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[SPOILERS]A new adventure of Vanrober always guided by chumchu

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My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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Just played turn 66

Its nice to see we are in peace, i am stillwondering the top spot i ve been talking about this last times, i moved to the sheep the 2 axes plus 2 spears in case something happens on the mjmd front we got them closer. I think im going to whip the settler of the capitol to bring him north and will make another on blueberry that has more food-hammers than the capitol so while making the galley the settler is being made and then both go to the island. I think we cannot refuse this huge spot, it has 2 food sources just for it, and can share the sheep, also 6 riverside glasland and a couple of mines. Also it would grant that we have no problems with conquering ruff. Dont you think its worth?

   

Also What should we do with duns? spam them asap or wait for getting stone online to start them?


This is demos and graphs. I saw that if we are 100% we have 48 gnp which is almost top. I guess we are not that bad on it, we have a lot of production and not bad food.

       
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By all means go for the city spot then. We have the spare units to defend it now as you mention. I would keep archer, archer, axe, spear in Grapes. The economy situation is also more managable now that we are at peace. We can direct resources from unit builds to economic infrastructure and use that to grow onto cottages to stop economic collapse. The island will help as well. I would prioritize the cottaging the river tiles between blueberry and grapes as grapes needs more tiles to work.

I like the plan to send the first settler north and to get another one from blueberry for the island. We will get to the northern spot fast but only be slightly delayed to the island.

Duns are very cheap so we can get them in all border cities that need culture and/or defense, which is every one except blueberry. An easy way to get one is to doublewhip a worker/granary/lighthouse and finish it with the overflow. For instance if we can get masonry fast raspberry can whip the granary into dun into archer (now with guerilla). We have a decent amount of workers so micro so that 2or 3 of them can start to improve the stone the turn we get masonry should be possible.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(December 23rd, 2020, 05:47)chumchu Wrote: By all means go for the city spot then. We have the spare units to defend it now as you mention. I would keep archer, archer, axe, spear in Grapes. The economy situation is also more managable now that we are at peace. We can direct resources from unit builds to economic infrastructure and use that to grow onto cottages to stop economic collapse. The island will help as well. I would prioritize the cottaging the river tiles between blueberry and grapes as grapes needs more tiles to work.

I like the plan to send the first settler north and to get another one from blueberry for the island. We will get to the northern spot fast but only be slightly delayed to the island.

Duns are very cheap so we can get them in all border cities that need culture and/or defense, which is every one except blueberry. An easy way to get one is to doublewhip a worker/granary/lighthouse and finish it with the overflow. For instance if we can get masonry fast raspberry can whip the granary into dun into archer (now with guerilla). We have a decent amount of workers so micro so that 2or  3 of them can start to improve the stone the turn we get masonry should be possible.

We have 2 stone, which are you thinking of? 

We got enough money to 2 turn 100% and get it so in 3 turns if we count turn 66. what i planned was to delay the whip of the granary of Raspberry and Lemon to try to 1turn it, but im not sure if we should also wait to get the stone online. i think we are not making soon the dun on the capitol either.
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I'm not sure where all our workers are. The stone that is closest for them maybe.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(December 23rd, 2020, 11:34)chumchu Wrote: I'm not sure where all our workers are. The stone that is closest for them maybe.

You are right, i bee been posting really little this days and didnt post an overview for days. I ve joined in just to take this pic 

   

Looking at the picture, Mjmd builded a city, i dont think is the north coast so he might not be that interested?

If you feel the lack of anything you feel its important to keep the dedlurking activity please feel free to ask for it, or feel free to join into the game as much as you want!
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turn 67

Im going to try to explain a bit better everything.

Mjmd moved his axe from that city and put a warrior instead, he is preparing for something. I think is the city of there. Moved the warrior towards there but didnt see anything. Moved the axes and spears too peace ends in 3 turns and... i dont want any surprises of him.

   

   

Demos and graphs, i dont understadn that loss of power we have there, but in any case we are good on that, the bad part is that we are making infra instea of units so mjmd is having a better ratio of strenght with us. Im not sure if this is right, if he gets to the spot sooner, im not sure if we should or not try to fight it, otherwise we should think about where to settle that settler.

       
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If im not mistaken, you could have lost power from whipping a city and not producing a unit? Last i recall, population gives a smidge of power?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(December 23rd, 2020, 13:49)superdeath Wrote: If im not mistaken, you could have lost power from whipping a city and not producing a unit? Last i recall, population gives a smidge of power?

Ohw of course! i didnt take that on count! i whiped 2 cities so it was noticeable. Ty SD
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Every second pop gives 1000 power points
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