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Cyneheard Tries Again: PBEM22, Joao I of IV of Inca

T90 Report:

Revolted to HR T89, as I had 3 settlers en route and such. One of those cities was settled this turn. So I'm in HR and OR now, and am therefore quite happy with civics for some time. Bureau isn't all that great, and probably won't pay for an anarchy turn. It's Free Speech or bust there; Nationhood is useless without any barracks, and Vassalage is smoke.

Cities: 13 cities, including a new one on T90.
Pop: 6/2x5/4/4x3/2x2/3x1. 39 pop, way too low. So there will be a lot of hammers sunk into Libraries in the near future, I suspect, as I grow up a ways. Too many Quechua would be a problem.
Workers: 15. I need more. Lots more. 6 cities are on workers, 1 is on another settler. And I need to grow some cottages, especially now that I have the happy room (HR helps, as does having Silver online as well. Gems will be up soon).
Settlers en route: 2

Lewwyn: 15 cities. My best guess for T90: 61 pop. 1x7/3x6/5x5/4/3x2/2x1.
Scooter: 13 cities. My best guess for T90: 52 pop. 7/2x6/2x5/4x4/3/2/2x1.
Nakor: 8 cities. On T89, he had 26 pop. That one I'm far more certain of...Lewwyn and Scooter have been hard to track, as they have a lot more cities, and there are several demographics-equivalent things one can have. For example, 2 cities at size 4 = 96k pop. 1 city at size 5 + 1 city at size 2 = 96k pop. That's 8 pop points vs. 7 pop points. This makes perfectly accurate pop-based C&D impossible this late in the game. With only 8 cities for Nakor, and a VERY LOW pop #, it's much easier to follow him.
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Got this from Nakor, which may be part of what prompted the tech trade kerfluffle:

Nakor Wrote:Hey Moogle,

Scooter is expanding extremely in my direction so I think there is room to your west...

Nakor

Of course, he thinks I'm Moogle. lol

I've also seen some evidence of this with my exploring Quechuas; I deleted one Quechua after he got trapped inside Scooter/Nakor borders.

There isn't a WHOLE lot of room to my west right now; I'm somewhat west of the banana dividing line, but not much. I mean, I'm going to push west and east as much as possible, but this message and info won't really change my priorities in that matter.
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Any chance of your T100 numbers?
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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You stink at reporting
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So, uh, you still playing? What happened?
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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I suck at updating? If I get the save when I have enough time to also update, I should do that.

My econ is finally starting to gel (although going Monarchy --> Currency was a mistake; my econ crashed almost completely on the way to Currency).
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Ok, I owe ya'll a ton of update stuff.

After getting Monarchy & HR, I then went straight for Math/Currency, which took something like 25t b/c the econ crashed hard. However, because I couldn't build any buildings at that point, I built a ton of workers (I'm at 57 now, for 32 cities). (That's T135. No settlers en route right now, I'm finishing up the forges and markets in lots of places before settlers start spamming into the wilderness).

I've finished off some of the other key classical techs (MC, IW, Calendar), and am now picking up Meditation because I can (there's got to be a few places where a Monastery will make sense), and then it's on to COL and then a Banking beeline. Mercantilism will be awesome, it'll be 200bpt or so by the time I get it.

Then I probably back up, grab Lit/Drama, and then head straight for Democracy. Golden Ages will not be used before I have Universal Sufferage.

I'm also switching to massive settler/worker production in the north, to claim as much land as possible while it's still claimable. 50 cities or so is my goal, and I may start really trying to push culture against people with some forward settlements. Post-Merc, it will hardly take anything for a city to be self-sufficient goldwise.

Lewwyn has Alphabet. Tech gap between us:
Alphabet
COL (Due T136 for me)
Meditation (before hitting End Turn)
Machinery

A decent lead, but also a manageable one. At least, until I re-crash my economy for the 2nd and final time. I'm down like 2.5k beakers once you include his pile of 634g.

Oh, also: Scooter has adopted Judaism, which I have shrined. It's only in 7 of his cities

Screenshots in next post. I still need to go back and grab the historical #s, but that's going to have to wait for another day/time. MAYBE this evening.
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57 workers, 32 cities. T135. Not a whole lot of Quechua.

[Image: Civ4ScreenShot0755.JPG]

Demogs are lovely. GNP isn't great, only because Lewwyn's #1, but everything else is.

[Image: Civ4ScreenShot0758.JPG]

[Image: Civ4ScreenShot0759.JPG]

My GP city, belatedly chosen. I'm going to go farm over the grass cottages soon, and figure out how the heck I'm going to get the NE up there.

[Image: Civ4ScreenShot0756.JPG]

Immune Igloo: Took it a while to grow into all of its lovely tiles, but that city is money.

[Image: Civ4ScreenShot0760.JPG]

The screenshot of Fully Far Farce, which is BEHIND Lewwyn's cities but has five flood plains, will have to wait for a future update. The screenshot didn't take.
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Cyneheard Wrote:[...] future update.
rolleye
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Cyneheard Wrote:I suck at updating?

Yes.
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