I like Serena Wrote:2=ranged type (doesn't make sense to increment that - will be unpredictable)Does this works for ranged units?
Quote:3=ranged shots (could be nice, increasing the shots with level)Yes!

If this works for ranged heroes, we can increase the number of shot at the expense of giving nothing to not ranged heroes?
Quote:7=movement in half moves (also interesting)Sure, interesting for all units.
Quote:0Dh=current number of figures (more figures at higher levels, yay!)What's the difference?
13h=total number of figures

Quote:27h=weapon type (mithril and such, mmmh)Better weapon with experience? Not sure to like it...
Quote:I suspect a number of these can be used successfully, but it will take some experimentation to see how they work out.Here I am, ready to experiment. Any guideline/request?

I like Serena Wrote:The battle-unit structure is used to view a unit, whether in combat or on the overland map.
It shows you what the unit would look like in combat.
Not sure of what a "battle-unit structure" means. Is it the window showing the details about the unit?
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it.
