the "Beyond the Sword\Mods" folder, find "Erebus in the Balance\Assets", there is "CvGameCoreDll.dll". You have to overwrite it with the new one.
Everyone needs it.

Any chance of a new ETA? Extremely keen for this.

Hey Hart, hows it going?

Do yall have Skype per chance? Its really nifty for getting simul games organized ^_^

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Once I had the kid I kinda fell off the games for awhile ... started back up just this past fall wink



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