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The problem with FFH pitboss is that spell duration increment at the start of Player 0's turn for all players.; So players later in the turn order have their spell duration reduced by one turn compared to players earlier in the turn order. This is a huge deal with temporary summons.Unfortunately it also occurs in sequential pitboss.
(December 22nd, 2020, 05:31)Miguelito Wrote: Btw do the problems of FFH with pitboss apply as well if it's sequential? Because to my understanding that's pretty much PBEM on a server? Might even do the simultaneous until t50 thing that was discussed elsewhere.
The problem with FFH pitboss is that spell duration increment at the start of Player 0's turn for all players.; So players later in the turn order have their spell duration reduced by one turn compared to players earlier in the turn order. This is a huge deal with temporary summons.Unfortunately it also occurs in sequential pitboss.
fnord
