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Quote:I don't know what's scarier, that you actually went to 2mil xp on a necro without me even noticing and getting legendary survivor or the fact that you actually calculate returns on skills.
I dont know why you should be surprised, since
I have played only Surviors since NF was releasesd, I bound to get one right.
And, didn't you hear one of my Surviors, Aigo, was killed in the test area. Yup, calculating return on skills, making Splinter Barrage with a Vampiric bow - and went afk
*I am still sore about that*
KoP
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KingOfPain Wrote:And, didn't you hear one of my Surviors, Aigo, was killed in the test area. Yup, calculating return on skills, making Splinter Barrage with a Vampiric bow - and went afk ![[Image: lol.gif]](http://realmsbeyond.net/forums/images/smilies/lol.gif)
*I am still sore about that*
KoP
I just haven't seen you on that much I guess, so I didn't figure you had a survivor with that much xp.
And I do remember you dying in the test area...that was kind of funny when I heard about it...to have a survivor die that way with a vamp weapon.
If you believe everything you read, better not read.
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Seijin Wrote:And I do remember you dying in the test area...that was kind of funny when I heard about it...to have a survivor die that way with a vamp weapon. 
It's more common than you might think, going by a guru thread.
Of course, someone's also lost their survivor to a friend firing the catapult in said area...
May 6th, 2008, 23:03
(This post was last modified: May 6th, 2008, 23:13 by FoxBat.)
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Thoughts for now...
The Ballistae have helped immensely, but we need alert monks ![[Image: rolleye.gif]](http://realmsbeyond.net/forums/images/smilies/rolleye.gif) and more damage. Jade Armors seem especially vulnerable to burning, so perhaps we should go back to Doc-style Searing Flames earth tanks. (We really did *almost* have it that time... the spawns get much easier after that second boss) I also can't help but wonder if we can get more damage out of rangers trapping the bridge above the gate inbetween ballistae shots, then they can just focus on the ballistae while contributing to combat at the same time.
Another way to protect ourselves from the jade, assuming aggro breaks... jade armors/bows inflict spectral agony on hit. If they can't hit you.... no spectral agony. If we can somehow find room in our builds for mass blind, that may make a difference. (Volley-ebon dust or Glimmer Mark is all that comes to mind right now)
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I felt useless in the end because there weren't enough corpses for my minions. I believe that at this point we must spec exclusively for the final fight and a MM doesn't look like the best there, given also the speed at which minions die.
Savannah Heat is a cheap elite that might have a lot of synergy with our current tactic. A KD maybe from a trap on the bridge, combined with SH, will be devastating for the Jades.
About blind: I don't know the tank bars; if there is a KD, then Ash Blast would be precious. If we go with dual SF, Steam is an option (or maybe with Glyph of Immolation). Or the old Bsurge... PvP style!
Oh, and we can definitely find some room for Shadowsong.
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
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A "duh" moment I had concerning "how to manage trapper energy on nudists?".... BiP
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mucco Wrote:A KD maybe from a trap on the bridge, combined with SH, will be devastating for the Jades. Uhhhhh, this is probably a dumb question that will just serve to confirm my Everlasting N00b status, but...if I'm reading that correctly, you're saying that a trap placed on top of the gate will trigger and affect monsters passing through the gate below? In other words, the monsters don't have to actually step on the trap to trigger it?
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Hawkmoon Wrote:Uhhhhh, this is probably a dumb question that will just serve to confirm my Everlasting N00b status, but...if I'm reading that correctly, you're saying that a trap placed on top of the gate will trigger and affect monsters passing through the gate below? In other words, the monsters don't have to actually step on the trap to trigger it?
Exactly. This is due to the fact GW doesn't have a Z-Axis, and this is exploited in the HA maps with bridges too. You can even bodyblock foes under the gate by forming a line over it, and even attack them if you wield a melee weapon. It's really odd if you see it into action, but it works that way.
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
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*gobsmacked*
That's just ludicrous!
But let's exploit it anyway!
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After last night's attempts, I believe using two trappers alone on one side isn't productive. We're losing firepower and not containing enough the other side.
Overall, the traps do not seem to do just enough damage (to me). I'd swap one trapper out for another damage dealer, and maybe dedicate a tank to the "neglected" side, with the job of pulling foes onto the traps.
We need a faster means of resurrecting too, IMO.
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
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