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Medieval Start PitBoss

Trying to sum-up the discussion so far.

Advanced start (with points); Everybody seems to be fine with playing with it but nobody has actually asked for it to be on, so I think that's out (for this game atleast).
IMP-settlers seems to be in favor of being allowed.
Religion needs to be sorted. If there's five players, I think adding Islam to the fifth player is a good idea (a). Other options is b) nobody gets a religion or c) everybody gets the same religion, but nobody has the holy city. This last one has some interesting consequences for the Apostolic Palace. Probably need some more testing on this, particulary how starting missionaries interact.
Pre-placed barbarian units and cities was something I tried to bring up, but nobody responded to.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(February 7th, 2024, 05:57)Tarkeel Wrote: Pre-placed barbarian units and cities was something I tried to bring up, but nobody responded to.


Oh that's because I didn't see it. I think map gimmicks are cool personally, and I don't care one bit about a map looking "naturalish" so you don't have to convince me. (I've had a wacky idea in my head for a trollish game involving barbarians that I would have sponsored by now if I was any good at map making.)
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I'm not hostile to that kind of thing, particularly on New Worlds...something like a Big & Small where "no spawn on new world" and everyone shares a continent would actually be great if it could be viable.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'm going to be that guy and ask for advanced points to be on. wink

If we close the roster at 5 then a missionary each with Taoism and Christianity excluded is my vote. I think CtH solved the religion issue by giving players who don't found a religion a missionary. If I'm remembering correctly, then I think the simple solution is for everyone to just delete the missionary when (if) it spawns on t5.


If we're going with pre-placed barbs then I vote we also turn on Raging Barbs. That was lots of fun in FFH XVIII.

I don't like the idea of a "New World" type map unless the New World is galley accessible. I think it would make an Astronomy beeline too much of a "one right choice" for tech target. But I kinda like it if we can get there in galleys.

I can do without War Weariness and Colonial Maintenance as well. If I'm reading the changelog correctly, spies in CtH can't do any missions? If so, I'm in favour of allowing them.
fnord
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Put my vote as mildly against advanced start. Not a dealbreaker by any means, but figuring out how to medieval start will be challenge enough

I assumed vassal states / colonial maintenance off was a given lol does anyone like this mechanic?

Raging barbs + preplaced barbs feels excessive
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(February 7th, 2024, 17:37)Thoth Wrote: I'm going to be that guy and ask for advanced points to be on. wink

Note that this interfaces pretty heavily with the IMP bonus, as they get the discount on settlers they buy on startup, but not for cities.

(February 7th, 2024, 17:37)Thoth Wrote: If we're going with pre-placed barbs then I vote we also turn on Raging Barbs. That was lots of fun in FFH XVIII.

If you're going with advanced point start, I think some extra barbs to keep everyone honest might be a good idea.

(February 7th, 2024, 17:37)Thoth Wrote: I can do without War Weariness and Colonial Maintenance as well. If I'm reading the changelog correctly, spies in CtH can't do any missions? If so, I'm in favour of allowing them.

Colonial maintenance is disabled by default in CtH, and in BtS is disabled if you play with the "No Vassals" option. CtH spies have no active missions, just visibility.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Put me down as "against Advanced but not a dealbreaker" like Yuri.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 5th, 2024, 17:31)Thoth Wrote: Scooter ( to be confirmed  wink )

You can consider me confirmed by the way.



I think I would also consider myself very mildly against Advanced Start. Medieval + Advanced Start is almost comically lightning fast and sounds incredibly difficult to map balance. But I'm not strongly against at all.
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Also, it appears we have a field of 5 which is a good number here. Probably important to decide whether to lock it in or fish for a 6th given that Tarkeel can't do too much until he knows the player count.
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I vote no to advanced start. Would be happy to do it for a future game but I would like to try medieval start on its own first.
Suffer Game Sicko
Dodo Tier Player
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