(May 31st, 2022, 11:17)Seravy Wrote: Haven't decided to merge the last two levels yet. Other than making the options faster to cycle though I'm not sure what else we can gain by it.
Since we didn't shift difficulty level names and instead added Hard to the middle, removing the last one isn't necessary for naming reasons.
The gap between the modifiers for them is pretty large and it even includes a few "yes/no" type differences.
This is the current state of all difficulty levels, including changes made today :
https://drive.google.com/file/d/1SusTesI...sp=sharing
It looks like Normal still has significant AI handicaps, while "Hard" is full AI capability with extremely minor bonuses needed to keep the AI functional. The difficulty levels should be labelled in a way that is informative of the amount of AI handicap or bonus IMO.
Based on this, I think Hard should be renamed to "Full AI", and Normal renamed to "Casual". Although "Full AI" doesn't fit the word theme, I think most players would prefer to know exactly which level represents a full AI with no significant handicap or bonus. "Serious" would also be a decent alternative.
