I like the pick, lots of fun and should prove quite strong if you succeed at landing a key wonder or two. CHA is really nice for a reliable start, I often find myself in a happiness crunch early on before my expansion picks up speed and I can comfortably settle additional luxuries.
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Freedom and Justice shall always prevail over Tyranny: Stupendous Man is back!
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Curious pick of England by Ruff_Hi. I would prefer Rome, if Mining/Fishing was the objective. So I guess Rego will end up getting Rome.
I was wondering why Rome wasn't picked and I considered that it was because I'm the only one with a lake fish near my start. But that's not it. It's probably due to the expansive trait from Regoarrar. With expansive, he won't be working the fish from the start, rather the plains hill forest if he settles north. So, getting agriculture and teching fishing while building worker will be better, with more beakers gained.
Makes sense! Scooter, on the other hand, which is financial, not expansive, went for a fishing civ. Also makes sense. I did some simming of my start and I think i'm going to settle in place, farm corn, mine sheep, chop a fast settler at size 2, settle a city north of capital (instant TRs + net fish for capital), build second worker at capital while waiting for fish, chop WB, grow capital. Seems better than settling for the fish. The yield of the fish will be the same, wether capital or second city work it too. And i can borrow the fish for the second city while building workers at Capital, using mines there. Hopefully there's some good resources north for my second city, otherwise my plan goes *Kaboom*
Commo-San, if you read this, can you confirm to me that my start is exactly the same shown in the previous SS. The reason I'm asking is that I plan to do some sims today and I think I can start it before receiving the save from Pindicator. So i'd like to know.
Yep. Foggy stuff is different, but your visible tiles ought to be the same.
If only you and me and dead people know hex, then only deaf people know hex.
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After some simming of possible starts, I decided that settling in place was better, rather than going for the fish. So:
There was another decision. I could go for fishing or agri first. Going fishing, I could still finish agri in time for the worker to farm the corn and I'd be getting extra commerce by working the fish for some turns (2 commerce instead of 1 commerce, from the sheep tile). Unfortunately, that'd make BW finish 1-3 beakers short in a turn where I'd need it by doing this. I could work a 3/0/2 fish in one turn rather than the farmed corn and still grow to two at the same time, but I valued the food higher than the extra commerce. I could also gain those beakers for the known tech bonus, but I didn't want to rely on luck. So, i'll go Agri -> BW for now, most likely fishing afterwards for a city to net the fish (please, please, please, have extra resources near that area). My current simulations show a turn 38 stonehenge with 2 cities and 2 workers. Demos: Pindicator demos shows that the starts are pretty similar. But he has a 3/0/1 tile, while I don't. It's a bit annoying because I could go Fish -> Agri -> BW if I had that tile. And hopefully it's irrigated rice in the place of my unirrigated corn, otherwise it's a big disadvantage. My gut says that everyone has the lake fish or settle in plains hill dillema (Carthage + England shows this). So I wonder if I got a straight worst resource than others. Meh, i'm just annoyed because I was 1/2 beakers short for my plan to work. Whatever, maybe I have copper in my BFC and I'll be able to improve it earlier this way.
Did you consider working a 2/0/1 tile for a turn or two? What's your planned tech and build path? I'm guessing scout NE => NW?
(October 28th, 2012, 01:39)Catwalk Wrote: Did you consider working a 2/0/1 tile for a turn or two? What's your planned tech and build path? I'm guessing scout NE => NW? I'd have to do it early on and that'd mean a delayed worker (because after 5 turns I can start working a 1/2/1 tile). I could also do it later by working the 3/0/2 fish instead of the farmed corn. But while I'd still grow to size 2 at the same turn, I'd delay growing to size 4. In the end, I decided that growing fster was more worth than 12 or so commerce. Besides, if my calculations were off, I could really put myself in trouble. Planned tech is Agri -> BW -> Fish (rethink things, probably pottery). Planned build is worker -> start settler -> grow on farmed corn with warrior -> finish settler at size 2 with corn + mined sheep -> grow to size 4 with warrior + stonehenge (meanwhile, chop workboat in second city) -> at size 4, whip worker to overflow into stonehenge + chop stonehenge. That's the basic for now. I agree about the scout. I need to know if a city by the fish is worth it (it has to be, my whole plan depends on that ). The expansion from the border will give good vision to the other directions for now.
No updates for now. I'll do some more later. I explored my starting blob throughly and recently found what's probably the land connection between the capitals.
I'm really annoyed that a city by the fish would ruin almost all decent settling plans of the starting blob, so i think the only way to upgrade that would be through forts (not sure if possible) or by settling a bad city later. That city by the fish, supposed to be my second one, isn't possible as a second city due to suckiness, which translates into my capital sucking... Bah... Current plan is to go for TGLh in the second city and hope that I can get it with Industrious. There's possibility of Island cities, so even if I don't get Open borders, it'll be a good investment (all cities will be coastal, as far as I can see right now). Besides, I bet everyone thinks I'm the worst player around with the worst Leader, so they'll open borders with me. I really need to focus on this game, less I'll be trucidated. I think i'm doing the only possible thing for me to do now, though -> Go agri, BW, settler at size 2 working corn + mined sheep. Reason being that I can't afford AH teching for a 3/2 tile and growing the capital past size 2 on grass farms isn't very hot... I think after the settler I'll grow to size 4 on corn, grass farm, fish (teching fishing after BW, since I'm going TGLh) + mined sheep and whip second worker into Stonehenge. The first worker will be near the second city farming/chopping/mining TGL.
Settling my second city next turn, revolting to slvery on this one. My next city is supposed to be the TGLh one. It seems everybody went for a settler on size 2, except scooter. He whipped already, probably a WB into a worker or something.
My second city will borrow the mined sheep to build a WB for its fish tile, which is on first ring. I had better city spots planned, but all of them needed border pops. This one doesn't need and can share the sheep + forest tiles to chop into TGLh. Stonehenge will also be ready soon, I guess... Problem is that I should be sandboxing this, but I haven't been ding it. Is only gut feeling... Well, whatever... Mostly posting to see if the forum is bugged or not. |

). The expansion from the border will give good vision to the other directions for now.